[Old] [Windows] PilzAdam’s builds with gettext and Freetype

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sfan5
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by sfan5 » Post

ndjdjksisksk wrote:
sfan5 wrote:
ndjdjksisksk wrote:the sounds build does not work with sound? i do not understand this mabie should re download? please help pilzadam
You need to install OpenAL
where do i download it?
here
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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ndjdjksisksk
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by ndjdjksisksk » Post

sfan5 wrote:
ndjdjksisksk wrote:
sfan5 wrote: You need to install OpenAL
where do i download it?
here
thanks sfan5 but i found the website after posting the comment but thank you for the link. :D
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000

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Inocudom
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by Inocudom » Post

I am curious about the few commits that have to do with decorations. What do they look like? Where will they appear? Are they on by default, or do they have to be turned on?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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PilzAdam
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by PilzAdam » Post

Inocudom wrote:I am curious about the few commits that have to do with decorations. What do they look like? Where will they appear? Are they on by default, or do they have to be turned on?
There is only 1 new API function that isnt used currently.

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PilzAdam
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by PilzAdam » Post

New build: c1b8290-performance
With many little bug fixes and tweaks, drowning, builtin schematics and a performance increase of 5 to 15 FPS.

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cHyper
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by cHyper » Post

how can i disable drowning?

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sfan5
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by sfan5 » Post

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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PilzAdam
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by PilzAdam » Post

Or turn off damage.

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by PilzAdam » Post

New build: 0003fc8-vmanip
With the Lua VoxelManipulator, IPv6 support and (as always) many bug fixes.
Last edited by PilzAdam on Sat Jun 29, 2013 14:05, edited 1 time in total.

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cHyper
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by cHyper » Post

What is Lua VoxelManipulator?
What can i do with it?

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PilzAdam
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by PilzAdam » Post

cHyper wrote:What is Lua VoxelManipulator?
What can i do with it?
Have you clicked the link?

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ndjdjksisksk
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by ndjdjksisksk » Post

can you add some fetures in a future build like music for day time
and night?
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000

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PilzAdam
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by PilzAdam » Post

ndjdjksisksk wrote:can you add some fetures in a future build like music for day time
and night?
My builds have nothing to do with Minetest's development, this is not the right place to request a feature.

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ndjdjksisksk
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by ndjdjksisksk » Post

PilzAdam wrote:
ndjdjksisksk wrote:can you add some fetures in a future build like music for day time
and night?
My builds have nothing to do with Minetest's development, this is not the right place to request a feature.
oh neverminnd
nvm about me leaving minetest but i probably will for a while because i have nothing to do in this comunity becaise i can't make a server. my username is going to change i will make a new acount called stormchaser3000

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home
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by home » Post

Im make tut, about minetest rebuild, becous people look youtube more than this forum :)
If u suport me give me sub. :) http://www.youtube.com/watch?v=uWHCF4ennX8

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PilzAdam
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by PilzAdam » Post

New build: b1ef850-luamenu
But, ehm... its broken, so its only in the "other" folder. It contains the new Lua defined main menu. The menu is fucked up when starting Minetest, but it looks ok if you leave a world to the menu.

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by cHyper » Post

New build: b1ef850-luamenu
delete a world does not work...

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sfan5
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by sfan5 » Post

cHyper wrote:
New build: b1ef850-luamenu
delete a world does not work...
PilzAdam wrote:But, ehm... its broken[...]
broken == may not work at all
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by PilzAdam » Post

New (still broken) build: a013f76-bumpmapping
With bumpmapping. HDX, haven and Sphax' texture pack support it.

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Inocudom
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by Inocudom » Post

I typed enable_bumpmapping = true in my configuration file for Minetest, but I am still not getting any bump mapping. What should I do (I do have shaders on and I am using OpenGL?)
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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PilzAdam
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by PilzAdam » Post

Inocudom wrote:I typed enable_bumpmapping = true in my configuration file for Minetest, but I am still not getting any bump mapping. What should I do (I do have shaders on and I am using OpenGL?)
Do you have a texture pack that contains <texture name>_normal.png for each texture?
Also make sure that you have set enable_shaders = 2 in minetest.conf, the new menu sets it to true wich is wrong.

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Inocudom
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by Inocudom » Post

PilzAdam wrote:
Inocudom wrote:I typed enable_bumpmapping = true in my configuration file for Minetest, but I am still not getting any bump mapping. What should I do (I do have shaders on and I am using OpenGL?)
Do you have a texture pack that contains <texture name>_normal.png for each texture?
Also make sure that you have set enable_shaders = 2 in minetest.conf, the new menu sets it to true wich is wrong.
I got bump mapping to work by using these instructions, but everything with normal.png textures ended up being black.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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sfan5
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by sfan5 » Post

Inocudom wrote:
PilzAdam wrote:
Inocudom wrote:I typed enable_bumpmapping = true in my configuration file for Minetest, but I am still not getting any bump mapping. What should I do (I do have shaders on and I am using OpenGL?)
Do you have a texture pack that contains <texture name>_normal.png for each texture?
Also make sure that you have set enable_shaders = 2 in minetest.conf, the new menu sets it to true wich is wrong.
I got bump mapping to work by using these instructions, but everything with normal.png textures ended up being black.
Looks like you aren't able to use shaders
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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Inocudom
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by Inocudom » Post

sfan5 wrote:
Inocudom wrote:
PilzAdam wrote: Do you have a texture pack that contains <texture name>_normal.png for each texture?
Also make sure that you have set enable_shaders = 2 in minetest.conf, the new menu sets it to true wich is wrong.
I got bump mapping to work by using these instructions, but everything with normal.png textures ended up being black.
Looks like you aren't able to use shaders
Then how would I be able to use shaders? What must I do?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

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by Temperest » Post

You might be able to use them if you update your graphics card drivers. However, if your hardware doesn't support it, then you'll generally need to get a better graphics card.
WorldEdit 1.0 released

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