[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
There was an important fix to proller's branch today:
viewtopic.php?pid=116107#p116107
RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
viewtopic.php?pid=116246#p116246
Maybe the two forks above could be combined? If so, how?
viewtopic.php?pid=116107#p116107
RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
viewtopic.php?pid=116246#p116246
Maybe the two forks above could be combined? If so, how?
Last edited by Inocudom on Wed Oct 30, 2013 17:06, edited 1 time in total.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Have no so much free time nowadays, so at this time only update of minetest main branch to
latest commit 4a8a50a2a2 from 4 november
http://yadi.sk/d/gasyJ1dzC5tW4
latest commit 4a8a50a2a2 from 4 november
Spoiler
- Masterserver show privs and js autoload
- Add a "More..." link when the serverlist is filtered
- Only show servers with at least master.min_clients clients
- Use a doT.js template for the serverlist
- Fix invalid usage of texture->getSize() where actually texture->getOr… …
- Fix typo
- Reworked formspecs and kahrl's hexcolor parser
- Send a on_receive_fields event when formspec is closed, with fields.q… …
- Add basic protection support to builtin
- Portability fixes for OpenBSD (and possibly NetBSD and others).
- Fix possible crash with grass ABM.
- Fix liquid_range …
- Fix grass adding/removing ABM.
- Move the sapling growing and grass adding/removing ABMs to Lua
- Add my email address to the main menu credits //ShadowNinja
- Add more checks to vector functions
- Don't remove background of games in submenus
- Fixed ignoring of "diggable" property of nodes.
- Add a callback: minetest.register_on_craft(itemstack, player, …
- Made unknown nodes stop falling nodes properly and shorten lines
- Raise the maximum node limit to 0x7fff …
- Move new core devs to the "Core Developpers" section of mainmenu.
Seems like this time of year is affecting everybody negatively.Fess wrote:Have no so much free time nowadays, so at this time only update of minetest main branch to
latest commit 4a8a50a2a2 from 4 novemberhttp://yadi.sk/d/gasyJ1dzC5tW4Spoiler
- Masterserver show privs and js autoload
- Add a "More..." link when the serverlist is filtered
- Only show servers with at least master.min_clients clients
- Use a doT.js template for the serverlist
- Fix invalid usage of texture->getSize() where actually texture->getOr… …
- Fix typo
- Reworked formspecs and kahrl's hexcolor parser
- Send a on_receive_fields event when formspec is closed, with fields.q… …
- Add basic protection support to builtin
- Portability fixes for OpenBSD (and possibly NetBSD and others).
- Fix possible crash with grass ABM.
- Fix liquid_range …
- Fix grass adding/removing ABM.
- Move the sapling growing and grass adding/removing ABMs to Lua
- Add my email address to the main menu credits //ShadowNinja
- Add more checks to vector functions
- Don't remove background of games in submenus
- Fixed ignoring of "diggable" property of nodes.
- Add a callback: minetest.register_on_craft(itemstack, player, …
- Made unknown nodes stop falling nodes properly and shorten lines
- Raise the maximum node limit to 0x7fff …
- Move new core devs to the "Core Developpers" section of mainmenu.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Latest build of minetest dev, commit a935d81053, from 12 november
http://yadi.sk/d/ZVqfEMsrCZCW6
Finally, has fixed russian(and maybe other) language
http://yadi.sk/d/ZVqfEMsrCZCW6
Finally, has fixed russian(and maybe other) language
Spoiler
- Fix invalid usage of temporary object in mainmenu json conversion
- Disable localization workaround in server
- Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
- Fix "TODO read modinfo" in modmanager to improve ui usability
- Fix spaces float islands code
- FIxed floating isle generation at chunk boundaries …
- Weather: Fix uninitialized weather_update_time (sorry proller)
- Add BlockMen to core dev list
- Fix game buttons not beeing 48x48
- Fix crash updating gametype without game
- Fix typo in lua_api.txt
- Add wrapper for minetest.rotate_and_place.
- Don't assert scalars must be vectors.
- Fix orient_flags to be optional.
- Add 6d facedir rotation prediction routine
- Correct useragent in http queries …
- Masterserver uptime fix
- Add seed entry to world creation dialog
- Accept hexadecimal and string values for seeds
- Fix invalid use of pointer to temporary object in json2lua conversion
- Fix masterserver README.md
- Masterserver fixes
Last edited by Fess on Tue Nov 12, 2013 11:54, edited 1 time in total.
I see that you were able to get the public server list to work. You did a good job. I wish more people used your builds on a regular basis.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?evorios wrote:== How i compile this fork ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Do not use this file directly. It for example.Spoiler
Code: Select all
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CMAKE_SUPPRESS_DEVELOPER_WARNINGS:INTERNAL=FALSE //ADVANCED property for variable: CMAKE_USE_RELATIVE_PATHS CMAKE_USE_RELATIVE_PATHS-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1 //ADVANCED property for variable: CPACK_SOURCE_ZIP CPACK_SOURCE_ZIP-ADVANCED:INTERNAL=1 //ADVANCED property for variable: EXECUTABLE_OUTPUT_PATH EXECUTABLE_OUTPUT_PATH-ADVANCED:INTERNAL=1 //Details about finding CURL FIND_PACKAGE_MESSAGE_DETAILS_CURL:INTERNAL=[C:\Work\git\minetest\curl-7.32.0\builds\libcurl-vc8-x86-release-dll-ipv6-sspi-spnego-winssl-obj-lib\libcurl.lib][C:\Work\git\minetest\curl-7.32.0\include][v()] //Details about finding Freetype FIND_PACKAGE_MESSAGE_DETAILS_Freetype:INTERNAL=[C:\Work\git\minetest\freetype-2.5.0.1\objs\win32\vc2008\freetype250MT.lib][C:\Work\git\minetest\freetype-2.5.0.1\include;C:\Work\git\minetest\freetype-2.5.0.1\include\freetype][v()] //Details about finding IRRLICHT FIND_PACKAGE_MESSAGE_DETAILS_IRRLICHT:INTERNAL=[C:\Work\git\minetest\irrlicht-1.8\lib\Win32-visualstudio\Irrlicht.lib][C:\Work\git\minetest\irrlicht-1.8\include][v()] //Details about finding OpenAL FIND_PACKAGE_MESSAGE_DETAILS_OpenAL:INTERNAL=[C:\Program Files\OpenAL 1.1 SDK\libs\Win32\OpenAL32.lib][C:\Program Files\OpenAL 1.1 SDK\include][v()] //ADVANCED property for variable: FREETYPE_INCLUDE_DIR_freetype2 FREETYPE_INCLUDE_DIR_freetype2-ADVANCED:INTERNAL=1 //ADVANCED property for variable: FREETYPE_INCLUDE_DIR_ft2build FREETYPE_INCLUDE_DIR_ft2build-ADVANCED:INTERNAL=1 //ADVANCED property for variable: FREETYPE_LIBRARY FREETYPE_LIBRARY-ADVANCED:INTERNAL=1 //Stored GUID GenerateVersion_GUID_CMAKE:INTERNAL=8B5FC8B4-1BDB-44A9-9674-087EE38B9E3E //Stored GUID INSTALL_GUID_CMAKE:INTERNAL=E94313E1-BB4A-4837-9D9E-F7725778CEF0 //ADVANCED property for variable: IRRLICHT_DLL IRRLICHT_DLL-ADVANCED:INTERNAL=1 //ADVANCED property for variable: IRRLICHT_INCLUDE_DIR IRRLICHT_INCLUDE_DIR-ADVANCED:INTERNAL=1 //ADVANCED property for variable: IRRLICHT_LIBRARY IRRLICHT_LIBRARY-ADVANCED:INTERNAL=1 //ADVANCED property for variable: LIBRARY_OUTPUT_PATH LIBRARY_OUTPUT_PATH-ADVANCED:INTERNAL=1 //ADVANCED property for variable: LUA_ANSI LUA_ANSI-ADVANCED:INTERNAL=1 //ADVANCED property for variable: LUA_INCLUDE_DIR LUA_INCLUDE_DIR-ADVANCED:INTERNAL=1 //ADVANCED property for variable: LUA_LIBRARY LUA_LIBRARY-ADVANCED:INTERNAL=1 //ADVANCED property for variable: LUA_USE_DLOPEN LUA_USE_DLOPEN-ADVANCED:INTERNAL=1 //ADVANCED property for variable: OGG_INCLUDE_DIR OGG_INCLUDE_DIR-ADVANCED:INTERNAL=0 //ADVANCED property for variable: OGG_LIBRARY OGG_LIBRARY-ADVANCED:INTERNAL=0 //ADVANCED property for variable: OPENAL_INCLUDE_DIR OPENAL_INCLUDE_DIR-ADVANCED:INTERNAL=0 //ADVANCED property for variable: OPENAL_LIBRARY OPENAL_LIBRARY-ADVANCED:INTERNAL=0 //Stored GUID PACKAGE_GUID_CMAKE:INTERNAL=C2CCD3C9-C2D9-4387-B0E3-7418F47A07E0 //Stored GUID SG_Filter_CMake Rules_GUID_CMAKE:INTERNAL=90CECEC6-3325-4DCA-86F8-AA088742D117 //Stored GUID SG_Filter_Header Files_GUID_CMAKE:INTERNAL=D055FBB1-87A0-4ED0-A96A-EE71545A1FD1 //Stored GUID SG_Filter_Object Files_GUID_CMAKE:INTERNAL=8DE5103E-D58D-4341-8992-65E1D7E98C15 //Stored GUID SG_Filter_Resources_GUID_CMAKE:INTERNAL=8D104CDF-7B67-434E-ABCD-F2A4A438F7EF //Stored GUID SG_Filter_Source Files_GUID_CMAKE:INTERNAL=0A0C48E2-5632-48EF-8352-8B9E20A66D02 //ADVANCED property for variable: SQLITE3_INCLUDE_DIR SQLITE3_INCLUDE_DIR-ADVANCED:INTERNAL=1 //ADVANCED property for variable: SQLITE3_LIBRARY SQLITE3_LIBRARY-ADVANCED:INTERNAL=1 //ADVANCED property for variable: VORBISFILE_LIBRARY VORBISFILE_LIBRARY-ADVANCED:INTERNAL=0 //ADVANCED property for variable: VORBIS_INCLUDE_DIR VORBIS_INCLUDE_DIR-ADVANCED:INTERNAL=0 //ADVANCED property for variable: VORBIS_LIBRARY VORBIS_LIBRARY-ADVANCED:INTERNAL=0 //Stored GUID ZERO_CHECK_GUID_CMAKE:INTERNAL=4C37E785-F99D-400E-98E6-2D316CBD26FF //Stored GUID cguittfont_GUID_CMAKE:INTERNAL=40EAEEB4-2B0E-41D8-ADA7-F0274D946AF9 //Stored GUID jsoncpp_GUID_CMAKE:INTERNAL=E9E06D6F-6C54-4388-B4F1-A75E87266920 //Stored GUID lua_GUID_CMAKE:INTERNAL=98F2CEBE-2158-4912-A162-5A6DF59BC482 //Stored GUID minetest_GUID_CMAKE:INTERNAL=73360E7A-4151-4D21-85C9-294DDEEAD4B4 //Stored GUID sqlite3_GUID_CMAKE:INTERNAL=A553BCD4-FD12-4084-9545-68F1DC020B9A //Stored GUID translations_GUID_CMAKE:INTERNAL=BCABFDFA-B008-45EE-A7C1-AE6CA826E86F
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
Spoiler
Code: Select all
[b]\minetest_next\src\cguittfont\irrUString.h[/b] #ifndef USTRING_NO_STL # include <string> # include <iterator> # include <ostream> # include <functional> //Add this line #endif [b]\minetest_next\src\mandelbulber\fractal.cpp[/b] #include "..\util\mathconstants.h" line 1182: distance = (L - log(log(r) / log((double)N)) / log(p))/100.0; [b]\minetest_next\src\gettext.cpp[/b] line 66: LOCALE_SENGLANGUAGE,
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "" to "" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
Last edited by Inocudom on Wed Nov 20, 2013 17:56, edited 1 time in total.
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Thanks, but for me will be useful the link to leveldb_win64 solution for VS, all listed above i already know.Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Also here is the latest 0.4.8 build from my friend Midnightwraith: http://rghost.ru/50409358
Last edited by Fess on Sun Nov 24, 2013 19:47, edited 1 time in total.
I found a few links that might be helpful:Fess wrote:Thanks, but for me will be useful the link to leveldb_win64 solution for VS, all listed above i already know.Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Also here is the latest 0.4.8 build from my friend Midnightwraith: http://rghost.ru/50409358
https://groups.google.com/forum/#!topic ... uECZMnsob4
http://stackoverflow.com/questions/9292 ... eldb-for-c
http://www.codeproject.com/Articles/569 ... o-Exportin
http://code.google.com/p/leveldb/source ... me=windows
RealBadAngel is creating new shaders for Minetest, which should be of great interest to you. The link to their topic is right beneath here:
viewtopic.php?id=7570
When it comes to transparent textures, a 64-bit build like yours can absolutely double the fps that I get with them. That is another reason why 64-bit builds are good for 64-bit computers.
Last edited by Inocudom on Sun Nov 24, 2013 23:26, edited 1 time in total.
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Latest build of minetest dev, commit 4f246f0e22, from 27 november
http://yadi.sk/d/MCA7uUGODRbYC
http://yadi.sk/d/MCA7uUGODRbYC
Spoiler
- Fix line_of_sight (AGAIN)
- Reenable -dev suffix
Last edited by Fess on Wed Nov 27, 2013 19:33, edited 1 time in total.
Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
http://yadi.sk/d/vYCQ7DYjDdeRk
details viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
Spoiler
Last edited by Fess on Sun Dec 01, 2013 21:22, edited 1 time in total.
I am very pleased to see that you are interested in RealBadAngel's shaders, Fess. Thank you for the new build.Fess wrote:Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects. P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
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Latest build of minetest dev, commit e15681080e, from 6 december. Now it have shaders in main branch, so try it and test
http://yadi.sk/d/zNHwTX0MDtk22
http://yadi.sk/d/zNHwTX0MDtk22
Spoiler
- Dec 06, 2013
- Fix small mistake in Lua API docs
- Fix win32 jthread implementation
Dec 05, 2013 - Improve (re)spawn, add cache_block_before_spawn and max_spawn_height … …
Dec 04, 2013 - Only create one alias metatable
Dec 03, 2013 - Use a table in set_physics_override()
- Add sneak and sneak_glitch to set_physics_override()
- Fix LevelDB maps
- Shaders rework.
- Dont move item back when not clicking on a slot
- Rename names -> can_see_far_names in announce
- Fix broken async locking in release build
- Remove link to #, add unlimited_player_transfer_distance to announce
Dec 01, 2013 - Fix MinGW build
- Cleanup jthread and fix win32 build
- Cavegen: Fix possible out-of-bounds heightmap access
Nov 30, 2013 - Decoration: Add schematic Y-slice probability support
- Fix log threadname lookup handling not beeing threadsafe
- Assume a selection box for fences …
- Add error handler to async step
- Optimize table creation
- Add documentation for minetest.swap_node
- Add minetest.swap_node
- Fix MSVC build.
Nov 29, 2013 - Change default value of is_ground_content to true …
- LuaVoxelManip: Add area parameters back to calc_lighting and set_ligh… …
- LuaVoxelManip: Add get_light_data() and set_light_data()
- Fixed potential NULL pointer and leak when setting node metadata
- Cavegen: Respect is_ground_content MapNode setting; fix some code for… …
- Fix broken thread stop handling
- Fix old gcc build
- Fix modstore/favourites hang by adding asynchronous lua job support
Nov 28, 2013 - Split server/client port setting to avoid port number clashes in main… …
- Don't use variable length arrays
Nov 27, 2013 - Rollback fixes and get_node_actions
- SQLite rollback
Last edited by Fess on Fri Dec 06, 2013 21:25, edited 1 time in total.
Everything appears to be working fine, Fess. If any crashes occur, I will let you know.Fess wrote:Latest build of minetest dev, commit e15681080e, from 6 december. Now it have shaders in main branch, so try it and test
http://yadi.sk/d/zNHwTX0MDtk22Spoiler
- Dec 06, 2013
- Fix small mistake in Lua API docs
- Fix win32 jthread implementation
Dec 05, 2013- Improve (re)spawn, add cache_block_before_spawn and max_spawn_height … …
Dec 04, 2013- Only create one alias metatable
Dec 03, 2013- Use a table in set_physics_override()
- Add sneak and sneak_glitch to set_physics_override()
- Fix LevelDB maps
- Shaders rework.
- Dont move item back when not clicking on a slot
- Rename names -> can_see_far_names in announce
- Fix broken async locking in release build
- Remove link to #, add unlimited_player_transfer_distance to announce
Dec 01, 2013- Fix MinGW build
- Cleanup jthread and fix win32 build
- Cavegen: Fix possible out-of-bounds heightmap access
Nov 30, 2013- Decoration: Add schematic Y-slice probability support
- Fix log threadname lookup handling not beeing threadsafe
- Assume a selection box for fences …
- Add error handler to async step
- Optimize table creation
- Add documentation for minetest.swap_node
- Add minetest.swap_node
- Fix MSVC build.
Nov 29, 2013- Change default value of is_ground_content to true …
- LuaVoxelManip: Add area parameters back to calc_lighting and set_ligh… …
- LuaVoxelManip: Add get_light_data() and set_light_data()
- Fixed potential NULL pointer and leak when setting node metadata
- Cavegen: Respect is_ground_content MapNode setting; fix some code for… …
- Fix broken thread stop handling
- Fix old gcc build
- Fix modstore/favourites hang by adding asynchronous lua job support
Nov 28, 2013- Split server/client port setting to avoid port number clashes in main… …
- Don't use variable length arrays
Nov 27, 2013- Rollback fixes and get_node_actions
- SQLite rollback
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Latest build of minetest dev, commit dfd1f87762, from 11 december.
http://yadi.sk/d/ziFDlsMbEBJJX
http://yadi.sk/d/ziFDlsMbEBJJX
Spoiler
- Dec 11, 2013
- Add Lithuanian translation.
Dec 09, 2013 - Check if width, height or start index of a list[] is negative
- Optimize shaders code. Add settings at compile time.
Dec 08, 2013 - Mapgen Indev: Fix segfault in cave generation due to uninitialized variable
Dec 07, 2013 - Fix shaders on some GPUs
- Fix leak and possible segfault in minetest.set_mapgen_params
- EmergeManager: Fix Lua mapgen override param handling
- Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
- Move script_run_callbacks to Lua
Dec 06, 2013 - Fix paralax occlusion setting
Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
Anybody here that can solve this issue?Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
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Fix:Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
https://github.com/BlockMen/minetest/co ... a757c60fc0
Will you give it another try, Fess? Colored fog was added recently.BlockMen wrote:Fix:Fess wrote:Latest build is delayed, because with latest commits, specifically after Implement httpfetch module commit there is many errors while compiling.
https://github.com/BlockMen/minetest/co ... a757c60fc0
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Thank you, it has solved the problems.BlockMen wrote: Fix:
https://github.com/BlockMen/minetest/co ... a757c60fc0
Latest build of minetest dev, commit c9ac9992c7, from 16 december.
http://yadi.sk/d/8OazDlxbEQyFW
Spoiler
- Dec 15, 2013
- Fix MSVC compiling issue
- Reduce cloud coloring for colored fog and cloud mode
- Remove an unused function and include from client.cpp
- Add setting to disable direction dependent fog and sky colors
- Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset
- Replace SimpleThread by JThread now implementing same features
Dec 14, 2013 - Add alpha setting to font shadow
- Update mapgen params in ServerMap after Mapgen init
Dec 13, 2013 - Handle Lua errors in on_generate callbacks instead of throwing SIGABRT
- Add map feature generation notify Lua API
- Remove support for optdepends.txt
- Don't call curl_global_init twice
- Replace any direct curl usage by httpfetch
- Use httpfetch_async in serverlist announce code
- Implement urlencode and urldecode
- Rewrite client media download and support hash-based remote download …
- Implement httpfetch module and initialize it from main()
- Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.
- Dec 12, 2013
- Make line_of_sight return blocking node position
- Add 'on_prejoinplayer' callback
- Add configurable font shadow.
Dec 11, 2013 - Implement search tab and version picker
Last edited by Fess on Mon Dec 16, 2013 14:52, edited 1 time in total.
The new font effect and the new colored fog feature are magnificent.
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- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
Latest build of minetest dev, commit a58b47d0f6, from 23 december. Indeed, this archive is in zip format
http://yadi.sk/d/Ff4yEAxdEkwqr
http://yadi.sk/d/Ff4yEAxdEkwqr
Spoiler
- Dec 21, 2013
- Fix wrong names for parallax settings in config example.
- Bugfix to get_all_craft_recipes. Indexes for empty slots shall not be skipped.
Dec 19, 2013 - Check for denied access in itemdef/nodedef/media fetch loop
Dec 18, 2013 - Don't throw a error when writing JSON fails
- Log guilty node name when allow_metadata_inventory_move/put/take fails
- Add 'minetest.write_json'
- Handle LuaErrors in Lua -> C++ calls on LuaJIT
Dec 16, 2013 - Fix formspec field labels
- Fix broken httpfetch due to SimpleThread removal
Last edited by Fess on Mon Dec 23, 2013 00:41, edited 1 time in total.
I found out about a new feature made by RealBadAngel that will automatically generate normal maps for textures. Look at the bits of today's chat room posts below:
[20:52] <RealBadAngel> Inocudom, git apply patch_file
[20:52] <VanessaE> hi
[20:52] <RealBadAngel> or you can build whole tree
[20:53] <RealBadAngel> hi VanessaE
[20:53] <RealBadAngel> https://github.com/RealBadAngel/minetest
[20:53] <Inocudom> Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
[20:53] <RealBadAngel> heres the repo, up to date with minetest master
[20:54] <RealBadAngel> this is test repo, i dont think its needed atm
[20:54] <Inocudom> You will probably have to help him with it, since his builds are 64-bit.
[20:54] <RealBadAngel> thats not a problem
[20:55] <RealBadAngel> on the other hand more testers are always welcome
[20:55] <Inocudom> If you show me the link to the patch, I can show Fess where it is at.
[20:55] <RealBadAngel> click on my repo, click the commit
[20:55] <Inocudom> You should post the link in your shaders topic too.
[20:55] <RealBadAngel> copy commit's link
[20:55] <RealBadAngel> add .patch to link
[20:56] <RealBadAngel> thats a neat trick with github
RealBadAngel also uploaded the patch at the link below:
https://github.com/RealBadAngel/minetes ... d28b.patch
[20:52] <RealBadAngel> Inocudom, git apply patch_file
[20:52] <VanessaE> hi
[20:52] <RealBadAngel> or you can build whole tree
[20:53] <RealBadAngel> hi VanessaE
[20:53] <RealBadAngel> https://github.com/RealBadAngel/minetest
[20:53] <Inocudom> Oh. Do you think it would be worth trying to convince Fess to add the patch to his builds?
[20:53] <RealBadAngel> heres the repo, up to date with minetest master
[20:54] <RealBadAngel> this is test repo, i dont think its needed atm
[20:54] <Inocudom> You will probably have to help him with it, since his builds are 64-bit.
[20:54] <RealBadAngel> thats not a problem
[20:55] <RealBadAngel> on the other hand more testers are always welcome
[20:55] <Inocudom> If you show me the link to the patch, I can show Fess where it is at.
[20:55] <RealBadAngel> click on my repo, click the commit
[20:55] <Inocudom> You should post the link in your shaders topic too.
[20:55] <RealBadAngel> copy commit's link
[20:55] <RealBadAngel> add .patch to link
[20:56] <RealBadAngel> thats a neat trick with github
RealBadAngel also uploaded the patch at the link below:
https://github.com/RealBadAngel/minetes ... d28b.patch
Last edited by Inocudom on Fri Dec 27, 2013 02:58, edited 1 time in total.
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Latest build of minetest dev, commit 2902a29c2d, from 30 december.
http://yadi.sk/d/vTfvP8dzFEseJ
Also, you can find win64 builds of freeminer fork from my friend Midnightwraith in my cloud archive http://yadi.sk/d/XtBDSuUS7UXE3
P.S. To Incudom - i will try to make it later.
http://yadi.sk/d/vTfvP8dzFEseJ
Spoiler
- Dec 30, 2013
- Initialize world before creating BanManager and RollbackManager
- Fix InventoryList reading order. Lua does not guarantee that the indexes of a table will be in numerical order.
- Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7." This reverts commit 4e5760a.
Dec 24, 2013 - Remove FPS from window title. This doubles performance on some window managers (WTF?!)
- Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
- Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL
Dec 23, 2013 - Fix particle code ignoring return value of std::vector::erase(). Wat.
P.S. To Incudom - i will try to make it later.
Last edited by Fess on Mon Dec 30, 2013 21:51, edited 1 time in total.
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