[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

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Inocudom
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by Inocudom » Post

There was an important fix to proller's branch today:
viewtopic.php?pid=116107#p116107

RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
viewtopic.php?pid=116246#p116246

Maybe the two forks above could be combined? If so, how?
Last edited by Inocudom on Wed Oct 30, 2013 17:06, edited 1 time in total.
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Fess
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by Fess » Post

Have no so much free time nowadays, so at this time only update of minetest main branch to
latest commit 4a8a50a2a2 from 4 november
+ Spoiler
http://yadi.sk/d/gasyJ1dzC5tW4

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by Inocudom » Post

Fess wrote:Have no so much free time nowadays, so at this time only update of minetest main branch to
latest commit 4a8a50a2a2 from 4 november
+ Spoiler
http://yadi.sk/d/gasyJ1dzC5tW4
Seems like this time of year is affecting everybody negatively.
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by Fess » Post

Latest build of minetest dev, commit a935d81053, from 12 november
http://yadi.sk/d/ZVqfEMsrCZCW6
Finally, has fixed russian(and maybe other) language
+ Spoiler
Last edited by Fess on Tue Nov 12, 2013 11:54, edited 1 time in total.

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by Inocudom » Post

I see that you were able to get the public server list to work. You did a good job. I wish more people used your builds on a regular basis.
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by Inocudom » Post

evorios wrote:== How i compile this fork ==

== My System ==
Windows XP SP3
MSVC9.0 (2008)

== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
+ Spoiler
Do not use this file directly. It for example.

== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):

curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8

Some of libs may be download precompiled.

== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
+ Spoiler

Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib

Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "" to "" in paths.


== Build solution (F6) ==

Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".

== Whew! ==
A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Last edited by Inocudom on Wed Nov 20, 2013 17:56, edited 1 time in total.
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by Fess » Post

Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Thanks, but for me will be useful the link to leveldb_win64 solution for VS, all listed above i already know.
Also here is the latest 0.4.8 build from my friend Midnightwraith: http://rghost.ru/50409358
Last edited by Fess on Sun Nov 24, 2013 19:47, edited 1 time in total.

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by Inocudom » Post

Fess wrote:
Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Thanks, but for me will be useful the link to leveldb_win64 solution for VS, all listed above i already know.
Also here is the latest 0.4.8 build from my friend Midnightwraith: http://rghost.ru/50409358
I found a few links that might be helpful:
https://groups.google.com/forum/#!topic ... uECZMnsob4
http://stackoverflow.com/questions/9292 ... eldb-for-c
http://www.codeproject.com/Articles/569 ... o-Exportin
http://code.google.com/p/leveldb/source ... me=windows

RealBadAngel is creating new shaders for Minetest, which should be of great interest to you. The link to their topic is right beneath here:
viewtopic.php?id=7570

When it comes to transparent textures, a 64-bit build like yours can absolutely double the fps that I get with them. That is another reason why 64-bit builds are good for 64-bit computers.
Last edited by Inocudom on Sun Nov 24, 2013 23:26, edited 1 time in total.
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by Fess » Post

Latest build of minetest dev, commit 4f246f0e22, from 27 november
http://yadi.sk/d/MCA7uUGODRbYC
+ Spoiler
Last edited by Fess on Wed Nov 27, 2013 19:33, edited 1 time in total.

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by Fess » Post

Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
+ Spoiler
P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
Last edited by Fess on Sun Dec 01, 2013 21:22, edited 1 time in total.

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by Inocudom » Post

Fess wrote:Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects. P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
I am very pleased to see that you are interested in RealBadAngel's shaders, Fess. Thank you for the new build.
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by Fess » Post

Latest build of minetest dev, commit e15681080e, from 6 december. Now it have shaders in main branch, so try it and test :)
http://yadi.sk/d/zNHwTX0MDtk22
+ Spoiler
Last edited by Fess on Fri Dec 06, 2013 21:25, edited 1 time in total.

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by Inocudom » Post

Fess wrote:Latest build of minetest dev, commit e15681080e, from 6 december. Now it have shaders in main branch, so try it and test :)
http://yadi.sk/d/zNHwTX0MDtk22
+ Spoiler
Everything appears to be working fine, Fess. If any crashes occur, I will let you know.
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by Fess » Post

Latest build of minetest dev, commit dfd1f87762, from 11 december.
http://yadi.sk/d/ziFDlsMbEBJJX
+ Spoiler

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by Fess » Post

Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.

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by Inocudom » Post

Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
Anybody here that can solve this issue?
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by BlockMen » Post

Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
Fix:
https://github.com/BlockMen/minetest/co ... a757c60fc0

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by Inocudom » Post

BlockMen wrote:
Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
Fix:
https://github.com/BlockMen/minetest/co ... a757c60fc0
Will you give it another try, Fess? Colored fog was added recently.
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by Fess » Post

Thank you, it has solved the problems.

Latest build of minetest dev, commit c9ac9992c7, from 16 december.
http://yadi.sk/d/8OazDlxbEQyFW
+ Spoiler
Last edited by Fess on Mon Dec 16, 2013 14:52, edited 1 time in total.

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by Inocudom » Post

The new font effect and the new colored fog feature are magnificent.
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by cathhart » Post

Is the win 64 bit build available as a zip folder is so can someone please help me find the link, I have looked in the forums and not found one. thanks for you help, in advance.

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by RealBadAngel » Post

cathhart wrote:Is the win 64 bit build available as a zip folder is so can someone please help me find the link, I have looked in the forums and not found one. thanks for you help, in advance.
Funny, indeed. Look for example 3 posts above...

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by Fess » Post

Latest build of minetest dev, commit a58b47d0f6, from 23 december. Indeed, this archive is in zip format :)
http://yadi.sk/d/Ff4yEAxdEkwqr
+ Spoiler
Last edited by Fess on Mon Dec 23, 2013 00:41, edited 1 time in total.

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by Inocudom » Post

I found out about a new feature made by RealBadAngel that will automatically generate normal maps for textures. Look at the bits of today's chat room posts below:
[20:52] <RealBadAngel> Inocudom, git apply patch_file
[20:52] <VanessaE> hi
[20:52] <RealBadAngel> or you can build whole tree
[20:53] <RealBadAngel> hi VanessaE
[20:53] <RealBadAngel> https://github.com/RealBadAngel/minetest
[20:53] <Inocudom> Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
[20:53] <RealBadAngel> heres the repo, up to date with minetest master
[20:54] <RealBadAngel> this is test repo, i dont think its needed atm
[20:54] <Inocudom> You will probably have to help him with it, since his builds are 64-bit.
[20:54] <RealBadAngel> thats not a problem
[20:55] <RealBadAngel> on the other hand more testers are always welcome
[20:55] <Inocudom> If you show me the link to the patch, I can show Fess where it is at.
[20:55] <RealBadAngel> click on my repo, click the commit
[20:55] <Inocudom> You should post the link in your shaders topic too.
[20:55] <RealBadAngel> copy commit's link
[20:55] <RealBadAngel> add .patch to link
[20:56] <RealBadAngel> thats a neat trick with github

RealBadAngel also uploaded the patch at the link below:
https://github.com/RealBadAngel/minetes ... d28b.patch
Last edited by Inocudom on Fri Dec 27, 2013 02:58, edited 1 time in total.
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by Fess » Post

Latest build of minetest dev, commit 2902a29c2d, from 30 december.
http://yadi.sk/d/vTfvP8dzFEseJ
+ Spoiler
Also, you can find win64 builds of freeminer fork from my friend Midnightwraith in my cloud archive http://yadi.sk/d/XtBDSuUS7UXE3
P.S. To Incudom - i will try to make it later.
Last edited by Fess on Mon Dec 30, 2013 21:51, edited 1 time in total.

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