Hi, try out this new build. If the problem persists, please leave following information: which game you use - default minetest_game, or other; list of installed mods (are you using mod 3d torches?), settings in .conf file.
Hi Fess, the error has persisted, I'm using the minetest_game,
I've managed to pin down the error to the moretrees mod,
I'm not entirely sure whether problem is in the mod side or build side
Congrats all!) There is latest build of minetest stable 0.4.11, commit 3f83ca29d3, from 25.12.2014 https://yadi.sk/d/PjucmFfzdcqBESpoiler
Commits on Dec 25, 2014
Bump version to 0.4.11
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
[i]Commits on Dec 24, 2014[/i]
Large increase in performance
Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
State biome API heat and humidity noise parameters in positional format …
Commits on Dec 23, 2014
Conf.example: Fix typo
Update MinGW toolchain downloads used by travis
Silence misc. warnings
Make limiting of the reflow liquids queue size optional
Update mapgen stuff in minetest.conf
Temporarily fix always bright wieldhand with shaders enabled
More consistent progress bar from 0-100 on startup
Speedup initial android startup on some devices by factor 10 or more
Fix rounding error in font size making main menu and in game font sizes inconsistent
[i]Commits on Jan 1, 2015[/i]
MgV5/6/7: Generate dungeons above water level
Mgv7: Remove range limits on mountain height to enable modification through .conf
[i]Commits on Dec 30, 2014[/i]
Fix map parameter load order
Add display_gamma option for client
Fix endian.h include for FreeBSD
Cleanup updateCameraDirection and fix random input not working
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
Decoration: Fix default parameter values
Fix documentation for string functions
Add support back for resolving group names in NodeResolver
Fix some lingering code style issues
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
Add core.get_mapgen_names() to Main Menu API (and use it)
[i]Commits on Dec 29, 2014[/i]
Expose mapgen parameters on scripting init
Ignore downloaded public serverlist if public_serverlist is false
Center status text for better visibility.
Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0
Update Japanese Translation
Add util/bump_version.sh
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Print unit test failures to dstream
FontEngine: Don't use file extension to check font file compatibility
LuaVoxelManip: Remove blank allocator
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
Fix MSVC compiler warning about passing this pointer in initializer list
Faster string.split implementation.
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960)
Skip further loading of client if there was an exit signal
Decoration: Add height_min and height_max parameters
Cavegen: Fix copy & paste error (solves #2020)
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
Latest build of minetest 0.4.11-dev, commit 976d0b2caa, from 18.01.2015 https://yadi.sk/d/WnlsrdVae5MJjupdated link with today's latest 3 commits This build has external sqlite3, please check it stability.Spoiler
Commits on Jan 18, 2015
Reorganize supported video driver query mechanisms
Revert "Fix style on settings tab"
Revert "Fix bug in debug build"
Fix bug in debug build
Fix style on settings tab
Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Fix particles causing unitialised data being used due to use of incorrect union member
Water fixes
Create empty default constructor for MapNode
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
[i]Commits on Jan 17, 2015[/i]
Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
Fix entitiy WieldMeshSceneNode not freed due to additional grab
Make the GameGlobalShaderConstantSetter use the settings callback (8%perf improvement in game loop)
Amend the settings callback to support userdata
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in undrground mapchunks
[i]Commits on Jan 23, 2015[/i]
Send real port to server list
[i]Commits on Jan 22, 2015[/i]
Mgv7 generateRidgeTerrain: Make river generation relative to water level
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function.Reduce width to 0.2. Carve river channels in deeper waters
[i]Commits on Jan 21, 2015[/i]
Allow filter and mipmap drop down menues to be translated
[i]Commits on Jan 20, 2015[/i]
Improve desktop file
Update german translation
Added ratio argument to colorize, removed the weird alpha-based ratio.
Fix hyphen used as minus sign
Update Spanish language
[i]Commits on Jan 19, 2015[/i]
Mapgen V5: Various improvements
Fix all warnings and remove -Wno-unused-but-set cflag
Add SemiDebug (-O1 with debug symbols) build mode and do not optimize debug at all
I couldn't get this to start. The black dos screen pops up along with an error message that says "The application was unable to start correctly (oxc000007b)." I have Windows 7 64 bit, and no config file is in the folder.
Latest build of minetest 0.4.11-dev, commit caf8d2a9d1,from 11.02.2015 https://yadi.sk/d/L6r142xEebHDo P.S. In this build there is a problem with gettext (localization), seems after this commit.
If you don't see names in the game menu - just delete subfolder that named "your localization name" (two letter) in folder minetest\locale
Spoiler
Commits on Feb 10, 2015
Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok
Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases.ok
README.txt: Simplify initial build steps by using git to fetch sources
Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check
Fix Exit to OS button focus in Pause Menu
Network Layer 7 rework (Packet handling)
[i]Commits on Feb 8, 2015[/i]
Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar
[i]Commits on Feb 7, 2015[/i]
Fix rebase bug, make render loop use cache setting
[i]Commits on Feb 6, 2015[/i]
Fix warnings in CGUITTFont.cpp
[i]Commits on Feb 5, 2015[/i]
Fix gettext
Reduce gettext wide/narrow and string/char* conversions
Fix translation memory leak
Fix translation finding of overlay messages
Add wstrgettext to list of translation update keywords
Mgv7 mountains: Remove divide by zero code that creates vast walls
Fix performance regression
Give full breath after death
Fix dying of lava causes repeated death This is a bugfix for issue #81
[i]Commits on Feb 4, 2015[/i]
Change assignment to global in a function to warning
Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp
Fix download URL
[i]Commits on Feb 2, 2015[/i]
Fix getCraftRecipe returing wrong reciep due to way to unspecific output matching
Fix some MSVC-specific warnings and add debug path as an MSVC directory
Create minidump on fatal Win32 exceptions
[i]Commits on Feb 1, 2015[/i]
Randomly generate seed if field blank for any Settings instance
[i]Commits on Jan 30, 2015[/i]
Fix NDT_GLASSLIKE normals
Fix local map saving when joining a local server from the server tab
Add mod.conf file support This new file only permits to specify a mod name for now
Fix android build
Fix some memory leaks on packet sending.
Move hex.h to util/
Fix particles draworder
Move sha1.hpp and base64.hpp to util/
Use skin font for usernames (fixes #2363)
Use proper CMakeLists.txt for network and client directories
Update Japanese Translation
Unit tests must be done at integration process.
Mgv5: Remove blobgen. Remove crumble and wetness noises
Commits on Feb 20, 2015
update README.txt
Commits on Feb 19, 2015
Typo fix in networkprotocol.h
Uncomment version patch field
Bump version to 0.4.12
Commits on Feb 18, 2015
Add modname convention checking
Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Increase default font_size
Fix font_size under windows
Use fixed size for builtin menus on non-android platforms
Update missing files for Android.mk
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
Android build fix
Fix map_seed not changed when creating a new world after login to another
Commits on Feb 17, 2015
Change many useless std::list into Environment class (m_players), ABM Handler and ActiveBlockList::update.This improve looping performances.
Grab GUIChatConsole::m_font, fixes segfault when changing font_size
Replace std::list by std::vector into ClientMap::updateDrawList, Map:timerUpdate and ServerMap::save().This will speedup the loop reading into those functions
Replace std::list by std::vector into timerUpdate calls
Ignore old entities from 0.3.
Remove old comment from Network Rework Patch 2/4
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.This adds a speedup on database migration and /clearobjects command
SAO: re-add old ActiveObjectTypes for a future migration layer
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes
Fix minor memory leak (Android)
Commits on Feb 26, 2015
Biome API: Re-calculate biome at every surface in a mapchunk column
Commits on Feb 25, 2015
Add camera smoothing and cinematic mode (F8)
Commits on Feb 24, 2015
Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested
Commits on Feb 23, 2015
Optimise MapBlockMesh related functions
Fix wrapDegrees family of functions
Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore
Disallow object:remove() if the object is a player
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
Optimize Profiler::avg()
Don't use luaL_checkstring to read node names, it's only for arguments
Add Turkish comment translation to minetest.desktop
Add more Android build files to .gitignore
Commits on Mar 7, 2015
Respect game mapgen flags and save world noise params
Fix RUN_IN_PLACE broken due to invalid usage of assert
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Improve Clouds::render mathematics
Fix Android text bug (no text displaying)
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
Commits on Mar 6, 2015
Don't start a server for map migration
Clean up database API and save the local map on an interval
Biome API: Enable decorations placed on water
Improve group-based connection between raillike nodes
Commits on Mar 5, 2015
l_get_modnames: Compare using std::sort instead of a custom function which does same work
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
ProfilerGraph: Use std::list instead of std::vector
Fix mapgen using unitialised height map values
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
Fix some rendering glitches
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
Remove Queue class which uses std::list and use native std::queue
Fix memory leak in MapgenV6
Cavegen, mgv5: Cleanup code
Commits on Mar 4, 2015
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
Radius parameter for /deleteblocks here
Send Position packet on event, don't check it at each AsyncRunStep.
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Send Inventory packet on event, don't check it at each AsyncRunStep.
Commits on Mar 3, 2015
Remove unused m_wielded_item_not_sent
Send Breath packet on event, don't check it at each AsyncRunStep
Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.
Commits on Mar 2, 2015
Fix occlusion
Fix narrow_to_wide_c (ANDROID)
Mgv6: Add heightmap. Do not make large caves that are entirely above ground