[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX

User avatar
Krock
Developer
Posts: 4577
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Krock » Post

TheEpicJames wrote:oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<
I know this error. You're using Windows XP. Better switch to a sfan5 build instead of trying to get this one running.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
TheEpicJames
Member
Posts: 634
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy
Location: Some grassy area next to a forest, a river and a desert.
Contact:

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

Well, ok then, I'll try it on my windows vista pc.

User avatar
TheEpicJames
Member
Posts: 634
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy
Location: Some grassy area next to a forest, a river and a desert.
Contact:

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

TheEpicJames wrote:It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
It seems OpenAL is not installed correct on your pc. You should check it and install it (again), an installer can be found here: viewtopic.php?p=116539#p116539

User avatar
TheEpicJames
Member
Posts: 634
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy
Location: Some grassy area next to a forest, a river and a desert.
Contact:

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by TheEpicJames » Post

well, i just copied the file openAL32.dll from fess's build, and now it works.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

New builds: 0.4.9-dev20140517 (c3984569c0)

32Bit:
Minetest 0.4.9-dev20140517

64Bit:
Minetest 0.4.9-x64-dev20140517
+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.9-dev20140605 (f70e0556fc)

32Bit:
Minetest 0.4.9-dev20140605

64Bit:
Minetest 0.4.9-x64-dev20140605
+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.9-dev20140618 (2a09b7e84f)

32Bit:
Minetest 0.4.9-dev20140618

64Bit:
Minetest 0.4.9-x64-dev20140618

Note: Win32 builds are useable with XP again.
+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

New builds: 0.4.9-dev20140627 (13517fb726)

32Bit:
Minetest 0.4.9-dev20140627

64Bit:
Minetest 0.4.9-x64-dev20140627

+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

New builds: 0.4.9-dev20140704 (b8343cd11c)

32Bit:
Minetest 0.4.9-dev20140704

64Bit:
Minetest 0.4.9-x64-dev20140704

+ Spoiler

Brockenflabel
Member
Posts: 20
Joined: Mon Jun 23, 2014 21:30

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by Brockenflabel » Post

First of all thanks for your latest build, now I can save my inventory! Thanks!:)

But about once an hour it CTD and I get this error message about bad memory allocation?

14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140802 (6929206)

32Bit:
Minetest 0.4.10-dev20140802

64Bit:
Minetest 0.4.10-x64-dev20140802

+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140903 (b2102bfe49)

32Bit:
Minetest 0.4.10-dev20140903

64Bit:
Minetest 0.4.10-x64-dev20140903

+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20140922 (5ca5630)

32Bit:
Minetest 0.4.10-dev20140922

64Bit:
Minetest 0.4.10-x64-dev20140922

+ Spoiler

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

New builds: 0.4.10-dev20141002 (f48f686)

32Bit:
Minetest 0.4.10-dev20141002

64Bit:
Minetest 0.4.10-x64-dev20141002

+ Spoiler

User avatar
napodan
Member
Posts: 42
Joined: Mon Sep 29, 2014 12:07
GitHub: napodan
Location: Asnieres/France

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Post

Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :
erreur.png
(8.32 KiB) Not downloaded yet

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

napodan wrote:Hi,

I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.

Here is the error I get :
erreur.png
Thanks for reporting.

I have spontanous three suggestions:
1) delete wrap_oal.dll
2) delete msvcr100.dll
3) use this msvcr100.dll file instead

PS: would be nice if you could test those step by step (in this order)

User avatar
napodan
Member
Posts: 42
Joined: Mon Sep 29, 2014 12:07
GitHub: napodan
Location: Asnieres/France

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by napodan » Post

Here the error messages :
1)
erreur1.png
(8.34 KiB) Not downloaded yet
2)
erreur2.png
(8.92 KiB) Not downloaded yet
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

by BlockMen » Post

napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
Good :) Todays 64-bit build is updated.

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

New builds: 0.4.10-dev20141109 (18c583ee0b)

32Bit:
Minetest 0.4.10-dev20141109

64Bit:
Minetest 0.4.10-x64-dev20141109

+ Spoiler

User avatar
addi
Member
Posts: 665
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [Windows] BlockMen's builds (32- & 64-bit): LevelDB, Dir

by addi » Post

hi i just testet your x64 build, and found out that using Direct3d9 does ignore the param "selectionbox_width = 5" in minetest.conf, it gets ignored, and using always a 1px wide frame.
not so in OpenGl mode, there it is configurable.

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

by BlockMen » Post

New builds: 0.4.11-dev20150212 (66efaaa) + #2295

32Bit:
Minetest 0.4.11-dev20150212

64Bit:
Minetest 0.4.11-x64-dev20150212


Commits since last build:
somewhat > 400, idk what in detail ;)

User avatar
ExeterDad
Member
Posts: 1717
Joined: Sun Jun 01, 2014 20:00
In-game: ExeterDad
Location: New Hampshire U.S.A

Re: [Windows] BlockMen's builds (32 & 64bit): LevelDB, Direc

by ExeterDad » Post

Welcome Back!
:D

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest