[Old] [Windows] PilzAdam’s builds with gettext and Freetype

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Yes, but the shaders work fine without the bump mapping feature. In Cube 2, bump mapping works fine on my computer, and that game does use OpenGL.

I am not the only one who is having this problem. There is a link to a topic about it below:
http://forum.minetest.net/viewtopic.php?id=6460
Last edited by Inocudom on Fri Jul 05, 2013 17:47, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: d22baa8-mapgenstuff
Still broken, still in other/

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 9dcd219-menufixes
Finally with a not broken menu!

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 46d1d70-menufixes2
With many bugfixes (mostly in menu), the resizable node definition vector, liquid range and range for tools.

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: a59f85c-menufixes3

User avatar
BrunoMine
Member
Posts: 1073
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine
Location: SP-Brasil
Contact:

by BrunoMine » Post

I really liked it! Thank PilzAdam

Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.

Image

Image

Did I choose the correct file now? And what is the correct file?
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

brunob.santos wrote:I really liked it! Thank PilzAdam

Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.

Image

Image

Did I choose the correct file now? And what is the correct file?
Enabling mods is still done in the "Configure" window of worlds.

The "Mods" tab is a new Mod Manager, that allows you to download and install mods automatically. Its not finished yet.

User avatar
BrunoMine
Member
Posts: 1073
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine
Location: SP-Brasil
Contact:

by BrunoMine » Post

Understood! Very good indeed! I want to keep.
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New build: 2ed3067-alot
It really contains a lot of stuff, I waited mainly until the world compatibility issues were fixed. The worlds are still compatible with 0.4.7 now.

User avatar
cHyper
Member
Posts: 842
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

new version please...

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

cHyper wrote:new version please...
New build: 72b9b0f-fixes
A lot of bugfixes mainly in the mainmenu.

Sorry that this took so long, but dropbox' upload thingy sucks.

User avatar
cHyper
Member
Posts: 842
Joined: Fri May 06, 2011 08:49
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper cHyper_0815
Location: Austria
Contact:

by cHyper » Post

New build: 72b9b0f-fixes
same problem as before.. mainmenu GERMAN umlaute wrong...

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

There are a lot of other people doing win builds now, so I will make my builds on request now. Ask me here or in IRC, I can also make builds of different branches or Minetest forks.

User avatar
oxenfreedan
Member
Posts: 218
Joined: Tue Jan 22, 2013 01:39
Location: mars

by oxenfreedan » Post

I just got your latest build Adam but when I tried to run minetest it says," The program can't start because MSVCR100.dll is missing from you computer. Try reinstalling the program to fix this problem."
I am running Windows 7 Ultimate.
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

You need to download Microsoft Visual C++ 2010 Redistributable Package. Look for it below:
http://www.microsoft.com/en-us/download ... px?id=5555
If your computer is 64-bit, try the 64-bit version of it.
Last edited by Inocudom on Thu Sep 19, 2013 22:40, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

viewtopic.php?pid=116246#p116246
This is RealBadAngel's shaders branch. Will you please make a build of it?
Last edited by Inocudom on Sun Nov 03, 2013 14:50, edited 1 time in total.
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

New special build: 54c8bdb-shaders (in other/)

Its RBAs shader branch combined with Jeijas water waves shader.

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

RealBadAngel made some updates to his shaders. Could you make another build?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Inocudom wrote:RealBadAngel made some updates to his shaders. Could you make another build?
Done, 7c8892e-shaders2 in other/

User avatar
Excalibur Zero
Member
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero
Location: United States
Contact:

by Excalibur Zero » Post

I tried using the 7c8892e-shaders2 version, I moved over all my worlds, textures, and mods. I then tried to play it, selected a world, waited for it to load, and right as it finished loading it stopped working.

This is the result that was in the debug file.

Code: Select all

-------------
  Separator  
-------------

[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed 
     => You can craft labels for your asphalt blocks
'Technic' is installed 
     => You can use its concrete also in this mod
'Stairs' is installed 
     => There will be stairs and slabs'
'Bucket' is installed 
     => All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
15:27:16: ACTION[main]:         .__               __                   __   
15:27:16: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
15:27:16: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
15:27:16: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
15:27:16: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
15:27:16: ACTION[main]:       \/        \/     \/          \/     \/        
15:27:16: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest-0.4.7-7c8892e-shaders2-win32\bin\..\worlds\Town]
15:27:16: ACTION[main]: Server for gameid="minetest" listening on port 53683.
creative inventory size: 1566
Unified Inventory. inventory size: 1566
15:27:22: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer 
Font size: 8 17

User avatar
issa
Member
Posts: 121
Joined: Wed Apr 03, 2013 19:01

by issa » Post

hello with this version i can add texture pack ?

User avatar
RealBadAngel
Member
Posts: 557
Joined: Wed Jul 18, 2012 16:30

by RealBadAngel » Post

issa wrote:hello with this version i can add texture pack ?
With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above

User avatar
issa
Member
Posts: 121
Joined: Wed Apr 03, 2013 19:01

by issa » Post

RealBadAngel wrote:
issa wrote:hello with this version i can add texture pack ?
With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above

thanks for this windows version

but i m on linux

User avatar
Excalibur Zero
Member
Posts: 142
Joined: Tue Apr 02, 2013 19:45
GitHub: ExcaliburZero
Location: United States
Contact:

by Excalibur Zero » Post

RealBadAngel wrote:
issa wrote:hello with this version i can add texture pack ?
With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zip
you have texture pack, improved shaders and proper config file.

Btw, this builds fixes bugs posted above
I tried using that version, but it still won't work correctly.

This is the debug text I got:

Code: Select all

-------------
  Separator  
-------------

Mod: extranodes "true" but not found
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "doors"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\doors
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\doors
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "farming"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\farming
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\farming
[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed 
     => You can craft labels for your asphalt blocks
'Technic' is installed 
     => You can use its concrete also in this mod
'Stairs' is installed 
     => There will be stairs and slabs'
'Bucket' is installed 
     => All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
10:32:10: ACTION[main]:         .__               __                   __   
10:32:10: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
10:32:10: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
10:32:10: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
10:32:10: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
10:32:10: ACTION[main]:       \/        \/     \/          \/     \/        
10:32:10: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\worlds\Town]
10:32:10: ACTION[main]: Server for gameid="minetest" listening on port 50127.
creative inventory size: 1578
Unified Inventory. inventory size: 1578
10:32:17: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer 
Font size: 8 17

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

It looks like RealBadAngel will be making Windows builds of his shaders branch for the time being, PilzAdam (thank you for the two that you made.)

Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
viewtopic.php?pid=107588#p107588
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest