[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX

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BlockMen
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by BlockMen » Post

New build: 0.4.7-dev17092013

https://www.dropbox.com/s/ufrewkce0cugj ... 092013.zip
Spoiler
- Fix some warnings and other minor details
- Weather: Clean up getHeat/getHumidity somewhat
- Fix comments about length of server step
- Use cached "weather" setting
- Fog depend on humidity
- Add configurable PRAGMA synchronous =
- Always use builtin JThread library
- Change mainmenu texture handling + small misc changes
- Fix hotbar padding at bottom
- Add offset to automatic_face_movement_dir
- Fix bug: texture pack not overriding default menu textures
- Use engine.is_yes() in mainmenu
- Use the Settings Lua interface to read world.mt
- Allow non-string arguments for minetest.is_yes()
- Add Settings interface for Lua
- Handle --migrate even when compiled without leveldb support
- Remove assert warning in leveldb wonderland
- Fix loading leveldb worlds
- Fix broken build due to missing mapsector.h include
- Add --migrate to manpages and update manpage dates
- Add license headers and remove useless includes
- Use system-wide LevelDB instead of bundled one
- Prevent ModMgr from deleting backend setting in world.mt
- Make --migrate update world.mt too
- Add note about --migrate only working with minetestserver or --server
- Fix 'Unknown map backend' error when using Configure menu right after creating world
- Use STL containers instead of irr::core::list
- Add message that LevelDB is not supported on Windows
- Make it compile
- Add dummy and LevelDB database backends

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Element
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by Element » Post

is this better than minetest 0.4.7...if so can i transfer a singleplayer world to it
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BlockMen
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by BlockMen » Post

Element wrote:is this better than minetest 0.4.7...if so can i transfer a singleplayer world to it
Well, it is the current development version if Minetest, but it may contain bugs. Yes, you can use you world in these builds ;)

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BlockMen
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by BlockMen » Post

New build: 0.4.7-dev17102013

https://www.dropbox.com/s/e5qfotlw5517o ... 102013.zip
Spoiler
- Add sanity checks to vector functions
- Remove vector metatable setting
- Fix object duplication bug (at least in the most reproducible UFO case)
- Add tool callback
- Fix minetest.facedir_to_dir when param2 is 5 or 7.
- Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike'
- Translated using Weblate (Spanish, Portuguese (Brazil), Dutch, Chinese (China), French, German)
- Add Czech language
- FIx wrong error message on invalid use of the formspec element image_button
- Remove mapgen_air alias (#935)
- Optimized minetest.get_connected_players()
- Pass VERSION_EXTRA to GenerateVersion.cmake
- Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack
- Allow to manually specify param2 in minetest.item_place() and return sucess
- Add --version option
- Remove doc/gpl-2.0.txt, add doc/lgpl-2.1.txt
- Show git hash in version string at top left corner of window
- Lower the default max_users from 100 to 15
- Add curl, freetype and luaJIT to CMAKE_BUILD_INFO
- Re-fix hud_change stat argument retrieval
- Fix compiling issue of MSVC
- Add option to scale image to percentage values
- Fix null dereference in weather update functions
EDIT: Includes now Irrlicht 1.8.0 instead 1.7.3

EDIT2: Seems i was using 1.8.0 already^^
Last edited by BlockMen on Fri Oct 18, 2013 13:40, edited 1 time in total.

Jordach
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by Jordach » Post

Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.

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BlockMen
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by BlockMen » Post

Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.
There you go:
https://www.dropbox.com/s/m45xvbyywhtxw ... 102013.zip

Works with DirectX and uses Irrlicht 1.8.0 too.

PS: Have I missed something or does it have no sound?

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by PilzAdam » Post

BlockMen wrote:
Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.
There you go:
https://www.dropbox.com/s/m45xvbyywhtxw ... 102013.zip

Works with DirectX and uses Irrlicht 1.8.0 too.

PS: Have I missed something or does it have no sound?
Sound was added in 0.4-dev.

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Krock
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by Krock » Post

ehrm... when I use this setting:

Code: Select all

video_driver = direct3d9
then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output

Code: Select all

DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.
Last edited by Krock on Fri Oct 18, 2013 12:23, edited 1 time in total.
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BlockMen
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by BlockMen » Post

Krock wrote:ehrm... when I use this setting:

Code: Select all

video_driver = direct3d9
then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output

Code: Select all

DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.
Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before

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by Jordach » Post

Btw, you built the WRONG branch, it's https://gitorious.org/minetest-classic/ ... e3f05240d:

Which is the beta stuff that is WIP.

u34

by u34 » Post

Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.
nice old school version of minetest...
works great with my texture pack...
... that i made a time ago!

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by BlockMen » Post

Jordach wrote:Btw, you built the WRONG branch, it's https://gitorious.org/minetest-classic/ ... e3f05240d:

Which is the beta stuff that is WIP.
If you want have build a specific branch then you have to write that too :P

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BlockMen
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by BlockMen » Post

BlockMen wrote:
Krock wrote:ehrm... when I use this setting:
Spoiler

Code: Select all

video_driver = direct3d9
then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output

Code: Select all

DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.
Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before

Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before
I rebuilt the Irrlicht dll, maybe it works for you now: https://www.dropbox.com/s/7zknqpxov0m65s8/Irrlicht.dll

Just put this in ~/bin/ (where minetest.exe is located)

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by Jordach » Post

Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )

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by jojoa1997 » Post

Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
Coding;
1X coding
3X debugging
12X tweaking to be just right

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by Jordach » Post

jojoa1997 wrote:
Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
https://github.com/minetest/minetest/ master is the first branch for that link. And if you actually read something for once you might have noticed that the branch when visiting it is actually master.

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by jojoa1997 » Post

Jordach wrote:
jojoa1997 wrote:
Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
https://github.com/minetest/minetest/ master is the first branch for that link. And if you actually read something for once you might have noticed that the branch when visiting it is actually master.
The thing i am confused about is why are you asking for master to be added into this when it already is.
And
Jordach wrote:(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)
just confused me more.
Coding;
1X coding
3X debugging
12X tweaking to be just right

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by Krock » Post

BlockMen wrote: I rebuilt the Irrlicht dll, maybe it works for you now: https://www.dropbox.com/s/7zknqpxov0m65s8/Irrlicht.dll

Just put this in ~/bin/ (where minetest.exe is located)
Just saw that post right now, tested, minetest runs now with 5 FPS more than other times!
Thank you, everything is working fine!

EDIT: error log, spoiler alert
Spoiler
not really, one error after 10 mins of playing with this error + minetest crash (not just message show-up)

Code: Select all

Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:02:25: ERROR[main]: Some exception: "Access violation"
In trans_func.
In trans_func.
EDIT2: more errors from the debug.txt

Code: Select all

Font size: 8 17
Font size: 8 17
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:14:09: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
21:14:09: ERROR[main]: Some exception: "Access violation"

EDIT3:

Code: Select all

Font size: 8 16
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
21:28:32: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 00030002 write?=0 address=196610
In trans_func.
Access violation at 00030002 write?=0 address=196610
21:28:33: ERROR[main]: Some exception: "Access violation"
Anytime in the console:

Code: Select all

DIRECT3D9 begin scene failed. AND/OR
DIRECT3D9 end scene failed.
Last edited by Krock on Tue Oct 29, 2013 20:30, edited 1 time in total.
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BlockMen
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by BlockMen » Post

New build: 0.4.7-dev17092013

https://www.dropbox.com/s/ufrewkce0cugj ... 092013.zip
Spoiler
- Masterserver totals fix
- Masterserver update
---
Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
Why shouting?!
And I will make another build of the patch in a few minutes/hours.
Krock wrote: Just saw that post right now, tested, minetest runs now with 5 FPS more than other times!
Thank you, everything is working fine!

EDIT: error log, spoiler alert
Spoiler
not really, one error after 10 mins of playing with this error + minetest crash (not just message show-up)

Code: Select all

Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:02:25: ERROR[main]: Some exception: "Access violation"
In trans_func.
In trans_func.
EDIT2: more errors from the debug.txt

Code: Select all

Font size: 8 17
Font size: 8 17
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:14:09: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
21:14:09: ERROR[main]: Some exception: "Access violation"

EDIT3:

Code: Select all

Font size: 8 16
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
21:28:32: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 00030002 write?=0 address=196610
In trans_func.
Access violation at 00030002 write?=0 address=196610
21:28:33: ERROR[main]: Some exception: "Access violation"
Anytime in the console:

Code: Select all

DIRECT3D9 begin scene failed. AND/OR
DIRECT3D9 end scene failed.
Could you try with build of today? I have no clue atm what could cause that but it seems that it is/was Irrlicht related.
Please notice me if you still get this error.

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BlockMen
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by BlockMen » Post


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Element
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by Element » Post

is this at the minetest home page

are you sure this is the latest build
Last edited by Element on Wed Oct 30, 2013 00:16, edited 1 time in total.
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by Evergreen » Post

Element wrote:is this at the minetest home page

are you sure this is the latest build
Yes, it is on the minetest homepage, and yes it is the latest build.
Back from the dead!

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Element
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by Element » Post

when i tried it, it had no sound
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BlockMen
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by BlockMen » Post

Element wrote:when i tried it, it had no sound
My builds have sound enabled. Check your OpenAl installation

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Krock
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by Krock » Post

BlockMen wrote:New build: 0.4.7-dev17092013

https://www.dropbox.com/s/ufrewkce0cugj ... 092013.zip
Spoiler
- Masterserver totals fix
- Masterserver update
<other thingies />

Could you try with build of today? I have no clue atm what could cause that but it seems that it is/was Irrlicht related.
Please notice me if you still get this error.
Deleted my whole minetest folder and upgraded....still

Code: Select all

Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421678
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421678
12:33:57: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 05FABCD8 write?=1 address=408812357
In trans_func.
Access violation at 05FABCD8 write?=1 address=408812357
12:33:58: ERROR[main]: Some exception: "Access violation"
I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)
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