I know this error. You're using Windows XP. Better switch to a sfan5 build instead of trying to get this one running.TheEpicJames wrote:oh yay, i figured out that im running 32 bit and not 64 bit, and now.....
"minetest.exe - Entry Point Not Found"
"The procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll."
D:<
[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
- Krock
- Developer
- Posts: 4577
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Well, ok then, I'll try it on my windows vista pc.
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
It seems OpenAL is not installed correct on your pc. You should check it and install it (again), an installer can be found here: viewtopic.php?p=116539#p116539TheEpicJames wrote:It worked, but....
I have a laptop and its running 64 bit, I downloaded 64 bit version, and openAL32.dll in minetest-0.4.9-dev/bin is missing and I cant run it without openAL32.dll.
I tried copying the openAL32.dll files from the 32 bit version and minetest 0.4.9 but neither worked.
- TheEpicJames
- Member
- Posts: 634
- Joined: Sun Dec 29, 2013 23:05
- IRC: TheEpicJames
- In-game: Block_Guy
- Location: Some grassy area next to a forest, a river and a desert.
- Contact:
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
well, i just copied the file openAL32.dll from fess's build, and now it works.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.
BUT.....
i CANNOT HEAR ANYTHING.
so i'll try and re-get openAL.
New builds: 0.4.9-dev20140517 (c3984569c0)
32Bit:
Minetest 0.4.9-dev20140517
64Bit:
Minetest 0.4.9-x64-dev20140517
32Bit:
Minetest 0.4.9-dev20140517
64Bit:
Minetest 0.4.9-x64-dev20140517
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.9-dev20140605 (f70e0556fc)
32Bit:
Minetest 0.4.9-dev20140605
64Bit:
Minetest 0.4.9-x64-dev20140605
32Bit:
Minetest 0.4.9-dev20140605
64Bit:
Minetest 0.4.9-x64-dev20140605
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.9-dev20140618 (2a09b7e84f)
32Bit:
Minetest 0.4.9-dev20140618
64Bit:
Minetest 0.4.9-x64-dev20140618
Note: Win32 builds are useable with XP again.
32Bit:
Minetest 0.4.9-dev20140618
64Bit:
Minetest 0.4.9-x64-dev20140618
Note: Win32 builds are useable with XP again.
+
Spoiler
New builds: 0.4.9-dev20140627 (13517fb726)
32Bit:
Minetest 0.4.9-dev20140627
64Bit:
Minetest 0.4.9-x64-dev20140627
32Bit:
Minetest 0.4.9-dev20140627
64Bit:
Minetest 0.4.9-x64-dev20140627
+
Spoiler
New builds: 0.4.9-dev20140704 (b8343cd11c)
32Bit:
Minetest 0.4.9-dev20140704
64Bit:
Minetest 0.4.9-x64-dev20140704
32Bit:
Minetest 0.4.9-dev20140704
64Bit:
Minetest 0.4.9-x64-dev20140704
+
Spoiler
-
- Member
- Posts: 20
- Joined: Mon Jun 23, 2014 21:30
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
First of all thanks for your latest build, now I can save my inventory! Thanks!:)
But about once an hour it CTD and I get this error message about bad memory allocation?
14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226
But about once an hour it CTD and I get this error message about bad memory allocation?
14:46:10: Printing debug stacks:
-----------------------------------------
Debug stacks:
DEBUG STACK FOR THREAD 3c0:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(11,-20))
(Leftover data: #3 ServerMap::createSector: p2d=(13,-12))
DEBUG STACK FOR THREAD 99c:
#0 main
(Leftover data: #1 ClientMap::renderMap)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD a9c:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD cf0:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::createSector: p2d=(-11,5))
14:46:16: ACTION[ServerThread]: CHAT: <singleplayer> t
14:46:19: ACTION[ServerThread]: Updated online player file
14:46:22: ACTION[ServerThread]: Saving player affects
14:46:37: ACTION[ServerThread]: Saving player affects
14:46:52: ACTION[ServerThread]: Saving player affects
14:46:56: ACTION[ServerThread]: singleplayer digs default:torch at (34,-2,-362)
A village spawned at: x=-29, z=-614
14:46:59: ACTION[ServerThread]: singleplayer digs default:torch at (34,-3,-362)
14:46:59: ACTION[ServerThread]: Calculated Silver value at 28
14:46:59: ACTION[ServerThread]: Calculated Gold value at 76
14:46:59: ACTION[ServerThread]: Saving convert stats
14:47:00: ACTION[ServerThread]: Writing vendor log queue to file
14:47:08: ACTION[ServerThread]: Saving player affects
14:47:13: ERROR[main]: Some exception: "bad allocation"
In trans_func.
Access violation at 000004CA write?=0 address=1226
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140802 (6929206)
32Bit:
Minetest 0.4.10-dev20140802
64Bit:
Minetest 0.4.10-x64-dev20140802
32Bit:
Minetest 0.4.10-dev20140802
64Bit:
Minetest 0.4.10-x64-dev20140802
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140903 (b2102bfe49)
32Bit:
Minetest 0.4.10-dev20140903
64Bit:
Minetest 0.4.10-x64-dev20140903
32Bit:
Minetest 0.4.10-dev20140903
64Bit:
Minetest 0.4.10-x64-dev20140903
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20140922 (5ca5630)
32Bit:
Minetest 0.4.10-dev20140922
64Bit:
Minetest 0.4.10-x64-dev20140922
32Bit:
Minetest 0.4.10-dev20140922
64Bit:
Minetest 0.4.10-x64-dev20140922
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
New builds: 0.4.10-dev20141002 (f48f686)
32Bit:
Minetest 0.4.10-dev20141002
64Bit:
Minetest 0.4.10-x64-dev20141002
32Bit:
Minetest 0.4.10-dev20141002
64Bit:
Minetest 0.4.10-x64-dev20141002
+
Spoiler
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Hi,
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
My build : viewtopic.php?f=42&t=10554
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Thanks for reporting.napodan wrote:Hi,
I tried your stable version and your last build, none works. I'm on windows seven 64bits. There's no debug.txt. Is there something I miss ? The sfan5's builds are working.
Here is the error I get :
I have spontanous three suggestions:
1) delete wrap_oal.dll
2) delete msvcr100.dll
3) use this msvcr100.dll file instead
PS: would be nice if you could test those step by step (in this order)
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Here the error messages :
1) 2) 3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
1) 2) 3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
My build : viewtopic.php?f=42&t=10554
Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir
Good :) Todays 64-bit build is updated.napodan wrote:Here the error messages :
3) It works. Thank you very much. Bonus : my first map with a dungeon (I've never seen one before)
New builds: 0.4.10-dev20141109 (18c583ee0b)
32Bit:
Minetest 0.4.10-dev20141109
64Bit:
Minetest 0.4.10-x64-dev20141109
32Bit:
Minetest 0.4.10-dev20141109
64Bit:
Minetest 0.4.10-x64-dev20141109
+
Spoiler
- addi
- Member
- Posts: 665
- Joined: Thu Sep 20, 2012 03:16
- GitHub: adrido
- Location: Black-Forest, Germany
Re: [Windows] BlockMen's builds (32- & 64-bit): LevelDB, Dir
hi i just testet your x64 build, and found out that using Direct3d9 does ignore the param "selectionbox_width = 5" in minetest.conf, it gets ignored, and using always a 1px wide frame.
not so in OpenGl mode, there it is configurable.
not so in OpenGl mode, there it is configurable.
New builds: 0.4.11-dev20150212 (66efaaa) + #2295
32Bit:
Minetest 0.4.11-dev20150212
64Bit:
Minetest 0.4.11-x64-dev20150212
Commits since last build:
somewhat > 400, idk what in detail ;)
32Bit:
Minetest 0.4.11-dev20150212
64Bit:
Minetest 0.4.11-x64-dev20150212
Commits since last build:
somewhat > 400, idk what in detail ;)
- ExeterDad
- Member
- Posts: 1717
- Joined: Sun Jun 01, 2014 20:00
- In-game: ExeterDad
- Location: New Hampshire U.S.A
Re: [Windows] BlockMen's builds (32 & 64bit): LevelDB, Direc
Welcome Back!
:D
:D
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
Who is online
Users browsing this forum: No registered users and 1 guest