[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX

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Krock
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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Krock » Post

TheEpicJames wrote:oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<
I know this error. You're using Windows XP. Better switch to a sfan5 build instead of trying to get this one running.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

Well, ok then, I'll try it on my windows vista pc.

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.

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BlockMen
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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

TheEpicJames wrote:It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
It seems OpenAL is not installed correct on your pc. You should check it and install it (again), an installer can be found here: viewtopic.php?p=116539#p116539

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

well, i just copied the file openAL32.dll from fess's build, and now it works.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.

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by BlockMen » Post

New builds: 0.4.9-dev20140517 (c3984569c0)

32Bit:
Minetest 0.4.9-dev20140517

64Bit:
Minetest 0.4.9-x64-dev20140517
Spoiler
- Add formspec toolkit and refactor mainmenu to use it
- Make print() NUL-safe
- Map irrlicht log level to minetest. Allow write them to debug file.
- Fix old client showing duplicated health bar on new server
- Send max number of characters instead of asserting in case of too long chat messages
- Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes
- Fix incorrect scaling of customized hud item selection marker
- Fix error messages beeing shown on pressing cursor keys in various menus
- Fix possible deadlock in error conditions
- Fix healthbar not beeing hidden on disabled damage
- Use "core" namespace internally
- Organize builtin into subdirectories
- Add write_json() to the async API
- Add a limit to node meta data resolving recursion
- Fix heart + bubble bar size on different texture packs
- Move message about missing normal maps to infostream instead of errorstream
- Bugfix: make waypoints respect camera offset

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.9-dev20140605 (f70e0556fc)

32Bit:
Minetest 0.4.9-dev20140605

64Bit:
Minetest 0.4.9-x64-dev20140605
Spoiler
- Re-add missing shaders setting. (Generate normalmaps)
- Codestyle cleanup (main.cpp)
- Revert "Add daemon support for linux like operating systems"
- Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
- Redirect stdin/stderr/stdout to /dev/null in daemon mode
- Add daemon support for linux like operating systems
- Small cleanup of hud add/remove code
- Fix over-poping and only push the core once
- Add success and output return values to chat commands
- Add item eat callback
- Fix misplaced selection box in some situations
- Fix setThreadName support for BSD
- Works for debian and a few other distributions but fails for even more so back to old order
- Sort commands and privs alphabetically in '/help'.
- Rework dumping functions
- Hide pause menu prior drawing "shutting down..." message
- Reduce log level for non npot2 texture warning message
- Fix library link order
- Remove settings not used any longer
- Fix disable hud disabling drawing of full gui
- fixed typo std::encl in src/gettext.cpp
- Fix a bunch of small bugs due to mainmenu cleanup
- Item entity stacks merge on the ground.
- Fix memory leak in redis backend, fixes #1325
- Add joining player to printed player list
- Add support for interlaced polarized 3d screens
- Split declaration of GenericCAO from implementation
- Fix singleplayer dialogs missing game customization

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.9-dev20140618 (2a09b7e84f)

32Bit:
Minetest 0.4.9-dev20140618

64Bit:
Minetest 0.4.9-x64-dev20140618

Note: Win32 builds are useable with XP again.
Spoiler
- Update buildbot scripts and add 64-bit buildbot
- Fix issue #1275 - one more missing check.
- Remove not really used guiTextInputMenu
- Fix issue #1275 - wielded index greater than inv size.
- Improved faces shading with and without shaders.
- L-systems treegen code tweaks.
- Minor stability improvements in block emerge handling
- Unite nodes shaders.
- Fix regression main_menu_script setting not working any longer
- Fix regression dirt texture not beeing default in non cloud menu
- Fix AppData path for RUN_IN_PLACE, fixes #1365
- Add AppData file
- Fix HUD not visible if below ground blacked out
- Changed Time Out message from ERROR to INFO.
- Add support for exiting formspecs by doubleclicking outside
- Improve performance by removing some temporary objects
- New feature: drop a item instead a stack while sneaking
- Added show_debug to minetest.conf.example
- Fix #1358 (disappearing clouds)
- Allow custom liquids to have drops
- Fix switch from "skybox" to other sky types as triggered by player:set_sky()

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by BlockMen » Post

New builds: 0.4.9-dev20140627 (13517fb726)

32Bit:
Minetest 0.4.9-dev20140627

64Bit:
Minetest 0.4.9-x64-dev20140627

Spoiler
- Add separate download timeout to allow download of bigger files or on low bandwidth lines
- Fix statement not set NULL on deletion
- Add setting for tooltips show delay.
- Tooltips rework.
- Handle missing tablecolumns[], fixes bug #1187
- GUITable typo fixes in comments
- Store the maximum player file tries in a constant
- Only try to load from possible player files
- Only keep players loaded while they're connected
- Remove confusing code block from SQLite3 database
- Clear inventory before setting lists
- Fix Windows build
- Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
- Remove MapVoxelManipulator not really used by anyone
- Remove emerge and speedup addArea by using memcopy instead of one by one assignment
- Minor fix in check order
- Don't keep temporary images in RAM
- Avoid doing a full material compare if not even first texture does match
- Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
- Use memset for flag initialization (compiler optimization is way better)
- Speedup getTileInfo by up to 30%
- Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
- Fix menu crash due to lack of favourites list
- Fix sqlite3 map shutdown fails due to missing to finalize list statement
- Support for scalable font and gui elements
- Fix uncought deserialization error on receiving data
- Fix server assert in case of invalid message from client, just kick t…
- Don't handle lack of IPv6 as fatal in unit tests
- Fix labels and vertlabels on some systems.
- Fix small memory leaks on shutdown
- Fix build on big endian architectures.
- Fix chat overlaying full screen, now it's gonna overlay only up to le…
- Fix newline not handled to to interpreting it as invisible char
- Fix broken serverdescription in multiplayer tab
- Remove ugly curl struct pointer from jsonFetchValue signature
- Remove a lot of superfluous ifndef USE_CURL checks
- Add support for directly starting a world by name from command line
- Add tooltips for button, imagebutton and checkbox.
- Fix bounding rect for formspec elements label vertlabel and checkboxes

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by BlockMen » Post

New builds: 0.4.9-dev20140704 (b8343cd11c)

32Bit:
Minetest 0.4.9-dev20140704

64Bit:
Minetest 0.4.9-x64-dev20140704

Spoiler
- Add separate download timeout to allow download of bigger files or on low bandwidth lines
- Fix memory leaks in GenericCAO, ShaderSource and Player classes
- Fix inversion of full_punch_interval
- Move master server to seperate repository
- Fix regression in light calculation
- Fix serverlist code style, const-correctness, and types
- Fix server list boolean typing and alignment
- Add support for multipart/form-data to HTTPFetch for server announcing
- Masterserver: Fix compiling servers.jst
- Add redis options to documentation
- Copy zlib and freetype dll to windows package too
- Add support for Android 2.3+
- Don't spam server console on player/playersao error but just drop the affected client
- Glasslike_framed drawtype rework.
- OS X compatibility fixes
- Fix msvc2012 build
- Add formspec api versioning
- Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
- Make player files saving again
- Masterserver: Fix undefined players
- Add prefixes to enum values and fix style issues
- Make GUITable mouse wheel scrolling faster
- Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
- Fix wrong status text rectangle. Fix for #1412

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Brockenflabel » Post

First of all thanks for your latest build, now I can save my inventory! Thanks!:)

But about once an hour it CTD and I get this error message about bad memory allocation?

14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140802 (6929206)

32Bit:
Minetest 0.4.10-dev20140802

64Bit:
Minetest 0.4.10-x64-dev20140802

Spoiler
- Fix issue 1527
- Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options ...
- Rework texture generating code, add texture grouping via ( ... )
- Don't include cmake_config_githash.h into files that don't need it
- Dont display interior of glasslike_framed node when its not defined. …
- Allow full circle rotation with 2degs step for plantlike drawtype.
- Add rotation for plantlike drawtype.
- Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
- Remove vector assertions
- Speedup mapblock_mesh
- Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
- Fix texture hack in fences.
- Fix error handling on inconsistent client ready message
- Make tooltip_show_delay=0 work
- Permit non-integer sizes for item_image[]
- Fix indexing error in timer processing
- Fix flipped textures for drawtype "glasslike"
- Add srollbar formspec element
- Fix android build after removal of indev and math mapgen
- Fix crash by forceloading
- Move MapBlock (de)serializing code out of Database class
- Remove proller from credits
- Remove indev mapgen
- Remove math mapgen
- Update default control documentation
- Switch back repository to dev-mode after 0.4.10 release.
- Faces shading fixes
- Don't copy back already generated blocks on map generation
- Don't unload blocks if save failed
- Fix regression in leveldb backend

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140903 (b2102bfe49)

32Bit:
Minetest 0.4.10-dev20140903

64Bit:
Minetest 0.4.10-x64-dev20140903

Spoiler
- Don't save alpha channel in screenshots (fixes #1451)
- Add LuaVoxelManip methods: get_node_at() and set_node_at()
- Update Mapgen VoxelManipulator on buffer invalidation
- Save previously generated blocks on Mapgen blitback
- Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
- Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
- Remove invalid doc about minetest.get_time_us()
- Add missing doc for minetest.get_us_time()
- Allow use all 6 faces for special tiles.
- Fix retval of entity.get_staticdata beeing lost while profiling is enabled
- Add lua exception handling test code
- Fix LuaJIT exception wrapper
- Fix seg fault if popping from empty stack (L-system trees)
- Add video driver selection to settings menu (based uppon idea from webdesigner97
- Minimal game: add /dummyball <count> command
- Fix chat messages capturing mouse interactions for menu/formspecs
- Use pause_fps_max also on multiplayer
- Add ^[mask texture modifier
- Reduce time of red screen when damaged
- ban.cpp refactoring
- Fix to to too two times
- Add player name length checks
- Fix "ghost" blocks if block update is "on wire" while player digs nodes
- Improve timeout calculation
- Correct spelling mistakes in documentation
- Fix wrong Icon name in minetest.desktop
- Remove buildable_to nodes without dropping item when replaced by a falling node
- Pass light sources in blue channel of vertex color instead of decodedlight for all special drawtypes.
- Don't call a player event without having player to do a event for
- Fix caption of config mods button (simple menu)
- Mod profiling support
- Make scrollbar scale according to DPI and scaling factor
- Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
- Revert "Fix inventory items blinking on item preloading"
- Fix inventory items blinking on item preloading
- Remove temporary file at safeWriteToFile()
- Makefile support for build without leveldb
- Add sqlite3 backend hack for android
- Fix the *CDP display
- Fix mainmenu game initialisation
- Make faces shading correct for all possible modes.
- Move #includes from version.h to version.cpp
- Formspec escape fixed seen in world creation menu
- Disable preload_item_visuals by default

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140922 (5ca5630)

32Bit:
Minetest 0.4.10-dev20140922

64Bit:
Minetest 0.4.10-x64-dev20140922

Spoiler
- Fix command line parsing
- Fix build with redis
- Add firelike drawtype
- Update default of preload_item_visuals in minetest.conf.example
- Make dump's output prettier
- Fix GCC reorder warning
- Add inventory right click drag and drop
- Update ja/minetest.po
- Revert the icon name in minetest.desktop
- Fix locking bugs and make inventory deserialization errors more specific
- Split settings into seperate source and header files
- Fix Settings locking
- Use const references for Settings methods
- Make getters of the Settings class const
- Allow taking screenshots of formspecs and move message to chat
- Update .mailmap
- Fix wrong video_driver setting when changing in mainmenu
- Add compression API
- .travis.yml: fix possible issues
- Revert "Small changes to French translation (Petites modifications mineures)"
- Fixed french vocabulary/grammar errors
- Small changes to French translation (Petites modifications mineures)
- Add a .mailmap file
- Make config compatible with C++11
- Change default halo.png for better visibility.
- Use configured bind_address for HTTPFetch
- Reduce indentation of HTTPFetchOngoing
- Added configurable selectionbox width. Min width = 1, Max = 5
- Bugfix: don't highlight air nodes.
- Node highlighting.
- Fix typo in comment in chat.cpp
- Simplify and optimize schematic replacements
- Fix another typo in example configuration
- Fix typo in default configuration file
- Log unhandled exceptions in connectionthreads to errorstream
- Fix access to invalid data on reception of packet with size 0
- Change screenshot colorformat properly

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20141002 (f48f686)

32Bit:
Minetest 0.4.10-dev20141002

64Bit:
Minetest 0.4.10-x64-dev20141002

Spoiler
- Add optional framed glasslike drawtype
- Make players check inventory modification properly
- Only set player dirty flag if values change
- Simplify player modification checks
- Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
- updatepo.sh: Find all files
- Use round if falling node is misplaced
- Standardize tooltip row detection
- Fix multilined description in tooltips (fixes #1688)
- Fix totally messed up 3d modes interlaced/topbottom/sidebyside
- Fix chat lines not word wrapped correct

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Post

Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :
erreur.png
erreur.png (8.32 KiB) Viewed 1841 times

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

napodan wrote:Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :
erreur.png
Thanks for reporting.

I have spontanous three suggestions:
1) delete wrap_oal.dll
2) delete msvcr100.dll
3) use this msvcr100.dll file instead

PS: would be nice if you could test those step by step (in this order)

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Post

Here the error messages :
1)
erreur1.png
erreur1.png (8.34 KiB) Viewed 1841 times
2)
erreur2.png
erreur2.png (8.92 KiB) Viewed 1841 times
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)

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Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
Good :) Todays 64-bit build is updated.

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by BlockMen » Post

New builds: 0.4.10-dev20141109 (18c583ee0b)

32Bit:
Minetest 0.4.10-dev20141109

64Bit:
Minetest 0.4.10-x64-dev20141109

Spoiler
- Add tooltips to main menu subgames button bar
- Implement WieldMeshSceneNode which improves wield mesh rendering
- Stop inserting empty lines at end of minetest.conf file each time it is rewritten
- Fix regressions and minor improvements in refactor_the_game
- Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
- Speed up removing a node (less block mesh updates).
- Fix dump() indentation with non-tab indents
- Add last_login field to auth.txt
- Replace setting unlimited_player_transfer_distance with player_transfer_distance
- Address issues related to refactoring the_game
- Fix regression: mouse wheel couldn't scroll from last hotbar item to
- Cleanup and (mostly) document util/string.h and (very) minor refactoring
- Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
- Fix unit tests failing if IPv6 not available
- Modified dtime calculation method in limitFps()
- Refactor the_game() to make it more understandable and maintainable.
- Split up mapgen.cpp
- Fix erroneous lua_pop parameter
- Fix uninitialized variable warning
- mapgen: Resolve nodes in ctor rather than makeChunk
- Check minetest.hud_change() parameters on conversion (Fix #1714)
- Fix bug introduced by me (Zeno)
- Add option to enable mesh caching, add wallmounted for meshes.
- Added names colours and refactored parseColorString()
- Refactor decoration-related code
- Fix various indentation issues
- Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
- Add notice when only minimal is installed
- Add NodeResolver documentation
- Prevent invalid memory access under failure conditions
- Change license of noise implementation to Simplified BSD
- Add support for eased 3d noise
- Add NodeResolver and clean up node name -> content ID resolution system
- Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
- Remove remenants of mob code
- Fix syntax error in Japanese translation
- Fix broken plantlike drawtype.
- Add Indonesian Language
- Translated using Weblate (Japanese)
- Search for subgames using $MINETEST_SUBGAME_PATH.
- Recalculate normals for cached meshes.
- Fix some indentation in nodedef.cpp
- Fix memory leak caused by mesh nodes (and nodeboxes)
- Custom collision boxes node property.
- Update the cURL the buildbot uses to 7.38.0
- Various uninitialised variable fixes
- Move buttons upwards to accommodate for new configure keys button in the ause menu
- Add meshnode drawtype.
- Make sure PRECISION_SECONDS corresponds to the integer 0
- Fix unit reported by TimeTaker (was always ms)
- Change topleft text when switching subgames, fixes #1728
- Fix use of unitialized variables in mouse button handling
- Add in-game key change menu
- Add a better error message when trying to teleport another player without bring privileges
- Fix object reference pushing functions when called from coroutines
- Add [colorize modifier
- Fix special tile backspace culling
- Bugfix: dont highlight (0,0,0) when theres no node pointed.
- Fix broken plantlike drawtype.
- Fix misc. style issues
- Clean up nodedef.cpp
- Add better documentation for alternate drop definition to lua_api.txt.

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Re: [Windows] BlockMen's builds (32- & 64-bit): LevelDB, Dir

by addi » Post

hi i just testet your x64 build, and found out that using Direct3d9 does ignore the param "selectionbox_width = 5" in minetest.conf, it gets ignored, and using always a 1px wide frame.
not so in OpenGl mode, there it is configurable.

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by BlockMen » Post

New builds: 0.4.11-dev20150212 (66efaaa) + #2295

32Bit:
Minetest 0.4.11-dev20150212

64Bit:
Minetest 0.4.11-x64-dev20150212


Commits since last build:
somewhat > 400, idk what in detail ;)

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In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Windows] BlockMen's builds (32 & 64bit): LevelDB, Direc

by ExeterDad » Post

Welcome Back!
:D

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