[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit f81759792e, from 07.04.2015
https://yadi.sk/d/cZiN37FDfostA
Spoiler
  • Commits on Apr 7, 2015
  • Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename

    Commits on Apr 6, 2015
  • Change screenshot filename to one likely to work on all modern filesystems

    Commits on Apr 5, 2015
  • TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception
  • craftdef.cpp: Return 0 after assert to make Clang happy
  • Fix uninitialized variabled in ConnectionEvent
  • Crafting speedup
  • Add reason to kicked log message and use present tense

    Commits on Apr 3, 2015
  • Remove errorstream logging on password change
  • Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
  • Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable

    Commits on Apr 2, 2015
  • Fix crash caused by null texture in GUI formspec/HUD.
  • Fix MSVC error caused by ed10005
  • Treegen: Add pine tree. Force place trunks

    Commits on Apr 1, 2015
  • Move globals from main.cpp to more sane locations
  • NetworkPacket: reading outside packet is now clearer.
  • Fix some minor details from 6d61375
  • Clean scaling pre-filter for formspec/HUD.
  • Fix usage of destroyed mutex
  • Fix set_bits
  • ObjDefManager, Mapgen SAPI: Huge refactoring

    Commits on Mar 31, 2015
  • Fix use of unitialized variable in gettext.cpp
  • Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
  • RunCommandQueues: little optimization
  • Typo in getOutgoingSequenceNumber => successfull to successful
  • Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation
  • Change format of screenshot names
  • GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

    Commits on Mar 30, 2015
  • Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket

    Commits on Mar 29, 2015
  • On Android enable always fast
  • Let main menu scale (non-Android)
  • Fix Android build-related bugs
  • Make sure g_timegetter is initalised before running speedtests
  • Fix typo
  • Update credits
  • queued_commands must be a std::deque. RunCommandQueues needs to push

    Commits on Mar 28, 2015
  • Fix uninitialized variable Player::local_animation_speed
  • Update minetest.po
  • Add Lua function get_video_modes() for main menu
  • Make camera clear error message if there's no error
  • Fix GetText translation loading
  • Change error_message from wstring to string

    Commits on Mar 27, 2015
  • Fix MSVC compile error
  • Document nil player as being allowed for can_dig
  • Fix typo in OpenGL ES 2 CMake file
  • Clean up and tweak build system

    Commits on Mar 25, 2015
  • Remove duplicate code since 8ca08a8
  • Update German translation and minetest.pot

    Commits on Mar 24, 2015
  • lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
  • Change filename of screenshots to something more human readable
  • Update timestamp to include date
  • Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
  • Slow down the "key repeat" touch speed for some Android controls …
  • Add core.register_schematic() and cache schematics on use
  • Fix endianness inconsistency with PcgRandom::bytes()
  • Schematics: Error if unable to open file
  • Do not enable texture_clean_transparent by default

    Commits on Mar 23, 2015
  • Mgv6: Use heightmap in placeTreesAndJungleGrass()
  • Fix for sun/moon tonemaps: don't upscale 1px images.
  • Fix Android build on 32 bit
  • Fix cmake po detection bug
  • Fix minetest.get_craft_recipe function

    Commits on Mar 22, 2015
  • Player: Fix a deadlock triggered by previous commit 0e5e497
  • Protect Player::hud from concurrent modifications
  • Mgv7: 1 up , 1 down overgeneration for chunk border continuity
  • Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
  • Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer
  • Fix some loose ends from 3993093
  • Add support for the PCG32 PRNG algo (and associated script APIs)

    Commits on Mar 21, 2015
  • SendInventory when handleCommand_Interact is a use.

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 0c792db05c, from 19.04.2015
https://yadi.sk/d/YCgKxTcNg5tQg
Spoiler
  • Commits on Apr 18, 2015
  • fix infinite spawners
  • Schematics: Fix core.schematic_create()

    Commits on Apr 17, 2015
  • 10s timeout when connecting to server
  • Fix build since: "Remove referenced schematics from Decorations on clear"
  • Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
  • Schematics: Remove referenced schematics from Decorations on clear
  • Refactor around translatePassword
  • Biomes: Remove referenced biomes from Decorations on clear
  • Fix path detection with --std= parameter
  • Fix build for < C++11 since last commit

    Commits on Apr 16, 2015
  • Schematics: Refactor NodeResolver and add NodeResolveMethod
  • Use std::vector instead of std::set for Environment::getObjectsInside
  • Mgv5: Fix above/below ground spawn when water level is altered
  • Mgv5/v7: Add check for water for deciding biome node stability

    Commits on Apr 14, 2015
  • Defaultsettings: Add dungeons and jungles flags. Update conf.example

    Commits on Apr 13, 2015
  • Schematics: Reorganize (de)serialization and add Lua serialization API
  • Conf.example: Update, fix and improve mapgen flags docs

    Commits on Apr 12, 2015
  • Add Spanish comment translation to minetest.desktop
  • Mgv6: Fix taiga, allow pine tree spawning on snowblocks
  • Mgv6: Add optional snow biomes

    Commits on Apr 11, 2015
  • Fix a rare crash case un SendPlayerHP

    Commits on Apr 9, 2015
  • Document for api functions that rely on current_modname, that it does

    Commits on Apr 8, 2015
  • Link against shlwapi.lib and unify linker input sources for Windows
  • Fix freetype detection
  • Schematics: Prepend mod path to relative schematic filepaths

    Commits on Apr 7, 2015
  • TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
  • Fix missing SQLite3 statement pointer initialization
  • Cavegen: Remove now unnecessary checks for water, lava, ice
Last edited by Fess on Sun Apr 19, 2015 21:13, edited 1 time in total.

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by addi » Post

May it possible, that there is no sound in your builds?
Or do I missing something?

EDIT:
after comparing your bin with the stable official build the openAl32.dll seemed a bit small.
I replaced it with the one from official Minetest and the sound works.
maybe your openAl32.dll is broken.

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 27e3a353d8, from 26.04.2015
https://yadi.sk/d/VbEKbvGMgG3Ao
Spoiler
  • Commits on Apr 26, 2015
  • Remove craftdef serialisation
  • Craftdef refactor
  • Tests: Modularize unit testing
  • Update chinese translation
  • Fix fast leaves with texture_clean_transparent enabled.
  • Fix player pitch and yaw not being set properly
  • Remove fly mode in simple main menu

    Commits on Apr 24, 2015
  • German translation: shorter setting name
  • Remove unused variable Client::m_active_blocks

    Commits on Apr 23, 2015
  • DecoSchematic: Fix missing trees in rough terrain

    Commits on Apr 22, 2015
  • Protocol 25: wstring -> string for custom access denial reasons
  • Re-apply 972d17b
  • Fix crash on startup (Windows)
  • Only lowercase project name at compile time
  • Revert "m_active_object_messages is used like a queue. Use std::queue
  • m_active_object_messages is used like a queue. Use std::queue instead… …

    Commits on Apr 21, 2015
  • Add minetest.global_exists()
  • Noise: Add noise unittests
  • Fix sign-compare compiler warnings in mg_ore.cpp
  • Fix mod store rating
  • Ore: Add biomes parameter

    Commits on Apr 20, 2015
  • Fix build on OS X (Thanks neoascetic)
  • Add 'persistence' alias for Lua noiseparams and validate more vector
  • Noise: Correct noise objects created with invalid dimensions

    Commits on Apr 19, 2015
  • Porting: Refactor initalizePaths()
  • Disable connection timeout for singleplayer and server tabs
  • Biome API: Add biome-specific river water

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

I have some issues with latest compiled build, it crashes after trying to create new world with error in basic init.lua, so update will be later.

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit f16ebbfecf, from 26.05.2015
https://yadi.sk/d/3Qn6dwmhgskXv
Spoiler
  • Commits on May 26, 2015
  • Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity

    Commits on May 24, 2015
  • Small clientiface ASCII art improvements
  • Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters

    Commits on May 23, 2015
  • Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code

    Commits on May 22, 2015
  • Fix Windows build, clean up included headers
  • Deny empty username early in the protocol

    Commits on May 21, 2015
  • Don't ignore nametag attribute change message for newer versions

    Commits on May 20, 2015
  • Fix documentation for texture override face selector behaviour

    Commits on May 19, 2015
  • Replace instances of std::map<std::string, std::string> with StringMap
  • Add texture overriding
  • Fix build with libstdc++
  • Split ObjDef/ObjDefManager out to objdef.cpp
  • Lower log level for unexpected behaviour
  • Enforce hiding nametag

    Commits on May 18, 2015
  • Add more swp files to gitignore
  • Make nametags white again
  • Fix null dereference when loading schematic from definition without a NodeDefManager
  • Record MapBlock modification reasons as flags instead of strings

    Commits on May 17, 2015
  • SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
  • Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
  • Add optional buffer param for bulk data array writes in Lua
  • Noise: Fix interpolation at negative coordinates
  • Fix current mod name change missed during rebase
  • Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings
  • SAPI: Accept either ARGB8 table or ColorString to specify colors
  • Add core.get_dir_list
  • Add core.request_insecure_environment()
  • Add core.mkdir
  • Add mod security
  • Added hour:minute format to time command

    Commits on May 16, 2015
  • Fix build since last commit
  • Finalize init packets and enable protocol v25

    Commits on May 15, 2015
  • Add push_ARGB8 to script/common/c_converter
  • Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
  • Noise: Make buffer size parameters unsigned

    Commits on May 15, 2015
  • Schematics: Fix probability values for .mts version 1
  • Add minetest.register_on_punchplayer
  • Add get and set functions for the nametag color
  • ANDROID: Do not limit situations where fast is enabled
  • Fix libgmp for Android
  • Don't crash if an item gets dropped into unloaded space
  • Item entity merging refactor

    Commits on May 13, 2015
  • Fix compiler warning about sign comparison

    Commits on May 12, 2015
  • Build and link gmp correctly on MSVC
  • Add code to support raillike group names
  • is_player() is no player-only function
  • Mapgen v5/6/7: Cleanup node resolver and aliases

    Commits on May 11, 2015
  • Make early protocol auth mechanism generic, and add SRP
  • Add LibGMP
  • Replaced libjpeg dependency on apt-get, it should be libjpeg-dev instead of libjpeg8-dev

    Commits on May 10, 2015
  • Change lower limit of display_gamma to 1.0 (linear light)
  • Schematics: Add per-node force placement option

    Commits on May 9, 2015
  • Fix typo in WieldMesh::setItem()

    Commits on May 8, 2015
  • Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area
  • Replace Wieldmesh::setItem assertion that could be triggered by the server with an error
  • Fix release build warning
  • Fix compilation for non-client builds, and fix signed comparison warning
  • Tests: Add schematic unittests
  • Gracefully handle PacketErrors
  • Fix missing Y component assignment in check_v3f
  • Conf.example: Update recommended maximum cloud radius to 26

    Commits on May 7, 2015
  • Remove duplicate lua_getfield() in c_converter.cpp
  • Schematics: Add indent-with-space option for schematic Lua table serialization
  • NodeResolver: Remove NodeResolveMethod

    Commits on May 6, 2015
  • Fix connection speed unit names
  • Fix error messages for type-checking Lua reading functions
  • Improve Redis error messages
  • Fix build on Debian broken by b45df9d (missing include, somehow?)

    Commits on May 5, 2015
  • NodeDefManager: Improve const-correctness of interfaces
  • Add core.find_nodes_with_meta() script API
  • Tests: Add NodeResolver unittests
  • Make Git version detection use VERSION_STRING instead of tags
  • Fix GCC compiler warning
  • Stop NetworkPacket methods from producing bloated packets
  • Update Turkish Language

    Commits on May 4, 2015
  • Cache enable_3d_clouds flag
  • Clouds: Make cloud area radius settable in .conf
  • Add a check for animation when getting an extruded mesh
  • Fix pathfinder to produce more useful paths
  • Tests: Add ObjDef unittests
  • ObjDefManager: Set replacement object's handle info after calling set()

    Commits on May 3, 2015
  • Better version detection for shallow clones
  • RotateAlongYAxis: For facedir case, return if param2 >= 4

    Commits on May 1, 2015
  • Add .patch files to gitignore
  • Fix several MSVC issues numeric.h

    Commits on Apr 29, 2015
  • Fix MSVC compatibility
  • Tests: Add random unittests

    Commits on Apr 27, 2015
  • Add Russian comment translation to minetest.desktop
  • Revert the upper-case PROJECT_NAME nonsense that was part of #2402
  • Revert "Only lowercase project name at compile time"
  • Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
  • Replace PRNG assertions with PrngException

    Commits on Apr 26, 2015
  • Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one
  • Update .gitignore

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit b6387b4e0f, from 14.06.2015
again some commit broke the localization...
to fix this: delete subfolder locale\<your locale name> in main minetest folder
https://yadi.sk/d/OI8buxiGhEhNJ
Spoiler
  • Commits on Jun 13, 2015
  • Use utf-8 in formspecs
  • Add utf-8 conversion utilities and re-add intlGUIEditBox
  • Add minetest.register_on_player_hpchange
  • Add return list of individual counts to find_node_in_area

    Commits on Jun 12, 2015
  • dofile error reporting for syntax errors
  • Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
  • Reposition irrlicht timestamp in makefile

    Commits on Jun 9, 2015
  • More reliable serverlist behaviour
  • Minimal: Edit mapgen aliases. Use blob ore for clay, update other ore

    Commits on Jun 6, 2015
  • Decrease minetest.after globalstep lag

    Commits on Jun 3, 2015
  • Mgv5/mgv7: Trigger biome recalculation at underwater surfaces

    Commits on Jun 2, 2015
  • Fix uninitialized variable error
  • Nicer time setting logging
  • Fix wrong replace from previous commit

    Commits on Jun 1, 2015
  • Localize inside whole misc_helpers.lua
  • Make split method static

    Commits on May 31, 2015
  • Mapblock: nodecount refactor

    Commits on May 30, 2015
  • Only retrieve always_fly_fast setting once

    Commits on May 29, 2015
  • (Android) Only simulate holding down fast key if fast_move is toggled
  • Make get_biome_list() error message more helpful

    Commits on May 28, 2015
  • Fix typo in variable name
  • Add some missing getter functions to the lua API

    Commits on May 27, 2015
  • Consistent const string params
  • Spare some string copies

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 622918d8a8, from 22.06.2015
localization still broken
https://yadi.sk/d/-RScbgbVhPTKQ
Spoiler
  • Commits on Jun 21, 2015
  • Mgv7: Edit noise parameters. Fewer octaves, larger spreads.
  • Remove textures vertical offset. Fix for area enabling parallax.

    Commits on Jun 20, 2015
  • Android: use loop inside makefile to spare repetition
  • Small CAO improvements
  • Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
  • More correct wrap_rows implementation
  • Generic CAO cleanups and renames for clarification
  • Make attached objects visible in 3rd person view

    Commits on Jun 19, 2015
  • Fix wrap_rows at inner byte of multibyte sequence

    Commits on Jun 18, 2015
  • Biome API: Add noise defined biome blend
  • Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain
  • Don't print an error for valid listring[] formspec

    Commits on Jun 17, 2015
  • Make wrap_rows not wrap inside utf-8 multibyte sequences
  • Fail iconv call gracefully

    Commits on Jun 16, 2015
  • Simpler patch for saplings trying to grow on unknown nodes
  • GUIFormSpecMenu::OnEvent code style update and small refactor …
  • Update credits tab
  • Add list-rings
  • Remove unneccessary space for tab completion

    Commits on Jun 15, 2015
  • Don't highlight entries in credits
  • Don't crash when saplings try to grow on unknown nodes
  • Biome API: Enable biome generation to lower world limit
  • Ignore punches with no damage in the actionstream
  • Remove reference to deprecated privilege
  • Automated whitespace error fix for last commit

    Commits on Jun 14, 2015
  • Improved parallax mapping. Generate heightmaps on the fly.
  • Add UTF and other utility unit tests
  • Android: bypass broken wide_to_utf8 with wide_to_narrow

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by mahmutelmas06 » Post

Could you add utf-8 support to your build. I cant see Turkish characters in your builds but stefan's is fine.

Edit: Krock said its minetest's error. Hope it will be fixed asap.
My Mods:

Beverage

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by fooljap » Post

japanese translate OK to the point of 0.4.12-dev, commit f16ebbfecf, from 26.05.2015

japanese translate NO from .4.12-dev, commit b6387b4e0f, from 14.06.2015

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 738fbc66d0, from 12.08.2015
https://yadi.sk/d/q7P7S5wIiRBh7
Now localization was fixed
Spoiler
  • Will be added later...

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.13-dev, commit 34b7a147dc, from 26.08.2015
https://yadi.sk/d/RXMiZQrbigDgV
Spoiler
  • Commits on Aug 26, 2015
  • Change i++ to ++i

    Commits on Aug 25, 2015
  • Add fgettext_ne as keyword to updatepo.sh
  • Use gettext to "None" of texture pack list

    Commits on Aug 24, 2015
  • Add setting for mods to copy to Android app
  • Fix comment positioning in minetest.conf.example
  • Fix Android build of threading sources
  • Clean up threading

    Commits on Aug 21, 2015
  • Fix wrong android versionName

    Commits on Aug 20, 2015
  • Continue with 0.4.13-dev
  • Bump version to 0.4.13
  • tileable flags are needed also without shaders because of filters
  • Remove use of engine sent texture tiling flags - theyre no longer needed

    Commits on Aug 19, 2015
  • Remove some emails from credits tab
  • Update credits tab
  • Fix indianred and indigo of color-string
  • Add Japanese translation of desktop file
  • Client: disable mmdb modstore
  • Android: bypass broken wide_to_utf8 with wide_to_narrow (again)
  • Fix inventory replace bug

    Commits on Aug 18, 2015
  • SAPI: Disable unlockable time profiling

    Commits on Aug 16, 2015
  • SEnv: Remove static_exists from ActiveObjects in deleted blocks
  • Remove unused functions.

    Commits on Aug 15, 2015
  • Defaultsettings: Increase client_mapblock_limit to 5000
  • Rollback: Fail on bad precondition instead of causing assertion error
  • Fix sneaking (fixes #665 and #3045)
  • Remove unused function from connection.{cpp,h}

    Commits on Aug 14, 2015
  • Don't do formspec escaping twice for loading description

    Commits on Aug 13, 2015
  • minimap: Add ability to disable from server
  • game.cpp: Update cached settings
  • Fix segfault caused by a8e238e
  • Add count based unload limit for mapblocks
  • SAPI: Track last executed mod and include in error messages

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.13-dev, commit a56aedb4ea, from 23.09.2015
https://yadi.sk/d/i70JW0URjG29D
Spoiler
  • Commits on Sep 22, 2015
  • Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs

    Commits on Sep 21, 2015
  • Replace "self program" with "this program" in fstk boilerplates
  • Fix another typo in doc/world_format.txt
  • lua_api.txt: fix typo

    Commits on Sep 19, 2015
  • Various style cleanups + unused code removal
  • Little optimization on getAdded/Removed activeobjects per player loop.
  • Mgv5/6/7: Re-add #include profiler.h as commented-out option
  • Blob ore: Fix partial blobs

    Commits on Sep 18, 2015
  • Document current node metadata format

    Commits on Sep 17, 2015
  • Send proper block to old clients for swap_node calls
  • Ore: Add puff ore type

    Commits on Sep 16, 2015
  • Fix object position border checking

    Commits on Sep 15, 2015
  • Disallow placing entities outside safe boundaries

    Commits on Sep 14, 2015
  • Firelike drawtype: Improve code
  • Minor tweaks handle_settings_buttons
  • Fix "make install" and add underscore to doc file name
  • Serialisation: documentation fixes, clarifying renames and whitespace
  • Rename doc/mapformat.txt and update doc to match SRP changes …

    Commits on Sep 13, 2015
  • Ore: Add ore sheet column height range selection
  • Run updatepo.sh
  • Translated using Weblate (Many languages...)

    Commits on Sep 10, 2015
  • networkprotocol.h: remove "u16 command" from doc
  • Improve locale directory detection

    Commits on Sep 8, 2015
  • Update leveldb git url
  • Change m_client_event_queue's type to std::queue
  • Add more information about how get_node_light works.

    Commits on Sep 7, 2015
  • Shaders: use triple-frequency waving for leaves and plants
  • Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former values

    Commits on Sep 6, 2015
  • Use CUSTOM_LOCALEDIR if specified
  • Fix occasionally failing travis builds
  • Fix building on OSX, broken since "Clean up threading"

    Commits on Sep 3, 2015
  • Change my email
  • Rename minetest-icon.svg to minetest.svg - Fixes #1564
  • Areastore: fix "attempt to index a number value"
  • Small fixes of minetest.has_feature

    Commits on Sep 2, 2015
  • Add two missing directories to doxygen
  • Don't add line number to comment when running updatepo.sh

    Commits on Sep 1, 2015
  • Warn when building without cURL
  • Enable server build when no builds are enabled
  • Make example config more readable
  • Minor tweaks __builtin:falling_node
  • Hide minimap if it has been disabled by server
  • gettext.cpp: Fix syntax error when using MSVC

    Commits on Aug 31, 2015
  • Credits tab: fix accidental merger of two contributors
  • Make ClientInterface::statenames consistent with the state enum again …

    Commits on Aug 30, 2015
  • l_mainmenu.h: remove unused l_get_dirlist function
  • Ores: change ore chance in clusters to better respect clust_num_ores

    Commits on Aug 29, 2015
  • Dungeongen: Remove floating frames

    Commits on Aug 27, 2015
  • Push error handler afresh each time lua_pcall is used
  • Use numeric indices and raw table access with LUA_REGISTRYINDEX

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by blert2112 » Post

Sound not working. ??

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.13-dev, commit ca8e56c, from 28.10.2015
https://yadi.sk/d/z7XnRrPDk4XhK
In this version i've also replaced the OpenAL32.dll, so no sound bug for some people must be fixed.
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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.13-dev, commit 3685552, from 13.11.2015
https://yadi.sk/d/WYgTbNu2kRRHr
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AiTechEye
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GitHub: AiTechEye
Location: Sweden

Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by AiTechEye » Post

It crashing when removing a entity when something is attached to it, and not longer exist.
it does not mather if it is detached

But can be removed by punsh it (ob:set_hp(0) ... ob:punsh(...)

Error: :

Access violation (Exception 0xC0000005) at 0x00007FF7F9DA0171


It even crashing when trying to detach a entity that is nil or no longer exist (gives no error)

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

New build after long pause
minetest 0.4.13-dev, commit b906ed4, from 14.05.2016
https://yadi.sk/d/-OUZ78iDrhszR

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.14-dev, commit decbd39, from 16.05.2016
https://yadi.sk/d/pquJapUrrkg6J
Updated version 0.4.13->0.4.14, this dev version is almost equvalent to stable 0.4.14
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  • Commits on May 16, 2016
  • Really fix ncurses lookup on Arch Linux
  • Android: enable parallelism for main target too
  • Documentation: Remove incorrect and excessive mapgen flags text

    Commits on May 15, 2016
  • Continue with 0.4.14-dev
  • Bump version to 0.4.14

    Commits on May 14, 2016
  • Android: Re-add button to remove singleplayer world
  • Fix android build by fixing patch line endings

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.14-dev, commit b3fc133, from 09.10.2016
https://yadi.sk/d/a_FYLNitwXCqq

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