[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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Mito551
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VanessaE
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by VanessaE » Tue Apr 09, 2013 23:24

jojoa1997 wrote:With your most current build when I get an error minetest shutdown instead of going to debug screen.

This happens to me as well with my own builds, particularly if a mod experiences some error. The program segfaults on the way down, after reporting the error to the terminal.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

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by cHyper » Mon Apr 15, 2013 14:02

PilzAdam wrote:1f42479-bugfixes


changelog for bugfixes...
 

issa
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by issa » Mon Apr 15, 2013 15:49

where get changlog please ?
 

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by jojoa1997 » Wed Apr 17, 2013 12:24

PilzAdam jeija's experimental water shader branch link is broken. Places make another.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by Inocudom » Thu Apr 18, 2013 15:33

It has been a long time since the last time you made a build, PilzAdam. Development on Minetest seems to be slow lately.
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by PilzAdam » Thu Apr 18, 2013 17:29

New build: 666aae3-luahud
Added API functions to Lua so mods can add new elements to the HUD.

Inocudom wrote:It has been a long time since the last time you made a build, PilzAdam. Development on Minetest seems to be slow lately.

No, it was just extremly fast before.
 

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by PilzAdam » Tue Apr 23, 2013 10:48

New build: 4a9b8aa-sandy
Some additions to API, some new nodes, new textures and other stuff.
 

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by cHyper » Tue Apr 23, 2013 12:23

PilzAdam wrote:New build: 4a9b8aa-sandy
Some additions to API, some new nodes, new textures and other stuff.


sandstone bricks and desert stone bricks
Added snow, ice and dirt_with_snow
copper block, coal block (crafted out of 9 coal lumbs)
Changed textures of sand, desert sand and desert Stone

http://dev.minetest.net/Changelog
Last edited by cHyper on Tue Apr 23, 2013 12:31, edited 1 time in total.
 

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by jojoa1997 » Tue Apr 23, 2013 12:29

Also it has kaeza's HUD changes IIRC
Coding;
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by Inocudom » Tue Apr 23, 2013 19:49

I like how the new textures and the new nodes look. Now, if only someone would come up with a better texture for the diamond blocks.

It looks like the act of making cave generation separate has messed up lava lakes. Sometimes, there will be a lava pool above another one. Sometimes, they appear in clusters. Also, some of the sides of flowing lava nodes don't have textures and are thus completely transparent. It might be better if lava never appeared above -100.
Last edited by Inocudom on Wed Apr 24, 2013 00:04, edited 1 time in total.
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by Inocudom » Sat Apr 27, 2013 15:25

Flowers and an option that disables the destruction of nodes by fire were added recently. You might want to make a new build.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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by Likwid H-Craft » Sat Apr 27, 2013 18:21

Adam I have a Idea Build for you :) matter fact everyone...

A Minetest Anniversary!
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http://likwidtest.hj.cx/ (Not Done)
 

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by clarksallador » Sat Apr 27, 2013 18:32

what do i do after downloading it?



P.S im new here
 

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by Likwid H-Craft » Sat Apr 27, 2013 18:39

zip file⇒bin⇒minetest.exe⇔Click it and set where like it be.⇒And open the file again but not the zip and, click minetest.exe to play :) enjoy the Fantastic Game.
My Domain's/others:
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by cHyper » Mon Apr 29, 2013 11:19

how can i activate Enhance caves for mgv7, add ravines ?

https://github.com/minetest/minetest/commits/master
Last edited by cHyper on Mon Apr 29, 2013 11:21, edited 1 time in total.
 

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by PilzAdam » Fri May 03, 2013 17:14

New build: a031a15-prediction
With games filter in the main menu and better node placement prediction.

I will also upload all builds to this dropbox folder now: https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK
 

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by PilzAdam » Sat May 04, 2013 10:22

New build: a888b23-favorite_severlist
With optional dependencies and finally a fixed favorite serverlist.
 

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by PilzAdam » Tue May 07, 2013 12:09

New build: 03ab6aa-fixed_AO
With fixed static data of objects and fixed MeshBuffer running out of indices.
 

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