[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

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Fess
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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 817e3a6c64, from 03.11.2014
https://yadi.sk/d/uPoumemJcTPVt
Spoiler
  • Commits on Nov 2, 2014
  • Fix regression: mouse wheel couldn't scroll from last hotbar item
  • Cleanup and (mostly) document util/string.h and (very) minor refactoring
  • Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
  • Fix unit tests failing if IPv6 not available
  • Modified dtime calculation method in limitFps()
  • Refactor the_game() to make it more understandable and maintainable.
  • [i]Commits on Nov 1, 2014[/i]
  • Split up mapgen.cpp
  • [i]Commits on Oct 30, 2014[/i]
  • Fix erroneous lua_pop parameter
  • Fix uninitialized variable warning
  • mapgen: Resolve nodes in ctor rather than makeChunk
  • Check minetest.hud_change() parameters on conversion (Fix #1714)
  • [i]Commits on Oct 29, 2014[/i]
  • Fix bug introduced by me (Zeno)
  • Add option to enable mesh caching, add wallmounted for meshes.
  • Added names colours and refactored parseColorString()
  • Refactor decoration-related code
  • [i]Commits on Oct 28, 2014[/i]
  • Fix various indentation issues
  • Fix #1733: An unhandled exception occurred: GetPeer: Peer not found
  • Add notice when only minimal is installed
  • Add NodeResolver documentation
  • Prevent invalid memory access under failure conditions
  • Change license of noise implementation to Simplified BSD
  • [i]Commits on Oct 27, 2014[/i]
  • Add support for eased 3d noise
  • Add NodeResolver and clean up node name -> content ID resolution system
  • [i]Commits on Oct 24, 2014[/i]
  • Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
  • Remove remenants of mob code
  • [i]Commits on Oct 23, 2014[/i]
  • Fix syntax error in Japanese translation
  • [i]Commits on Oct 22, 2014[/i]
  • Fix broken plantlike drawtype.
  • Add Indonesian Language
  • Translated using Weblate (Japanese)
  • Search for subgames using $MINETEST_SUBGAME_PATH.
  • [i]Commits on Oct 21, 2014[/i]
  • Recalculate normals for cached meshes.
  • [i]Commits on Oct 20, 2014[/i]
  • Fix some indentation in nodedef.cpp
  • Fix memory leak caused by mesh nodes (and nodeboxes)
  • [i]Commits on Oct 19, 2014[/i]
  • Custom collision boxes node property.
  • Update the cURL the buildbot uses to 7.38.0
  • Various uninitialised variable fixes
  • [i]Commits on Oct 18, 2014[/i]
  • Move buttons upwards to accommodate for new configure keys button in the pause menu
  • Add meshnode drawtype.
Last edited by Fess on Fri Dec 05, 2014 18:21, edited 1 time in total.

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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 9b551d5cbc, from 09.11.2014
https://yadi.sk/d/gFyGLVPCcakBt
Changelog from GitHub:
  • Commits on Nov 9, 2014
  • Implement WieldMeshSceneNode which improves wield mesh rendering
  • [i]Commits on Nov 8, 2014[/i]
  • Stop inserting empty lines at end of minetest.conf file each time it is rewritten
  • Fix regressions and minor improvements in refactor_the_game
  • Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
  • Speed up removing a node (less block mesh updates).
  • Fix dump() indentation with non-tab indents
  • Add last_login field to auth.txt
  • Replace setting unlimited_player_transfer_distance with player_transfer_distance
  • [i]Commits on Nov 3, 2014[/i]
  • Address issues related to refactoring the_game

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Fess
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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 8d3a68f343, from 14.11.2014
https://yadi.sk/d/lWYvOiDiciUZx
Spoiler
  • Commits on Nov 14, 2014
  • Fix warnings and other misc. minor changes
  • Remove most exceptions from getNode() (and variants)
  • [i]Commits on Nov 13, 2014[/i]
  • Improved VoxelArea variable locality, thus performance
  • Add option 'eased' to NoiseParams
  • Fix compilation under some Linux distributions
  • Mapgen v7: Fix uninitialized spflags
  • Add eased 3d point-value noise functions
  • Add Generator Element Management framework
  • Wielded fixes. Add shaders support.
  • [i]Commits on Nov 11, 2014[/i]
  • Fix profiler values not being updated (F6) and not being logged
  • [i]Commits on Nov 10, 2014[/i]
  • Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
  • Merge pull request #1825 from Zeno-/control_key_cache
  • Create faster key cache for main game loop (client)
  • Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
  • [i]Commits on Nov 9, 2014[/i]
  • Add tooltips to main menu subgames button bar
Last edited by Fess on Fri Dec 05, 2014 18:22, edited 1 time in total.

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Re: [Windows] Minetest 64-bit builds with gettext and Freety

by Fess » Post

Latest build of minetest 0.4.10-dev, commit f0a8f655c0, from 15.11.2014
https://yadi.sk/d/hFs4Gupbcj9nD
Changelog from GitHub:
  • Commits on Nov 15, 2014
  • Fix double free bug when server is shut down
  • Fix NoisePerlin3DEased return value

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 0dcc4b251f, from 23.11.2014
https://yadi.sk/d/fmH8A3KcctQVe
Spoiler
  • Commits on Nov 23, 2014
  • Fix console spaming by debug function on mod checking for global variable to exist.
  • Port createForsythOptimizedMesh from Irrlicht 1.8
  • [i]Commits on Nov 22, 2014[/i]
  • Fix regression with USE_REDIS (refactor_main)
  • refactor main.cpp
  • Fix smooth lighting (ambient occlusion)
  • Fix compiling if no endian.h found
  • [i]Commits on Nov 21, 2014[/i]
  • Update credits menu
  • serialize.h: use machine native byte swapping if available, fall-back
  • Optimise functions from CNodeDefManager and VoxelManipulator
  • Optimise getTileInfo()
  • Mgv5 1 up 1 down overgeneration for biome surface continuity
  • Mgv5 get ground level at point function. Fast spawn player version
  • [i]Commits on Nov 20, 2014[/i]
  • Simplify loading of Android version of menu
  • Fix leaking global in texture pack menu
  • Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
  • NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
  • [i]Commits on Nov 19, 2014[/i]
  • Clean up rollback
  • Fix wallmounted mesh rotations
  • Add strict module
  • Tweak core.serialize
  • Add (optional) client-side saving of server map to disk
  • Fix Belarusian translation header
  • Add gettext to Travis build
  • Remove unused rangelim function (the macro still exists)
  • [i]Commits on Nov 18, 2014[/i]
  • Fix indonesian language errors
  • Update Indonesian Language

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 39162de15a, from 30.11.2014
https://yadi.sk/d/fo4-zGMOd4Edq
Spoiler
  • Commits on Nov 30, 2014
  • Make hud use fontengine too
  • Scale form elements consistently
  • Implement proper font handling
  • [i]Commits on Nov 29, 2014[/i]
  • noise: Throw exception on noise allocation failure
  • Fix MSVC compiling error
  • Improve Lua API documentation
  • [i]Commits on Nov 28, 2014[/i]
  • Update minetest.po (Japanese)
  • Fix regression with command line --go option
  • [i]Commits on Nov 27, 2014[/i]
  • Add minetest.copy_table(table) To get rid off the "table references"
  • [i]Commits on Nov 26, 2014[/i]
  • Don't corrupt stepheight when setting other properties
  • Wield: always obey anisotropic_filter setting, not just for hi res textures
  • EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
  • added enable_build_where_you_stand option
  • Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
  • Fix some undeclared global variables
  • Only set the camera update keymap when using a debug build
  • Fix Android main menu crash, and user data directory check.
  • Increase step smoothing to fit 1:1 stairs (works well on slabs too)
  • [i]Commits on Nov 25, 2014[/i]
  • Fix client "double saving" simple singleplayer local maps
  • Fixes for Android build errors. Enable sensor landscape rotation.
  • Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
  • [i]Commits on Nov 23, 2014[/i]
  • Make duplicate warning checks file and line specific

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 0e78aa296e, from 05.12.2014
https://yadi.sk/d/MNdYUcVjdBK66
Spoiler
  • Commits on Dec 5, 2014
  • Add name of node 'pointed at' to debug
  • Fix MSVC build
  • Recalculate normals for mesh #0. Fix for issue #1902.
  • [i]Commits on Dec 4, 2014[/i]
  • (INTERIM) Make sizes of the font in formspecs consistent and not so large
  • Until a permanent fix can be developed
  • Optimise VoxelManipulator::copyFrom
  • Right mouse button behaviour for craft/inventory If right mousebutton
  • Make dropped items larger and rotate faster
  • Settings: Various setting group fixes and enhancements
  • Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct
  • [i]Commits on Dec 3, 2014[/i]
  • Settings: Fix getNoiseParamsFromValue()
  • [i]Commits on Dec 2, 2014[/i]
  • Use setting groups for NoiseParams
  • [i]Commits on Dec 1, 2014[/i]
  • Fix style of comment in minetest.conf.example
  • Add fontengine.cpp to Android.mk
  • Fix settings callback "call" lost on rebase
  • Fix node 0,0,0 being highlighted when enable_node_highlighting == false
  • Fix build
  • LuaSettings: Sanitize setting name strings
  • Fix segfault at exit caused by non grabbed font
  • [i]Commits on Nov 30, 2014[/i]
  • settings: Add setting groups and multiline entries

pheonixfire
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by pheonixfire » Post

Hi Fess, I'm using your most recent build, but I keep getting the following error:

Access violation at 000000013F56F858 write?=0 address=25
22:48:00: ERROR[MeshUpdateThread]: ERROR: An unhandled exception occurred: Access violation

I'm not sure if it's related to the build or something else

I hope this helps
pheonixfire

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.10-dev, commit dcc48976ce, from 10.12.2014
https://yadi.sk/d/iHPNg5jsdHtML
Spoiler
  • Commits on Dec 10, 2014
  • Move get_schematic and read_schematic to l_mapgen.cpp
  • Biome API: Reduce heat and humidity persistences to 0.5
  • Add support for lacunarity in legacy NoiseParams string format
  • Add paste command (Ctrl-V) in GUIChatConsole
  • Remove get_noiseparams function. read_noiseparams should be used from
  • Noise: Create a deep copy of NoiseParams
  • Settings: Sanitize setting name everywhere, not just LuaSettings
  • Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
  • Settings: Make setting entry group and values mutually exclusive
  • [i]Commits on Dec 9, 2014[/i]
  • Rewrite fs:GetDirListing(file) by kahrl
  • Ignore .name directories and files
  • Increase performance of getLight() by at least 2x
  • Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
  • Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2
  • Biomes: Make biome heat and humidity noise parameters user-configurable
  • [i]Commits on Dec 8, 2014[/i]
  • Fix compiler warning (signed vs. unsigned)
  • Optimize noise implementations
  • Fix struct vs. class in forward declarations
  • Fix lighting artifacts (Issue #1887).
  • Always escape user provided data in mainmenu fields
  • Add flags and lacunarity as new noise parameters
  • Disable loading .mtl files. Theyre not used anyway.
  • Make directional fog colors respect tonemap
  • [i]Commits on Dec 7, 2014[/i]
  • Fix f6 debug/profiler display
  • Increase third person view distance
  • Add space between client names in status text (client)
  • Restore finalColorBlend implementation in shaders.
  • Fix regression (increase/decrease viewing range with +/- keys)
  • Mapgen V5: Fix use of uninitialized value in ctor
  • Schematics: Fix minetest.place_schematic() when defined by a Lua table
  • Add minetest.clear_registered_biomes() api
  • [i]Commits on Dec 6, 2014[/i]
  • Ignore some mouse events sent from scrollbar to GUITable
  • Close settings files and save them correctly
  • Add workaround for failing clang build
  • Build for win32 & win64 on Travis too
  • Rewrite generate notification mechanism
  • Performance of main client loop up to 2x faster In places, up to 3 times faster
  • NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
  • NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
  • Add Lua helper functions vector.apply(v) math.sign(x, tolerance)
pheonixfire wrote:Hi Fess, ...
Hi, try out this new build. If the problem persists, please leave following information: which game you use - default minetest_game, or other; list of installed mods (are you using mod 3d torches?), settings in .conf file.

pheonixfire
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by pheonixfire » Post

Hi Fess, the error has persisted, I'm using the minetest_game,
I've managed to pin down the error to the moretrees mod,
I'm not entirely sure whether problem is in the mod side or build side

I hope this helps
Any help is appreciated

Pheonixfire

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.10-dev, commit 2b10520999, from 21.12.2014
https://yadi.sk/d/pmamLhtOdWUxx
Spoiler
  • Commits on Dec 20, 2014
  • lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example.
  • Re-add hacky fix for underwater grass, to fix mgv7 user's biome
  • Change TileSpec::frames to be std::vector not std::map
  • [i]Commits on Dec 19, 2014[/i]
  • Fix visual_scale for plantlike nodes (again)
  • [i]Commits on Dec 18, 2014[/i]
  • Temporarily set default biome in builtin
  • Fix visual_scale for NDT_PLANTLIKE being set too small
  • Suppress compiler warning
  • [i]Commits on Dec 17, 2014[/i]
  • Remove manual biome noise translation
  • Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
  • [i]Commits on Dec 16, 2014[/i]
  • Fix OSX packaging finally
  • [i]Commits on Dec 15, 2014[/i]
  • Set WM_CLASS window hint for Xorg
  • Expose mapgen chunksize in on_mapgen_init callbacks
  • [i]Commits on Dec 14, 2014[/i]
  • Update French translation.
  • Update Spanish language.
  • Fixes #1687 by extra semaphore retval handle code for OSX …
  • Fix typo in lua_api.txt
  • Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
  • Fix background of creative icon (was black, now transparent)
  • [i]Commits on Dec 13, 2014[/i]
  • Revert "Update Russian translation"
  • Fix misleading error when exiting the client from the main menu
  • Provide more info if a subgame is not valid/found
  • Update german translation
  • LuaPerlinNoiseMap: Fix 3d noise safety check
  • Fix segfault when dragging mouse out of mainmenu window (#1910)
  • Remove vertlabels from main menu and relayout a bit
  • Display serverlist flags as icons
  • Update po files
  • Update Russian translation
  • Update Italian translation
  • [i]Commits on Dec 12, 2014[/i]
  • Fix missing call to std::ostringstream::str
  • Fix MSVC compiling warnings and remove an unused texture
  • Log: Silence errorstream during unittests
  • Use std::string::empty() instead of size() where applicable
  • Add basic support for generating API documentation using Doxygen
  • Settings: Fix invalid memory access when setting not found in working mem
  • NodeResolver: Fix some comments and use const references for params
  • Add minetest.clear_registered_decorations() and clear_registered_ores()
  • Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible[/*]
  • Responsive tooltip offset for Android.
  • Fix typo in mapblock.h
  • LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d
  • Mapgens: Rename m_emerge to prevent name collisions
  • Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt
  • Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
  • Settings: Fail on invalid sequence and throw exception for LuaSettings
  • Settings: Sanitize value for multiline terminator tokens
  • Fix undeclared globals in functions and shorten lines in misc_helpers lua
  • [i]Commits on Dec 11, 2014[/i]
  • Clean up Noise macros
  • NodeResolver: Fix cancelNode and cancelNodeList
  • Noise: Automatically transform noise maps if needed

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Congrats all!) There is latest build of minetest stable 0.4.11, commit 3f83ca29d3, from 25.12.2014
https://yadi.sk/d/PjucmFfzdcqBE
Spoiler
  • Commits on Dec 25, 2014
  • Bump version to 0.4.11
  • Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
  • Fix fs::GetRecursiveSubPaths trying to get directory lists for files
  • [i]Commits on Dec 24, 2014[/i]
  • Large increase in performance
  • Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
  • State biome API heat and humidity noise parameters in positional format …

    Commits on Dec 23, 2014
  • Conf.example: Fix typo
  • Update MinGW toolchain downloads used by travis
  • Silence misc. warnings
  • Make limiting of the reflow liquids queue size optional
  • Update mapgen stuff in minetest.conf
  • Temporarily fix always bright wieldhand with shaders enabled
  • [i]Commits on Dec 21, 2014[/i]
  • Regenerate server_flags_creative.png from XCF
  • Fix weird (and wrong) comment in test.cpp

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.11-dev, commit 0db73bd83e, from 03.01.2015
https://yadi.sk/d/7YKIDEipdku6R
Spoiler
  • Commits on Jan 2, 2015
  • More consistent progress bar from 0-100 on startup
  • Speedup initial android startup on some devices by factor 10 or more
  • Fix rounding error in font size making main menu and in game font sizes inconsistent
  • [i]Commits on Jan 1, 2015[/i]
  • MgV5/6/7: Generate dungeons above water level
  • Mgv7: Remove range limits on mountain height to enable modification through .conf
  • [i]Commits on Dec 30, 2014[/i]
  • Fix map parameter load order
  • Add display_gamma option for client
  • Fix endian.h include for FreeBSD
  • Cleanup updateCameraDirection and fix random input not working
  • Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
  • Decoration: Fix default parameter values
  • Fix documentation for string functions
  • Add support back for resolving group names in NodeResolver
  • Fix some lingering code style issues
  • Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
  • Add core.get_mapgen_names() to Main Menu API (and use it)
  • [i]Commits on Dec 29, 2014[/i]
  • Expose mapgen parameters on scripting init
  • Ignore downloaded public serverlist if public_serverlist is false
  • Center status text for better visibility.
  • Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0
  • Update Japanese Translation
  • Add util/bump_version.sh
  • Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
  • Print unit test failures to dstream
  • FontEngine: Don't use file extension to check font file compatibility
  • LuaVoxelManip: Remove blank allocator
  • LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
  • Fix MSVC compiler warning about passing this pointer in initializer list
  • Faster string.split implementation.
  • MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960)
  • Skip further loading of client if there was an exit signal
  • Decoration: Add height_min and height_max parameters
  • Cavegen: Fix copy & paste error (solves #2020)
  • Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
  • Ore: Add Vein ore type
  • [i]Commits on Dec 28, 2014[/i]
  • Ore: Add Blob ore type
  • PseudoRandom: Expose constant PSEUDORANDOM_MAX
  • LuaVoxelManip: Add option to allocate blank data
  • VoxelManipulator: Remove unnecessary deallocation steps
  • Set fallback content if resolving content vector requires everything [i]Commits on Dec 27, 2014[/i]
  • Redefine NodeResolver interface and replace with callback mechanism
  • [i]Commits on Dec 26, 2014[/i]
  • Uncomment version patch field

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.11-dev, commit 976d0b2caa, from 18.01.2015
https://yadi.sk/d/WnlsrdVae5MJj updated link with today's latest 3 commits
This build has external sqlite3, please check it stability.
Spoiler
  • Commits on Jan 18, 2015
  • Reorganize supported video driver query mechanisms
  • Revert "Fix style on settings tab"
  • Revert "Fix bug in debug build"
  • Fix bug in debug build
  • Fix style on settings tab
  • Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
  • Fix particles causing unitialised data being used due to use of incorrect union member
  • Water fixes
  • Create empty default constructor for MapNode
  • Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
  • [i]Commits on Jan 17, 2015[/i]
  • Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
  • Fix entitiy WieldMeshSceneNode not freed due to additional grab
  • [i]Commits on Jan 16, 2015[/i]
  • Make minor style change(unescape_string())
  • Fix missing return in Database_Dummy::deleteBlock
  • Optimize bumpmapping mathematics
  • Fix potential out-of-bounds array index
  • Simplify deleteblocks chat command argument parsing
  • [i]Commits on Jan 15, 2015[/i]
  • Add ability to delete MapBlocks from map
  • Initialize noise ptr on creation (fixes crash if OreVein deleted before use)
  • Fix unescape_string removing all backslashes
  • Fix typo in `serialize.lua`.
  • Android, build: Update curl to 7.40.00
  • Add missing return value for filter/mipmap dropdown in mainmenu
  • Revert "Optimize bumpmapping mathematics"
  • Small tweaking (alignement - client tab)
  • Optimize bumpmapping mathematics
  • Change UniqueQueue to use a queue and a set.
  • [i]Commits on Jan 14, 2015[/i]
  • Reorganizing client and server tabs
  • Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).
  • Fix use of uninitialized data
  • [i]Commits on Jan 13, 2015[/i]
  • builtin: Unify register wrapper functions and wrap clear_registered_*functions too
  • Performance fixes.
  • Add VoxelArea::hasEmptyExtent
  • Fix Android crash on keyboard connection change.
  • Attempt to fix occasional issue of uninitialized MapBlock data
  • [i]Commits on Jan 12, 2015[/i]
  • Prevent transform of noise3d result in getBlockSeed2
  • Mapgen V5: Move cave generation from base terrain loop to optional function
  • Remove builtin_biome.lua from builtin and add simple biome minimal
  • Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light
  • [i]Commits on Jan 11, 2015[/i]
  • Disable sound and key binding settings in "pause" menu on android
  • Fix invalid stepheight increase calculation on android
  • Increase stepheight on android by 0.5 to smoothen movement
  • [i]Commits on Jan 10, 2015[/i]
  • Fix clipping rectangle of GUITable row highlight
  • Change default font sizes to 14(freetype) and 10(non-freetype)
  • Set default value for ENABLE_REDIS to 0
  • [i]Commits on Jan 9, 2015[/i]
  • Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
  • Remove automatic consistent formspec size <-> font size (now has to be done manually)
  • Set builtin formspecs to autoscale in order to get consistent formspec look and feel
  • Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
  • Removed superfluous facedir check in mapblock_mesh.cpp
  • Fix logic of checkbox formspec element validity checking
  • Fix memory leaks due to messed up memory handling for particles as well as their spawners
  • Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices
    Fix facedir > 23 causes segfault in client
  • Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72
  • [i]Commits on Jan 8, 2015[/i]
  • Remove included SQLite3
  • Add SQLite3 libraries to buildbot
  • Return step smoothing value to 23
  • Mapgen V6: Re-enable liquid flowing
  • Remove accidentally added non-ft font files
  • Fix armv7 using arm arch while arm uses armv7
  • [i]Commits on Jan 7, 2015[/i]
  • Fix direction property of HUD
  • Fix emerge thread not cleaning up emerge queue on shutdown
  • Switch android build to external sqlite3
  • Fix andorid build error
  • [i]Commits on Jan 6, 2015[/i]
  • Implement X11 dpi autodetection
  • Fix buildbot (was broken by 04a1a44)
  • Fixes for android
  • Add registered_ores and registered_decorations
  • [i]Commits on Jan 5, 2015[/i]
  • Prevent client crashing if an NDT_AIRLIKE node is dropped
  • Shorten ManualMapVoxelManipulator to MMVManip
  • Optionally specify propagateSunlight area in calcLighting
  • Fix off-by-one error in `string:split` implementation.
  • Exclude vertical mapblock borders when setting light
  • NodeDef: Clear NodeResolver related entries too in clear()
  • Add minetest.generate_ores() and minetest.generate_decorations()
  • Fix broken android version due to new openssl not linking correct
  • [i]Commits on Jan 4, 2015[/i]
  • NodeResolver: Perform callback immediately if node registration phase
  • Fix forgotten favourite list image update of simple menu
  • Re-add lost way to debug simple menu on PC
  • Switch to official openssl version and update to 1.0.1j
  • Remove freezemelt documentation from lua_api.txt
  • Remove freezemelt (the remainder of proller nonsense)
  • Add warning about using deprecated fields in Mapgen API and update docs
  • LuaVoxelManip: Error when given out-of-bounds area
  • Lighting: Fix nearly all issues
  • Update bundled SQLite to 3.8.7.4
  • [i]Commits on Jan 3, 2015[/i]
  • Deduplicate code and use stdlib in string functions
  • Fix crash if NodeResolver destroyed before pending any node resolutions
  • Rewrite lua_api.txt into Markdown format

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.11-dev, commit 4d15d63134, from 29.01.2015
https://yadi.sk/d/BjoY9BgueKssp
Spoiler
  • Commits on Jan 28, 2015
  • Fix uninitialized variable m_database_delete in Database_SQLite3
  • Prevent null concatenation when /deleteblocks is provided an incorrect format
  • Write common mapgen params to map_meta.txt on world initialization
  • [i]Commits on Jan 27, 2015[/i]
  • Fix a crash (assert) when client set serial version < 24 in INIT
  • Fix missing map_meta.txt error when creating new worlds
  • [i]Commits on Jan 26, 2015[/i]
  • Revert "Fix a crash (assert) when client set serial version < 24 in INIT command
  • Fix imprecise serialization of large numbers
  • [i]Commits on Jan 25, 2015[/i]
  • Suppress MSVC warning in chat.cpp
  • Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
  • [i]Commits on Jan 24, 2015[/i]
  • Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
  • Fix a crash (assert) when client set serial version < 24 in INIT command
  • Fix uninitialized variable Server::m_next_sound_id
  • Fix unitialised variable occassionally being used
  • Make the GameGlobalShaderConstantSetter use the settings callback (8%perf improvement in game loop)
  • Amend the settings callback to support userdata
  • Mgv5: Skip calculation of filler, heat and humidity perlinmaps in undrground mapchunks
  • [i]Commits on Jan 23, 2015[/i]
  • Send real port to server list
  • [i]Commits on Jan 22, 2015[/i]
  • Mgv7 generateRidgeTerrain: Make river generation relative to water level
  • Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
  • Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function.Reduce width to 0.2. Carve river channels in deeper waters
  • [i]Commits on Jan 21, 2015[/i]
  • Allow filter and mipmap drop down menues to be translated
  • [i]Commits on Jan 20, 2015[/i]
  • Improve desktop file
  • Update german translation
  • Added ratio argument to colorize, removed the weird alpha-based ratio.
  • Fix hyphen used as minus sign
  • Update Spanish language
  • [i]Commits on Jan 19, 2015[/i]
  • Mapgen V5: Various improvements
  • Fix all warnings and remove -Wno-unused-but-set cflag
  • Add SemiDebug (-O1 with debug symbols) build mode and do not optimize debug at all

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by superschizo » Post

Fess wrote:Latest build of minetest 0.4.11-dev, commit 4d15d63134, from 29.01.2015
https://yadi.sk/d/BjoY9BgueKssp
I couldn't get this to start. The black dos screen pops up along with an error message that says "The application was unable to start correctly (oxc000007b)." I have Windows 7 64 bit, and no config file is in the folder.

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.11-dev, commit caf8d2a9d1, from 11.02.2015
https://yadi.sk/d/L6r142xEebHDo
P.S. In this build there is a problem with gettext (localization), seems after this commit.
If you don't see names in the game menu - just delete subfolder that named "your localization name" (two letter) in folder minetest\locale
Spoiler
  • Commits on Feb 10, 2015
  • Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok
  • Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases.ok
  • README.txt: Simplify initial build steps by using git to fetch sources
  • Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check
  • Fix Exit to OS button focus in Pause Menu
  • Network Layer 7 rework (Packet handling)
  • [i]Commits on Feb 8, 2015[/i]
  • Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar
  • [i]Commits on Feb 7, 2015[/i]
  • Fix rebase bug, make render loop use cache setting
  • [i]Commits on Feb 6, 2015[/i]
  • Fix warnings in CGUITTFont.cpp
  • [i]Commits on Feb 5, 2015[/i]
  • Fix gettext
  • Reduce gettext wide/narrow and string/char* conversions
  • Fix translation memory leak
  • Fix translation finding of overlay messages
  • Add wstrgettext to list of translation update keywords
  • Mgv7 mountains: Remove divide by zero code that creates vast walls
  • Fix performance regression
  • Give full breath after death
  • Fix dying of lava causes repeated death This is a bugfix for issue #81
  • [i]Commits on Feb 4, 2015[/i]
  • Change assignment to global in a function to warning
  • Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp
  • Fix download URL
  • [i]Commits on Feb 2, 2015[/i]
  • Fix getCraftRecipe returing wrong reciep due to way to unspecific output matching
  • Fix some MSVC-specific warnings and add debug path as an MSVC directory
  • Create minidump on fatal Win32 exceptions
  • [i]Commits on Feb 1, 2015[/i]
  • Randomly generate seed if field blank for any Settings instance
  • [i]Commits on Jan 30, 2015[/i]
  • Fix NDT_GLASSLIKE normals
  • Fix local map saving when joining a local server from the server tab

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.11-dev, commit af7f369d28, from 12.02.2015
https://yadi.sk/d/MbEUUiZ3eduxp
Spoiler
  • Commits on Feb 12, 2015
  • Add german and french translation for minetest.desktop
  • Update czech translation
  • Minor fixes in translations
  • Fix gettext on MSVC
  • Fix .zip extraction (mod store)
  • main.cpp rework * Move ClientLauncher class to a dedicated file *
  • Fix store.lua bug: default screenshot
  • Fix tab_mods.lua: default screenshot patch
  • Remove unused variables to make clang happy
  • Small changes in the style of controls
  • Make Clang happy with lua lauxlib.c.
  • Enable LUA_USE_POSIX if possible in bundled Lua
  • Fix Android compile warning
  • [i]Commits on Feb 11, 2015[/i]
  • Fix 'Download complete' dialog in the mods store
  • Don't permit to open inventory is playerCAO isn't present. This prevent to open an empty inventory at player load. ok
  • Fix issue #2279. ok @zeno-
  • Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok
  • Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
  • Fix Android build of narrow_to_wide
  • Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting".This reverts commit d25ff8f.
  • Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
  • Fix FTBFS on GNU/Hurd platform

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Fess
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Posts: 159
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit cd4324e5a8, from 22.02.2015
https://yadi.sk/d/JqB39a6SeqAhb
Spoiler
  • Commits on Feb 21, 2015
  • Fix serialization of floating point numbers
  • Improve FindIrrlicht.cmake module
  • Add mod.conf file support This new file only permits to specify a mod name for now
  • Fix android build
  • Fix some memory leaks on packet sending.
  • Move hex.h to util/
  • Fix particles draworder
  • Move sha1.hpp and base64.hpp to util/
  • Use skin font for usernames (fixes #2363)
  • Use proper CMakeLists.txt for network and client directories
  • Update Japanese Translation
  • Unit tests must be done at integration process.
  • Mgv5: Remove blobgen. Remove crumble and wetness noises

    Commits on Feb 20, 2015
  • update README.txt

    Commits on Feb 19, 2015
  • Typo fix in networkprotocol.h
  • Uncomment version patch field
  • Bump version to 0.4.12

    Commits on Feb 18, 2015
  • Add modname convention checking
  • Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
  • Increase default font_size
  • Fix font_size under windows
  • Use fixed size for builtin menus on non-android platforms
  • Update missing files for Android.mk
  • Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
  • Android build fix
  • Fix map_seed not changed when creating a new world after login to another

    Commits on Feb 17, 2015
  • Change many useless std::list into Environment class (m_players), ABM Handler and ActiveBlockList::update.This improve looping performances.
  • Grab GUIChatConsole::m_font, fixes segfault when changing font_size
  • Replace std::list by std::vector into ClientMap::updateDrawList, Map:timerUpdate and ServerMap::save().This will speedup the loop reading into those functions
  • Replace std::list by std::vector into timerUpdate calls
  • Ignore old entities from 0.3.
  • Remove old comment from Network Rework Patch 2/4
  • Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.This adds a speedup on database migration and /clearobjects command
  • SAO: re-add old ActiveObjectTypes for a future migration layer
  • SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType.

    Commits on Feb 16, 2015
  • Add player direction to on-screen debug text
  • Add LevelDB and redis to Travis Linux builds
  • Performance Improvement: Use a cache which caches result for getFacePositions.
  • [Patch 2/4] Network rework: packet writing, sending and cleanups
  • Fix minetest.item_eat's replace_with_item, fixes #2292

    Commits on Feb 15, 2015
  • Fix unit test if there isn't a localhost address (for example FreeBSD jails), second part
  • Fix unit test if there isn't a localhost address (for example FreeBSD jails)
  • Only do the IPv6 unit test if IPv6 is enabled
  • Updated Spanish translations
  • Fix issue #2278, Connection sent before address data loading

    Commits on Feb 14, 2015
  • Re-apply 4a6582c broken since 146f77f
  • Fix crash on passing false as value in table to table.copy(t)

    Commits on Feb 13, 2015
  • Suppress CGUITTFONT build warnings

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 1a175c6982, from 01.03.2015
https://yadi.sk/d/1Jv2qQuWexoUi
Spoiler
  • Commits on Feb 28, 2015
  • Add /setpassword and /clearpassword logging

    Commits on Feb 27, 2015
  • Add Turkish language
  • Update minetest.po
  • Revert "Fix particles draworder" (issue #2388)
  • Change find_surface_nodes_in_area to find_nodes_in_area_under_air
  • Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
  • Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes
  • Fix minor memory leak (Android)

    Commits on Feb 26, 2015
  • Biome API: Re-calculate biome at every surface in a mapchunk column

    Commits on Feb 25, 2015
  • Add camera smoothing and cinematic mode (F8)

    Commits on Feb 24, 2015
  • Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested

    Commits on Feb 23, 2015
  • Optimise MapBlockMesh related functions
  • Fix wrapDegrees family of functions
  • Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore
  • Disallow object:remove() if the object is a player

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Fess
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Posts: 159
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 969413b9fa, from 08.03.2015
https://yadi.sk/d/EXyQimXTf7fT7
Spoiler
  • Commits on Mar 8, 2015
  • Make the dummy backend only look up blocks once
  • Update Android Makefile
  • Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
  • Optimize Profiler::avg()
  • Don't use luaL_checkstring to read node names, it's only for arguments
  • Add Turkish comment translation to minetest.desktop
  • Add more Android build files to .gitignore

    Commits on Mar 7, 2015
  • Respect game mapgen flags and save world noise params
  • Fix RUN_IN_PLACE broken due to invalid usage of assert
  • For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
  • Improve Clouds::render mathematics
  • Fix Android text bug (no text displaying)
  • Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons

    Commits on Mar 6, 2015
  • Don't start a server for map migration
  • Clean up database API and save the local map on an interval
  • Biome API: Enable decorations placed on water
  • Improve group-based connection between raillike nodes

    Commits on Mar 5, 2015
  • l_get_modnames: Compare using std::sort instead of a custom function which does same work
  • collisionMoveSimple: use std::vector instead of std::list, this improve the performances
  • ProfilerGraph: Use std::list instead of std::vector
  • Fix mapgen using unitialised height map values
  • Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
  • Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
    * Also change some std::list to std::vector for ClientMap::renderMap
    * Remove disabled code in ClientMap::renderMap, disabled since a long time
  • Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
  • Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
  • Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
  • Fix some rendering glitches
  • Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
    * Also remove unused Server::m_modspaths
  • Remove Queue class which uses std::list and use native std::queue
  • Fix memory leak in MapgenV6
  • Cavegen, mgv5: Cleanup code

    Commits on Mar 4, 2015
  • Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
  • ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
  • ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs
  • We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
  • Radius parameter for /deleteblocks here
  • Send Position packet on event, don't check it at each AsyncRunStep.
  • ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
  • Send Inventory packet on event, don't check it at each AsyncRunStep.

    Commits on Mar 3, 2015
  • Remove unused m_wielded_item_not_sent
  • Send Breath packet on event, don't check it at each AsyncRunStep
  • Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.

    Commits on Mar 2, 2015
  • Fix occlusion
  • Fix narrow_to_wide_c (ANDROID)
  • Mgv6: Add heightmap. Do not make large caves that are entirely above ground

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Fess
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Latest build of minetest 0.4.12-dev, commit 837a2e1e5f, from 21.03.2015
https://yadi.sk/d/qEu5y7xufRJVt
Spoiler
  • Commits on Mar 21, 2015
  • Fix composite textures with texture_min_size. Moved upscaling of textures
  • Connect rails with connect_to_raillike and shorten the codes
  • Optimize minetest.get_(all)_craft_recipe(s)
  • Configurable automatic texture scaling and filtering at load time.

    Commits on Mar 20, 2015
  • Revert "Fix issue #2441: crash on respawn, since a conversion std::list

    Commits on Mar 19, 2015
  • Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
  • Reset the old HP method on PlayerSAO::setHP

    Commits on Mar 18, 2015
  • Fix game minetest.conf default settings
  • Add a Lua call to do damages / heals
  • ServerpacketHandler: spelling fixes
  • Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
  • Save creative_mode and enable_damage setting for each world in world.mt

    Commits on Mar 17, 2015
  • MutexedQueue inherits must use std::deque instead of std::list
  • Remove Android makefile ugly make -j hack
  • Standalone bundle for OSX (w/ dependencies!)
  • Server::step throw is never catched in minetestserver
  • Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly.
  • Fix a little regression on SendActiveObjectMessages which send all TO CLIENT_ACTIVE_OBJECT_MESSAGES as reliable
  • Minor bug fix (lag between damage flash and hearts updating)
  • Fix various damage related bugs (client-side)
  • Minor cleanup: game.cpp
  • Revert "Server::step throw is never catched. Replace it with an errorstream + assert"

    Commits on Mar 16, 2015
  • Bump android version code
  • Server::step throw is never catched. Replace it with an errorstream + assert
  • Android: Fix auto-entry of server address and port in mainmenu
  • Move client packet generators to dedicated functions
  • Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
  • Rename packethandler/{client,server}.cpp to {client,server}packethand
  • If player is dead, permit it to respawn, even if damages are not enabled

    Commits on Mar 15, 2015
  • SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
  • Finer progress bar updates when initializing nodes
  • Android Makefile update backported from stable-0.4 with minor changes
  • mg_decoration: Raise highest allowed deco top to max edge of voxelmanip

    Commits on Mar 14, 2015
  • Android: Backport changes from stable-0.4
  • Android: fix package name in JAVA sources
  • Fix package name in AndroidManifest.xml
  • AndroidManifest.xml version bump
  • Disable double-click -> ESC translation for main menu

    Commits on Mar 13, 2015
  • client.cpp: typo fix and break; fix to make some compilers happy
  • Replace NetworkPacket pointers to references
  • Prepare Protocol v25 init & authentication.
  • Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
  • Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
  • Use the new Player::isDead function when it's the case

    Commits on Mar 12, 2015
  • Update Indonesian Language
  • handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
  • Add Player::isDead function to check player is dead
  • Don't handle PlayerPos packet coming from client if player is dead
  • Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk

    Commits on Mar 11, 2015
  • Unescape tooltip texts
  • Mgv6: Fix uninitialised heightmap used by cavegen
  • lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
  • Silence Clang warning

    Commits on Mar 10, 2015
  • Ensure that heightmap is initialized before use

    Commits on Mar 9, 2015
  • Stop formspecs closing with double-click in empty area

    Commits on Mar 8, 2015
  • Fix memleak pointed by issue #2439.
  • Fix unitialized data when creating TOSERVER_INIT packet

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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Marshall_maz » Post

Fess wrote:Latest build of minetest 0.4.12-dev, commit 837a2e1e5f, from 21.03.2015
https://yadi.sk/d/qEu5y7xufRJVt
Spoiler
  • Commits on Mar 21, 2015
  • Fix composite textures with texture_min_size. Moved upscaling of textures
  • Connect rails with connect_to_raillike and shorten the codes
  • Optimize minetest.get_(all)_craft_recipe(s)
  • Configurable automatic texture scaling and filtering at load time.

    Commits on Mar 20, 2015
  • Revert "Fix issue #2441: crash on respawn, since a conversion std::list

    Commits on Mar 19, 2015
  • Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
  • Reset the old HP method on PlayerSAO::setHP

    Commits on Mar 18, 2015
  • Fix game minetest.conf default settings
  • Add a Lua call to do damages / heals
  • ServerpacketHandler: spelling fixes
  • Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
  • Save creative_mode and enable_damage setting for each world in world.mt

    Commits on Mar 17, 2015
  • MutexedQueue inherits must use std::deque instead of std::list
  • Remove Android makefile ugly make -j hack
  • Standalone bundle for OSX (w/ dependencies!)
  • Server::step throw is never catched in minetestserver
  • Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly.
  • Fix a little regression on SendActiveObjectMessages which send all TO CLIENT_ACTIVE_OBJECT_MESSAGES as reliable
  • Minor bug fix (lag between damage flash and hearts updating)
  • Fix various damage related bugs (client-side)
  • Minor cleanup: game.cpp
  • Revert "Server::step throw is never catched. Replace it with an errorstream + assert"

    Commits on Mar 16, 2015
  • Bump android version code
  • Server::step throw is never catched. Replace it with an errorstream + assert
  • Android: Fix auto-entry of server address and port in mainmenu
  • Move client packet generators to dedicated functions
  • Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
  • Rename packethandler/{client,server}.cpp to {client,server}packethand
  • If player is dead, permit it to respawn, even if damages are not enabled

    Commits on Mar 15, 2015
  • SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
  • Finer progress bar updates when initializing nodes
  • Android Makefile update backported from stable-0.4 with minor changes
  • mg_decoration: Raise highest allowed deco top to max edge of voxelmanip

    Commits on Mar 14, 2015
  • Android: Backport changes from stable-0.4
  • Android: fix package name in JAVA sources
  • Fix package name in AndroidManifest.xml
  • AndroidManifest.xml version bump
  • Disable double-click -> ESC translation for main menu

    Commits on Mar 13, 2015
  • client.cpp: typo fix and break; fix to make some compilers happy
  • Replace NetworkPacket pointers to references
  • Prepare Protocol v25 init & authentication.
  • Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
  • Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
  • Use the new Player::isDead function when it's the case

    Commits on Mar 12, 2015
  • Update Indonesian Language
  • handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
  • Add Player::isDead function to check player is dead
  • Don't handle PlayerPos packet coming from client if player is dead
  • Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk

    Commits on Mar 11, 2015
  • Unescape tooltip texts
  • Mgv6: Fix uninitialised heightmap used by cavegen
  • lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
  • Silence Clang warning

    Commits on Mar 10, 2015
  • Ensure that heightmap is initialized before use

    Commits on Mar 9, 2015
  • Stop formspecs closing with double-click in empty area

    Commits on Mar 8, 2015
  • Fix memleak pointed by issue #2439.
  • Fix unitialized data when creating TOSERVER_INIT packet
I have no audio with this build. No sounds are working

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mahmutelmas06
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Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by mahmutelmas06 » Post

Marshall_maz wrote:
Fess wrote:Latest build of minetest 0.4.12-dev, commit 837a2e1e5f, from 21.03.2015
https://yadi.sk/d/qEu5y7xufRJVt
Spoiler
  • Commits on Mar 21, 2015
  • Fix composite textures with texture_min_size. Moved upscaling of textures
  • Connect rails with connect_to_raillike and shorten the codes
  • Optimize minetest.get_(all)_craft_recipe(s)
  • Configurable automatic texture scaling and filtering at load time.

    Commits on Mar 20, 2015
  • Revert "Fix issue #2441: crash on respawn, since a conversion std::list

    Commits on Mar 19, 2015
  • Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
  • Reset the old HP method on PlayerSAO::setHP

    Commits on Mar 18, 2015
  • Fix game minetest.conf default settings
  • Add a Lua call to do damages / heals
  • ServerpacketHandler: spelling fixes
  • Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
  • Save creative_mode and enable_damage setting for each world in world.mt

    Commits on Mar 17, 2015
  • MutexedQueue inherits must use std::deque instead of std::list
  • Remove Android makefile ugly make -j hack
  • Standalone bundle for OSX (w/ dependencies!)
  • Server::step throw is never catched in minetestserver
  • Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly.
  • Fix a little regression on SendActiveObjectMessages which send all TO CLIENT_ACTIVE_OBJECT_MESSAGES as reliable
  • Minor bug fix (lag between damage flash and hearts updating)
  • Fix various damage related bugs (client-side)
  • Minor cleanup: game.cpp
  • Revert "Server::step throw is never catched. Replace it with an errorstream + assert"

    Commits on Mar 16, 2015
  • Bump android version code
  • Server::step throw is never catched. Replace it with an errorstream + assert
  • Android: Fix auto-entry of server address and port in mainmenu
  • Move client packet generators to dedicated functions
  • Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
  • Rename packethandler/{client,server}.cpp to {client,server}packethand
  • If player is dead, permit it to respawn, even if damages are not enabled

    Commits on Mar 15, 2015
  • SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
  • Finer progress bar updates when initializing nodes
  • Android Makefile update backported from stable-0.4 with minor changes
  • mg_decoration: Raise highest allowed deco top to max edge of voxelmanip

    Commits on Mar 14, 2015
  • Android: Backport changes from stable-0.4
  • Android: fix package name in JAVA sources
  • Fix package name in AndroidManifest.xml
  • AndroidManifest.xml version bump
  • Disable double-click -> ESC translation for main menu

    Commits on Mar 13, 2015
  • client.cpp: typo fix and break; fix to make some compilers happy
  • Replace NetworkPacket pointers to references
  • Prepare Protocol v25 init & authentication.
  • Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
  • Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
  • Use the new Player::isDead function when it's the case

    Commits on Mar 12, 2015
  • Update Indonesian Language
  • handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
  • Add Player::isDead function to check player is dead
  • Don't handle PlayerPos packet coming from client if player is dead
  • Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk

    Commits on Mar 11, 2015
  • Unescape tooltip texts
  • Mgv6: Fix uninitialised heightmap used by cavegen
  • lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
  • Silence Clang warning

    Commits on Mar 10, 2015
  • Ensure that heightmap is initialized before use

    Commits on Mar 9, 2015
  • Stop formspecs closing with double-click in empty area

    Commits on Mar 8, 2015
  • Fix memleak pointed by issue #2439.
  • Fix unitialized data when creating TOSERVER_INIT packet
I have no audio with this build. No sounds are working
I dont have audio either + i had msvcr100.dlll error
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Fess
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Joined: Wed Feb 27, 2013 05:46

Re: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Marshall_maz wrote:I have no audio with this build. No sounds are working
Please try to install/reinstall OpenAL
mahmutelmas06 wrote:I dont have audio either + i had msvcr100.dlll error
Also install Microsoft Visual C++ 2010 SP1 Redistributable Package (x64), if it doesn't helps, install Microsoft Visual C++ 2010 SP1 Redistributable Package (x86)

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