I know this error. You're using Windows XP. Better switch to a sfan5 build instead of trying to get this one running.TheEpicJames wrote:oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<
[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Well, ok then, I'll try it on my windows vista pc.
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
It seems OpenAL is not installed correct on your pc. You should check it and install it (again), an installer can be found here: viewtopic.php?p=116539#p116539TheEpicJames wrote:It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
well, i just copied the file openAL32.dll from fess's build, and now it works.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.
New builds: 0.4.9-dev20140517 (c3984569c0)
32Bit:
Minetest 0.4.9-dev20140517
64Bit:
Minetest 0.4.9-x64-dev20140517
32Bit:
Minetest 0.4.9-dev20140517
64Bit:
Minetest 0.4.9-x64-dev20140517
Spoiler
- Add formspec toolkit and refactor mainmenu to use it
- Make print() NUL-safe
- Map irrlicht log level to minetest. Allow write them to debug file.
- Fix old client showing duplicated health bar on new server
- Send max number of characters instead of asserting in case of too long chat messages
- Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
- Fix incorrect scaling of customized hud item selection marker
- Fix error messages beeing shown on pressing cursor keys in various menus
- Fix possible deadlock in error conditions
- Fix healthbar not beeing hidden on disabled damage
- Use "core" namespace internally
- Organize builtin into subdirectories
- Add write_json() to the async API
- Add a limit to node meta data resolving recursion
- Fix heart + bubble bar size on different texture packs
- Move message about missing normal maps to infostream instead of errorstream
- Bugfix: make waypoints respect camera offset
- Make print() NUL-safe
- Map irrlicht log level to minetest. Allow write them to debug file.
- Fix old client showing duplicated health bar on new server
- Send max number of characters instead of asserting in case of too long chat messages
- Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
- Fix incorrect scaling of customized hud item selection marker
- Fix error messages beeing shown on pressing cursor keys in various menus
- Fix possible deadlock in error conditions
- Fix healthbar not beeing hidden on disabled damage
- Use "core" namespace internally
- Organize builtin into subdirectories
- Add write_json() to the async API
- Add a limit to node meta data resolving recursion
- Fix heart + bubble bar size on different texture packs
- Move message about missing normal maps to infostream instead of errorstream
- Bugfix: make waypoints respect camera offset
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.9-dev20140605 (f70e0556fc)
32Bit:
Minetest 0.4.9-dev20140605
64Bit:
Minetest 0.4.9-x64-dev20140605
32Bit:
Minetest 0.4.9-dev20140605
64Bit:
Minetest 0.4.9-x64-dev20140605
Spoiler
- Re-add missing shaders setting. (Generate normalmaps)
- Codestyle cleanup (main.cpp)
- Revert "Add daemon support for linux like operating systems"
- Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
- Redirect stdin/stderr/stdout to /dev/null in daemon mode
- Add daemon support for linux like operating systems
- Small cleanup of hud add/remove code
- Fix over-poping and only push the core once
- Add success and output return values to chat commands
- Add item eat callback
- Fix misplaced selection box in some situations
- Fix setThreadName support for BSD
- Works for debian and a few other distributions but fails for even more so back to old order
- Sort commands and privs alphabetically in '/help'.
- Rework dumping functions
- Hide pause menu prior drawing "shutting down..." message
- Reduce log level for non npot2 texture warning message
- Fix library link order
- Remove settings not used any longer
- Fix disable hud disabling drawing of full gui
- fixed typo std::encl in src/gettext.cpp
- Fix a bunch of small bugs due to mainmenu cleanup
- Item entity stacks merge on the ground.
- Fix memory leak in redis backend, fixes #1325
- Add joining player to printed player list
- Add support for interlaced polarized 3d screens
- Split declaration of GenericCAO from implementation
- Fix singleplayer dialogs missing game customization
- Codestyle cleanup (main.cpp)
- Revert "Add daemon support for linux like operating systems"
- Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
- Redirect stdin/stderr/stdout to /dev/null in daemon mode
- Add daemon support for linux like operating systems
- Small cleanup of hud add/remove code
- Fix over-poping and only push the core once
- Add success and output return values to chat commands
- Add item eat callback
- Fix misplaced selection box in some situations
- Fix setThreadName support for BSD
- Works for debian and a few other distributions but fails for even more so back to old order
- Sort commands and privs alphabetically in '/help'.
- Rework dumping functions
- Hide pause menu prior drawing "shutting down..." message
- Reduce log level for non npot2 texture warning message
- Fix library link order
- Remove settings not used any longer
- Fix disable hud disabling drawing of full gui
- fixed typo std::encl in src/gettext.cpp
- Fix a bunch of small bugs due to mainmenu cleanup
- Item entity stacks merge on the ground.
- Fix memory leak in redis backend, fixes #1325
- Add joining player to printed player list
- Add support for interlaced polarized 3d screens
- Split declaration of GenericCAO from implementation
- Fix singleplayer dialogs missing game customization
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.9-dev20140618 (2a09b7e84f)
32Bit:
Minetest 0.4.9-dev20140618
64Bit:
Minetest 0.4.9-x64-dev20140618
Note: Win32 builds are useable with XP again.
32Bit:
Minetest 0.4.9-dev20140618
64Bit:
Minetest 0.4.9-x64-dev20140618
Note: Win32 builds are useable with XP again.
Spoiler
- Update buildbot scripts and add 64-bit buildbot
- Fix issue #1275 - one more missing check.
- Remove not really used guiTextInputMenu
- Fix issue #1275 - wielded index greater than inv size.
- Improved faces shading with and without shaders.
- L-systems treegen code tweaks.
- Minor stability improvements in block emerge handling
- Unite nodes shaders.
- Fix regression main_menu_script setting not working any longer
- Fix regression dirt texture not beeing default in non cloud menu
- Fix AppData path for RUN_IN_PLACE, fixes #1365
- Add AppData file
- Fix HUD not visible if below ground blacked out
- Changed Time Out message from ERROR to INFO.
- Add support for exiting formspecs by doubleclicking outside
- Improve performance by removing some temporary objects
- New feature: drop a item instead a stack while sneaking
- Added show_debug to minetest.conf.example
- Fix #1358 (disappearing clouds)
- Allow custom liquids to have drops
- Fix switch from "skybox" to other sky types as triggered by player:set_sky()
- Fix issue #1275 - one more missing check.
- Remove not really used guiTextInputMenu
- Fix issue #1275 - wielded index greater than inv size.
- Improved faces shading with and without shaders.
- L-systems treegen code tweaks.
- Minor stability improvements in block emerge handling
- Unite nodes shaders.
- Fix regression main_menu_script setting not working any longer
- Fix regression dirt texture not beeing default in non cloud menu
- Fix AppData path for RUN_IN_PLACE, fixes #1365
- Add AppData file
- Fix HUD not visible if below ground blacked out
- Changed Time Out message from ERROR to INFO.
- Add support for exiting formspecs by doubleclicking outside
- Improve performance by removing some temporary objects
- New feature: drop a item instead a stack while sneaking
- Added show_debug to minetest.conf.example
- Fix #1358 (disappearing clouds)
- Allow custom liquids to have drops
- Fix switch from "skybox" to other sky types as triggered by player:set_sky()
New builds: 0.4.9-dev20140627 (13517fb726)
32Bit:
Minetest 0.4.9-dev20140627
64Bit:
Minetest 0.4.9-x64-dev20140627
32Bit:
Minetest 0.4.9-dev20140627
64Bit:
Minetest 0.4.9-x64-dev20140627
Spoiler
- Add separate download timeout to allow download of bigger files or on low bandwidth lines
- Fix statement not set NULL on deletion
- Add setting for tooltips show delay.
- Tooltips rework.
- Handle missing tablecolumns[], fixes bug #1187
- GUITable typo fixes in comments
- Store the maximum player file tries in a constant
- Only try to load from possible player files
- Only keep players loaded while they're connected
- Remove confusing code block from SQLite3 database
- Clear inventory before setting lists
- Fix Windows build
- Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
- Remove MapVoxelManipulator not really used by anyone
- Remove emerge and speedup addArea by using memcopy instead of one by one assignment
- Minor fix in check order
- Don't keep temporary images in RAM
- Avoid doing a full material compare if not even first texture does match
- Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
- Use memset for flag initialization (compiler optimization is way better)
- Speedup getTileInfo by up to 30%
- Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
- Fix menu crash due to lack of favourites list
- Fix sqlite3 map shutdown fails due to missing to finalize list statement
- Support for scalable font and gui elements
- Fix uncought deserialization error on receiving data
- Fix server assert in case of invalid message from client, just kick t…
- Don't handle lack of IPv6 as fatal in unit tests
- Fix labels and vertlabels on some systems.
- Fix small memory leaks on shutdown
- Fix build on big endian architectures.
- Fix chat overlaying full screen, now it's gonna overlay only up to le…
- Fix newline not handled to to interpreting it as invisible char
- Fix broken serverdescription in multiplayer tab
- Remove ugly curl struct pointer from jsonFetchValue signature
- Remove a lot of superfluous ifndef USE_CURL checks
- Add support for directly starting a world by name from command line
- Add tooltips for button, imagebutton and checkbox.
- Fix bounding rect for formspec elements label vertlabel and checkboxes
- Fix statement not set NULL on deletion
- Add setting for tooltips show delay.
- Tooltips rework.
- Handle missing tablecolumns[], fixes bug #1187
- GUITable typo fixes in comments
- Store the maximum player file tries in a constant
- Only try to load from possible player files
- Only keep players loaded while they're connected
- Remove confusing code block from SQLite3 database
- Clear inventory before setting lists
- Fix Windows build
- Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
- Remove MapVoxelManipulator not really used by anyone
- Remove emerge and speedup addArea by using memcopy instead of one by one assignment
- Minor fix in check order
- Don't keep temporary images in RAM
- Avoid doing a full material compare if not even first texture does match
- Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
- Use memset for flag initialization (compiler optimization is way better)
- Speedup getTileInfo by up to 30%
- Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
- Fix menu crash due to lack of favourites list
- Fix sqlite3 map shutdown fails due to missing to finalize list statement
- Support for scalable font and gui elements
- Fix uncought deserialization error on receiving data
- Fix server assert in case of invalid message from client, just kick t…
- Don't handle lack of IPv6 as fatal in unit tests
- Fix labels and vertlabels on some systems.
- Fix small memory leaks on shutdown
- Fix build on big endian architectures.
- Fix chat overlaying full screen, now it's gonna overlay only up to le…
- Fix newline not handled to to interpreting it as invisible char
- Fix broken serverdescription in multiplayer tab
- Remove ugly curl struct pointer from jsonFetchValue signature
- Remove a lot of superfluous ifndef USE_CURL checks
- Add support for directly starting a world by name from command line
- Add tooltips for button, imagebutton and checkbox.
- Fix bounding rect for formspec elements label vertlabel and checkboxes
New builds: 0.4.9-dev20140704 (b8343cd11c)
32Bit:
Minetest 0.4.9-dev20140704
64Bit:
Minetest 0.4.9-x64-dev20140704
32Bit:
Minetest 0.4.9-dev20140704
64Bit:
Minetest 0.4.9-x64-dev20140704
Spoiler
- Add separate download timeout to allow download of bigger files or on low bandwidth lines
- Fix memory leaks in GenericCAO, ShaderSource and Player classes
- Fix inversion of full_punch_interval
- Move master server to seperate repository
- Fix regression in light calculation
- Fix serverlist code style, const-correctness, and types
- Fix server list boolean typing and alignment
- Add support for multipart/form-data to HTTPFetch for server announcing
- Masterserver: Fix compiling servers.jst
- Add redis options to documentation
- Copy zlib and freetype dll to windows package too
- Add support for Android 2.3+
- Don't spam server console on player/playersao error but just drop the affected client
- Glasslike_framed drawtype rework.
- OS X compatibility fixes
- Fix msvc2012 build
- Add formspec api versioning
- Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
- Make player files saving again
- Masterserver: Fix undefined players
- Add prefixes to enum values and fix style issues
- Make GUITable mouse wheel scrolling faster
- Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
- Fix wrong status text rectangle. Fix for #1412
- Fix memory leaks in GenericCAO, ShaderSource and Player classes
- Fix inversion of full_punch_interval
- Move master server to seperate repository
- Fix regression in light calculation
- Fix serverlist code style, const-correctness, and types
- Fix server list boolean typing and alignment
- Add support for multipart/form-data to HTTPFetch for server announcing
- Masterserver: Fix compiling servers.jst
- Add redis options to documentation
- Copy zlib and freetype dll to windows package too
- Add support for Android 2.3+
- Don't spam server console on player/playersao error but just drop the affected client
- Glasslike_framed drawtype rework.
- OS X compatibility fixes
- Fix msvc2012 build
- Add formspec api versioning
- Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
- Make player files saving again
- Masterserver: Fix undefined players
- Add prefixes to enum values and fix style issues
- Make GUITable mouse wheel scrolling faster
- Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
- Fix wrong status text rectangle. Fix for #1412
-
- Member
- Posts: 20
- Joined: Mon Jun 23, 2014 21:30
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
First of all thanks for your latest build, now I can save my inventory! Thanks!:)
But about once an hour it CTD and I get this error message about bad memory allocation?
14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226
But about once an hour it CTD and I get this error message about bad memory allocation?
14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140802 (6929206)
32Bit:
Minetest 0.4.10-dev20140802
64Bit:
Minetest 0.4.10-x64-dev20140802
32Bit:
Minetest 0.4.10-dev20140802
64Bit:
Minetest 0.4.10-x64-dev20140802
Spoiler
- Fix issue 1527
- Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options ...
- Rework texture generating code, add texture grouping via ( ... )
- Don't include cmake_config_githash.h into files that don't need it
- Dont display interior of glasslike_framed node when its not defined. …
- Allow full circle rotation with 2degs step for plantlike drawtype.
- Add rotation for plantlike drawtype.
- Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
- Remove vector assertions
- Speedup mapblock_mesh
- Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
- Fix texture hack in fences.
- Fix error handling on inconsistent client ready message
- Make tooltip_show_delay=0 work
- Permit non-integer sizes for item_image[]
- Fix indexing error in timer processing
- Fix flipped textures for drawtype "glasslike"
- Add srollbar formspec element
- Fix android build after removal of indev and math mapgen
- Fix crash by forceloading
- Move MapBlock (de)serializing code out of Database class
- Remove proller from credits
- Remove indev mapgen
- Remove math mapgen
- Update default control documentation
- Switch back repository to dev-mode after 0.4.10 release.
- Faces shading fixes
- Don't copy back already generated blocks on map generation
- Don't unload blocks if save failed
- Fix regression in leveldb backend
- Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options ...
- Rework texture generating code, add texture grouping via ( ... )
- Don't include cmake_config_githash.h into files that don't need it
- Dont display interior of glasslike_framed node when its not defined. …
- Allow full circle rotation with 2degs step for plantlike drawtype.
- Add rotation for plantlike drawtype.
- Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
- Remove vector assertions
- Speedup mapblock_mesh
- Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
- Fix texture hack in fences.
- Fix error handling on inconsistent client ready message
- Make tooltip_show_delay=0 work
- Permit non-integer sizes for item_image[]
- Fix indexing error in timer processing
- Fix flipped textures for drawtype "glasslike"
- Add srollbar formspec element
- Fix android build after removal of indev and math mapgen
- Fix crash by forceloading
- Move MapBlock (de)serializing code out of Database class
- Remove proller from credits
- Remove indev mapgen
- Remove math mapgen
- Update default control documentation
- Switch back repository to dev-mode after 0.4.10 release.
- Faces shading fixes
- Don't copy back already generated blocks on map generation
- Don't unload blocks if save failed
- Fix regression in leveldb backend
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140903 (b2102bfe49)
32Bit:
Minetest 0.4.10-dev20140903
64Bit:
Minetest 0.4.10-x64-dev20140903
32Bit:
Minetest 0.4.10-dev20140903
64Bit:
Minetest 0.4.10-x64-dev20140903
Spoiler
- Don't save alpha channel in screenshots (fixes #1451)
- Add LuaVoxelManip methods: get_node_at() and set_node_at()
- Update Mapgen VoxelManipulator on buffer invalidation
- Save previously generated blocks on Mapgen blitback
- Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
- Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
- Remove invalid doc about minetest.get_time_us()
- Add missing doc for minetest.get_us_time()
- Allow use all 6 faces for special tiles.
- Fix retval of entity.get_staticdata beeing lost while profiling is enabled
- Add lua exception handling test code
- Fix LuaJIT exception wrapper
- Fix seg fault if popping from empty stack (L-system trees)
- Add video driver selection to settings menu (based uppon idea from webdesigner97
- Minimal game: add /dummyball <count> command
- Fix chat messages capturing mouse interactions for menu/formspecs
- Use pause_fps_max also on multiplayer
- Add ^[mask texture modifier
- Reduce time of red screen when damaged
- ban.cpp refactoring
- Fix to to too two times
- Add player name length checks
- Fix "ghost" blocks if block update is "on wire" while player digs nodes
- Improve timeout calculation
- Correct spelling mistakes in documentation
- Fix wrong Icon name in minetest.desktop
- Remove buildable_to nodes without dropping item when replaced by a falling node
- Pass light sources in blue channel of vertex color instead of decodedlight for all special drawtypes.
- Don't call a player event without having player to do a event for
- Fix caption of config mods button (simple menu)
- Mod profiling support
- Make scrollbar scale according to DPI and scaling factor
- Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
- Revert "Fix inventory items blinking on item preloading"
- Fix inventory items blinking on item preloading
- Remove temporary file at safeWriteToFile()
- Makefile support for build without leveldb
- Add sqlite3 backend hack for android
- Fix the *CDP display
- Fix mainmenu game initialisation
- Make faces shading correct for all possible modes.
- Move #includes from version.h to version.cpp
- Formspec escape fixed seen in world creation menu
- Disable preload_item_visuals by default
- Add LuaVoxelManip methods: get_node_at() and set_node_at()
- Update Mapgen VoxelManipulator on buffer invalidation
- Save previously generated blocks on Mapgen blitback
- Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
- Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
- Remove invalid doc about minetest.get_time_us()
- Add missing doc for minetest.get_us_time()
- Allow use all 6 faces for special tiles.
- Fix retval of entity.get_staticdata beeing lost while profiling is enabled
- Add lua exception handling test code
- Fix LuaJIT exception wrapper
- Fix seg fault if popping from empty stack (L-system trees)
- Add video driver selection to settings menu (based uppon idea from webdesigner97
- Minimal game: add /dummyball <count> command
- Fix chat messages capturing mouse interactions for menu/formspecs
- Use pause_fps_max also on multiplayer
- Add ^[mask texture modifier
- Reduce time of red screen when damaged
- ban.cpp refactoring
- Fix to to too two times
- Add player name length checks
- Fix "ghost" blocks if block update is "on wire" while player digs nodes
- Improve timeout calculation
- Correct spelling mistakes in documentation
- Fix wrong Icon name in minetest.desktop
- Remove buildable_to nodes without dropping item when replaced by a falling node
- Pass light sources in blue channel of vertex color instead of decodedlight for all special drawtypes.
- Don't call a player event without having player to do a event for
- Fix caption of config mods button (simple menu)
- Mod profiling support
- Make scrollbar scale according to DPI and scaling factor
- Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
- Revert "Fix inventory items blinking on item preloading"
- Fix inventory items blinking on item preloading
- Remove temporary file at safeWriteToFile()
- Makefile support for build without leveldb
- Add sqlite3 backend hack for android
- Fix the *CDP display
- Fix mainmenu game initialisation
- Make faces shading correct for all possible modes.
- Move #includes from version.h to version.cpp
- Formspec escape fixed seen in world creation menu
- Disable preload_item_visuals by default
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140922 (5ca5630)
32Bit:
Minetest 0.4.10-dev20140922
64Bit:
Minetest 0.4.10-x64-dev20140922
32Bit:
Minetest 0.4.10-dev20140922
64Bit:
Minetest 0.4.10-x64-dev20140922
Spoiler
- Fix command line parsing
- Fix build with redis
- Add firelike drawtype
- Update default of preload_item_visuals in minetest.conf.example
- Make dump's output prettier
- Fix GCC reorder warning
- Add inventory right click drag and drop
- Update ja/minetest.po
- Revert the icon name in minetest.desktop
- Fix locking bugs and make inventory deserialization errors more specific
- Split settings into seperate source and header files
- Fix Settings locking
- Use const references for Settings methods
- Make getters of the Settings class const
- Allow taking screenshots of formspecs and move message to chat
- Update .mailmap
- Fix wrong video_driver setting when changing in mainmenu
- Add compression API
- .travis.yml: fix possible issues
- Revert "Small changes to French translation (Petites modifications mineures)"
- Fixed french vocabulary/grammar errors
- Small changes to French translation (Petites modifications mineures)
- Add a .mailmap file
- Make config compatible with C++11
- Change default halo.png for better visibility.
- Use configured bind_address for HTTPFetch
- Reduce indentation of HTTPFetchOngoing
- Added configurable selectionbox width. Min width = 1, Max = 5
- Bugfix: don't highlight air nodes.
- Node highlighting.
- Fix typo in comment in chat.cpp
- Simplify and optimize schematic replacements
- Fix another typo in example configuration
- Fix typo in default configuration file
- Log unhandled exceptions in connectionthreads to errorstream
- Fix access to invalid data on reception of packet with size 0
- Change screenshot colorformat properly
- Fix build with redis
- Add firelike drawtype
- Update default of preload_item_visuals in minetest.conf.example
- Make dump's output prettier
- Fix GCC reorder warning
- Add inventory right click drag and drop
- Update ja/minetest.po
- Revert the icon name in minetest.desktop
- Fix locking bugs and make inventory deserialization errors more specific
- Split settings into seperate source and header files
- Fix Settings locking
- Use const references for Settings methods
- Make getters of the Settings class const
- Allow taking screenshots of formspecs and move message to chat
- Update .mailmap
- Fix wrong video_driver setting when changing in mainmenu
- Add compression API
- .travis.yml: fix possible issues
- Revert "Small changes to French translation (Petites modifications mineures)"
- Fixed french vocabulary/grammar errors
- Small changes to French translation (Petites modifications mineures)
- Add a .mailmap file
- Make config compatible with C++11
- Change default halo.png for better visibility.
- Use configured bind_address for HTTPFetch
- Reduce indentation of HTTPFetchOngoing
- Added configurable selectionbox width. Min width = 1, Max = 5
- Bugfix: don't highlight air nodes.
- Node highlighting.
- Fix typo in comment in chat.cpp
- Simplify and optimize schematic replacements
- Fix another typo in example configuration
- Fix typo in default configuration file
- Log unhandled exceptions in connectionthreads to errorstream
- Fix access to invalid data on reception of packet with size 0
- Change screenshot colorformat properly
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20141002 (f48f686)
32Bit:
Minetest 0.4.10-dev20141002
64Bit:
Minetest 0.4.10-x64-dev20141002
32Bit:
Minetest 0.4.10-dev20141002
64Bit:
Minetest 0.4.10-x64-dev20141002
Spoiler
- Add optional framed glasslike drawtype
- Make players check inventory modification properly
- Only set player dirty flag if values change
- Simplify player modification checks
- Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
- updatepo.sh: Find all files
- Use round if falling node is misplaced
- Standardize tooltip row detection
- Fix multilined description in tooltips (fixes #1688)
- Fix totally messed up 3d modes interlaced/topbottom/sidebyside
- Fix chat lines not word wrapped correct
- Make players check inventory modification properly
- Only set player dirty flag if values change
- Simplify player modification checks
- Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
- updatepo.sh: Find all files
- Use round if falling node is misplaced
- Standardize tooltip row detection
- Fix multilined description in tooltips (fixes #1688)
- Fix totally messed up 3d modes interlaced/topbottom/sidebyside
- Fix chat lines not word wrapped correct
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Hi,
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
My build : viewtopic.php?f=42&t=10554
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Thanks for reporting.napodan wrote:Hi,
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
I have spontanous three suggestions:
1) delete wrap_oal.dll
2) delete msvcr100.dll
3) use this msvcr100.dll file instead
PS: would be nice if you could test those step by step (in this order)
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Here the error messages :
1) 2) 3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
1) 2) 3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
My build : viewtopic.php?f=42&t=10554
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Good :) Todays 64-bit build is updated.napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
New builds: 0.4.10-dev20141109 (18c583ee0b)
32Bit:
Minetest 0.4.10-dev20141109
64Bit:
Minetest 0.4.10-x64-dev20141109
32Bit:
Minetest 0.4.10-dev20141109
64Bit:
Minetest 0.4.10-x64-dev20141109
Spoiler
- Add tooltips to main menu subgames button bar
- Implement WieldMeshSceneNode which improves wield mesh rendering
- Stop inserting empty lines at end of minetest.conf file each time it is rewritten
- Fix regressions and minor improvements in refactor_the_game
- Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
- Speed up removing a node (less block mesh updates).
- Fix dump() indentation with non-tab indents
- Add last_login field to auth.txt
- Replace setting unlimited_player_transfer_distance with player_transfer_distance
- Address issues related to refactoring the_game
- Fix regression: mouse wheel couldn't scroll from last hotbar item to
- Cleanup and (mostly) document util/string.h and (very) minor refactoring
- Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
- Fix unit tests failing if IPv6 not available
- Modified dtime calculation method in limitFps()
- Refactor the_game() to make it more understandable and maintainable.
- Split up mapgen.cpp
- Fix erroneous lua_pop parameter
- Fix uninitialized variable warning
- mapgen: Resolve nodes in ctor rather than makeChunk
- Check minetest.hud_change() parameters on conversion (Fix #1714)
- Fix bug introduced by me (Zeno)
- Add option to enable mesh caching, add wallmounted for meshes.
- Added names colours and refactored parseColorString()
- Refactor decoration-related code
- Fix various indentation issues
- Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
- Add notice when only minimal is installed
- Add NodeResolver documentation
- Prevent invalid memory access under failure conditions
- Change license of noise implementation to Simplified BSD
- Add support for eased 3d noise
- Add NodeResolver and clean up node name -> content ID resolution system
- Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
- Remove remenants of mob code
- Fix syntax error in Japanese translation
- Fix broken plantlike drawtype.
- Add Indonesian Language
- Translated using Weblate (Japanese)
- Search for subgames using $MINETEST_SUBGAME_PATH.
- Recalculate normals for cached meshes.
- Fix some indentation in nodedef.cpp
- Fix memory leak caused by mesh nodes (and nodeboxes)
- Custom collision boxes node property.
- Update the cURL the buildbot uses to 7.38.0
- Various uninitialised variable fixes
- Move buttons upwards to accommodate for new configure keys button in the ause menu
- Add meshnode drawtype.
- Make sure PRECISION_SECONDS corresponds to the integer 0
- Fix unit reported by TimeTaker (was always ms)
- Change topleft text when switching subgames, fixes #1728
- Fix use of unitialized variables in mouse button handling
- Add in-game key change menu
- Add a better error message when trying to teleport another player without bring privileges
- Fix object reference pushing functions when called from coroutines
- Add [colorize modifier
- Fix special tile backspace culling
- Bugfix: dont highlight (0,0,0) when theres no node pointed.
- Fix broken plantlike drawtype.
- Fix misc. style issues
- Clean up nodedef.cpp
- Add better documentation for alternate drop definition to lua_api.txt.
- Implement WieldMeshSceneNode which improves wield mesh rendering
- Stop inserting empty lines at end of minetest.conf file each time it is rewritten
- Fix regressions and minor improvements in refactor_the_game
- Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
- Speed up removing a node (less block mesh updates).
- Fix dump() indentation with non-tab indents
- Add last_login field to auth.txt
- Replace setting unlimited_player_transfer_distance with player_transfer_distance
- Address issues related to refactoring the_game
- Fix regression: mouse wheel couldn't scroll from last hotbar item to
- Cleanup and (mostly) document util/string.h and (very) minor refactoring
- Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
- Fix unit tests failing if IPv6 not available
- Modified dtime calculation method in limitFps()
- Refactor the_game() to make it more understandable and maintainable.
- Split up mapgen.cpp
- Fix erroneous lua_pop parameter
- Fix uninitialized variable warning
- mapgen: Resolve nodes in ctor rather than makeChunk
- Check minetest.hud_change() parameters on conversion (Fix #1714)
- Fix bug introduced by me (Zeno)
- Add option to enable mesh caching, add wallmounted for meshes.
- Added names colours and refactored parseColorString()
- Refactor decoration-related code
- Fix various indentation issues
- Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
- Add notice when only minimal is installed
- Add NodeResolver documentation
- Prevent invalid memory access under failure conditions
- Change license of noise implementation to Simplified BSD
- Add support for eased 3d noise
- Add NodeResolver and clean up node name -> content ID resolution system
- Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
- Remove remenants of mob code
- Fix syntax error in Japanese translation
- Fix broken plantlike drawtype.
- Add Indonesian Language
- Translated using Weblate (Japanese)
- Search for subgames using $MINETEST_SUBGAME_PATH.
- Recalculate normals for cached meshes.
- Fix some indentation in nodedef.cpp
- Fix memory leak caused by mesh nodes (and nodeboxes)
- Custom collision boxes node property.
- Update the cURL the buildbot uses to 7.38.0
- Various uninitialised variable fixes
- Move buttons upwards to accommodate for new configure keys button in the ause menu
- Add meshnode drawtype.
- Make sure PRECISION_SECONDS corresponds to the integer 0
- Fix unit reported by TimeTaker (was always ms)
- Change topleft text when switching subgames, fixes #1728
- Fix use of unitialized variables in mouse button handling
- Add in-game key change menu
- Add a better error message when trying to teleport another player without bring privileges
- Fix object reference pushing functions when called from coroutines
- Add [colorize modifier
- Fix special tile backspace culling
- Bugfix: dont highlight (0,0,0) when theres no node pointed.
- Fix broken plantlike drawtype.
- Fix misc. style issues
- Clean up nodedef.cpp
- Add better documentation for alternate drop definition to lua_api.txt.
- addi
- Member
- Posts: 666
- Joined: Thu Sep 20, 2012 03:16
- GitHub: adrido
- Location: Black-Forest, Germany
Re: [Windows] BlockMen's builds (32- & 64-bit): LevelDB, Dir
hi i just testet your x64 build, and found out that using Direct3d9 does ignore the param "selectionbox_width = 5" in minetest.conf, it gets ignored, and using always a 1px wide frame.
not so in OpenGl mode, there it is configurable.
not so in OpenGl mode, there it is configurable.
New builds: 0.4.11-dev20150212 (66efaaa) + #2295
32Bit:
Minetest 0.4.11-dev20150212
64Bit:
Minetest 0.4.11-x64-dev20150212
Commits since last build:
somewhat > 400, idk what in detail ;)
32Bit:
Minetest 0.4.11-dev20150212
64Bit:
Minetest 0.4.11-x64-dev20150212
Commits since last build:
somewhat > 400, idk what in detail ;)
- ExeterDad
- Member
- Posts: 1717
- Joined: Sun Jun 01, 2014 20:00
- In-game: ExeterDad
- Location: New Hampshire U.S.A
Re: [Windows] BlockMen's builds (32 & 64bit): LevelDB, Direc
Welcome Back!
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