[macOS] Neoascetic's nightly builds and others

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Sun Jan 15, 2017 17:00

Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Sun Jan 15, 2017 18:47

acheron wrote:Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?

Looking at neoascetic's .travis.yml file, I'd say yes, the builds are for 10.12:
https://github.com/krondor-game/minetest/blob/builds-osx/.travis.yml#L2
I guess you will have to use homebrew to get MT on 10.11.
 

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Wed Jan 18, 2017 18:23

Where does homebrew get it's stable builds? Can't I just download it from there?
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by Morn76 » Wed Jan 18, 2017 19:12

acheron wrote:Where does homebrew get it's stable builds?

Homebrew currently has "bottles" (i.e. binary packages) for Sierra, El Capitan, and Yosemite, somewhere on its servers I assume: https://github.com/Homebrew/homebrew-games/blob/master/minetest.rb#L15 I think they compile it themselves using the recipe.

You can also use Homebrew to compile the latest git version (with "--HEAD" I believe).
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by superfly » Sat Feb 04, 2017 02:18

I just wanted to chime in on the mouse movement problem. I'm using Mac OS X 10.9 (Mavericks) and I've had the mouse problem for the last few versions of Minetest. Currently using 0.4.14.

I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.
 

acheron
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by acheron » Tue Feb 07, 2017 16:06

Hi,

what is your mouse movement problem? On the first page of this thread, it says

Looking around with the trackpad/mouse can become sluggish when the frame rate hits 60 fps. Increasing your fps_max in minetest.conf (e.g., "fps_max = 200") helps if this issue bothers you. Patches or pull requests to solve this bug are welcome. :-)


This worked for me, I set it to fps_max 80. (macmini early 2009, OS X 10.11.6, minetest 0.4.14).
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Tue Feb 07, 2017 18:45

superfly wrote:I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.

Got the same thing. I can get around by editing the conf file but my less experienced players don't know how. Same goes for fps_max bug.
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Fri May 26, 2017 19:16

Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by neoascetic » Mon Jun 19, 2017 09:08

texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D

Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by texmex » Mon Jun 19, 2017 11:20

neoascetic wrote:Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.

This would happen sooner or later anyway. However, I appreciate only bumping up one version in requirements. Keep up the good work!
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Mon Mar 12, 2018 00:05

I am trying to build on macOS 10.13.3. I am getting the following error.

Code: Select all
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
XXF86VM_LIBRARY (ADVANCED)


From the docs, Xxf86vm is not even needed on macOS. It seems easy enough to disable for APPLE the requirement in CMakeLists.txt. How do others get around this problem?
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Fri Mar 23, 2018 05:35

I had installed XQuartz from the Apple installer. When I used the brew installer
Code: Select all
brew cask install xquartz

the library libXxf86vm.1.dylib was installed and the error message XXF86VM_LIBRARY NOTFOUND no longer occurred.

EDIT. Minetest can run on macOS without XQuartz installed so is not using X11. I have submitted a pull request which removes the requirement for XQuartz when building on macOS.

https://github.com/minetest/minetest/pull/7149
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by pheonixfire » Fri Mar 30, 2018 04:42

Hi,

Is there any chance of getting a build of the 0.4 stable branch,
whenever I try connecting to servers with 0.5 unstable build the servers
give me a protocol version mismatch error

Best Regards
pheonixfire
 

timcu
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Mon Apr 23, 2018 21:39

pheonixfire wrote:Is there any chance of getting a build of the 0.4 stable branch


Version 0.4.16 was released on 3rd June 2017. First build here after release is

https://github.com/krondor-game/minetes ... .5-osx.zip

The brew method of installing also installs version 0.4.16.

Code: Select all
brew install minetest
 

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Re: [macOS/OS X] Neoascetic's nightly builds and others

by tleavitt » Thu Apr 26, 2018 03:28

There doesn't appear to be a clear resolution to the deprivation of "brew linkapps".

Lacking that, I tried running Minetest from a finder Window in

Code: Select all
/usr/local/opt/minetest


via
Code: Select all
open .


When I did this, the language defaulted to French and there was no obvious way to switch languages; minetest didn't appear to detect the system language, perhaps because the LANG environment variable isn't accessed when app is started from Finder?

I tried setting the language to en via minetest.conf in

Code: Select all
/usr/local/opt/minetest/minetest.app/Contents/Resources/games/minetest_game


but the didn't seem to have any effect.

When I launched it from the command line, by running
Code: Select all
./minetest
in

Code: Select all
/usr/local/opt/minetest/minetest.app/Contents/MacOS


it properly detected the language.

What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

UPDATE: How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in
Code: Select all
~/.minetest
didn't result in them being visible.
 

timcu
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Re: [macOS/OS X] Neoascetic's nightly builds and others

by timcu » Sun Jun 17, 2018 02:06

tleavitt wrote:Lacking that, I tried running Minetest from a finder Window in /usr/local/opt/minetest

I don't get French language so not sure why you are.
tleavitt wrote:What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

Symlink works.
Code: Select all
cd /Applications
ln -s /usr/local/opt/minetest/minetest.app

Alternatively right-click icon in dock when minetest is running and select "Options > Keep in Dock"
tleavitt wrote:How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in ~/.minetest didn't result in them being visible.

See the instructions from brew when you installed minetest.

Put additional subgames and mods into "games" and "mods" folders under
"~/Library/Application Support/minetest/", respectively (you may have
to create those folders first).
 

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