[macOS] Neoascetic's nightly builds and others

Morn76
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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Mon Jul 07, 2014 08:08

Mgdie wrote: but another problem appeared now where the mouse pointer appears it won't click there but lower, seems to be on windowed mode


That is already covered in the first post: Don't resize the MT window! Define your default window size in minetest.conf instead (or set it to fullscreen there). This is an Irrlicht bug on OS X apparently.

OmniStudent wrote:Thanks again for all your work Morn76, you're the best!


Thanks, OmniStudent! :-)
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 16:53

:(
Is there a way to exit full screen? and go to other app.
While playing mine test i want to answer Facebook messages but i haven't found a way to hide mine test, so i have to quit every time, if i want to see the desktop again
 

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Re: Morn76's Minetest OS X Mavericks builds

by Sokomine » Tue Jul 08, 2014 16:58

It ought to work if you press ESC. Then you can access the controls of the window containing Minetest; mouse movements will no longer be interpreted as looking around in the game.
A list of my mods can be found here.
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 17:06

Sokomine wrote:It ought to work if you press ESC. Then you can access the controls of the window containing Minetest; mouse movements will no longer be interpreted as looking around in the game.


still can't hide it
 

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Re: Morn76's Minetest OS X Mavericks builds

by stormchaser3000 » Tue Jul 08, 2014 19:01

Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.
 

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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Tue Jul 08, 2014 22:03

stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination
 

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Re: Morn76's Minetest OS X Mavericks builds

by stormchaser3000 » Wed Jul 09, 2014 04:52

Mgdie wrote:
stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination



OH ok yeah um put these options in your minetest.conf file:

screenW = (width of screen)
screenH = (height of screen)
fullscreen = true
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Wed Jul 09, 2014 13:37

stormchaser3000 wrote:
Mgdie wrote:
stormchaser3000 wrote:Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option.


no what i mean is to be able to go to the desktop in fullscreen there aren't any window decoration i am talking about a key combination



OH ok yeah um put these options in your minetest.conf file:

screenW = (width of screen)
screenH = (height of screen)
fullscreen = true


b=not really
 

Morn76
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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Wed Jul 09, 2014 19:23

In principle it should be easy to add a menu with Apple+H for hiding the window: Get MainMenu.xib from Toabi's old tree, compile it to a .nib and copy it into minetest.app/Contents/Resources/.

But unfortunately in practice this does not seem to work. The .nib file is there but still no menu. Very strange.
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 02:45

Morn76 wrote:In principle it should be easy to add a menu with Apple+H for hiding the window: Get MainMenu.xib from Toabi's old tree, compile it to a .nib and copy it into minetest.app/Contents/Resources/.

But unfortunately in practice this does not seem to work. The .nib file is there but still no menu. Very strange.


so once you are in the game only way out is to close it. You can't minimized hided move it
 

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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 05:56

ooo men it is so nice to play with efficient code, the macbook fans never turn on. In mine craft, it get real hot and sounds like it is about to take off
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jul 10, 2014 12:59

Apparently for the menu to work, MT would need to wrapped inside an NSApplication object which would load the NIB file. Xcode does this automatically via a template, but we use make to build, therefore the NIB file does not get loaded when the application starts. So getting the Mac menu to work is apparently far more complicated than I thought. :-(

Anyway, the OS X build has been updated to 20140707.e69d660. This brings some minor bug fixes for 0.4.10 but nothing too serious I hope.
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Thu Jul 10, 2014 17:48

Morn76 wrote:Apparently for the menu to work, MT would need to wrapped inside an NSApplication object which would load the NIB file. Xcode does this automatically via a template, but we use make to build, therefore the NIB file does not get loaded when the application starts. So getting the Mac menu to work is apparently far more complicated than I thought. :-(

Anyway, the OS X build has been updated to 20140707.e69d660. This brings some minor bug fixes for 0.4.10 but nothing too serious I hope.

i am not sure but i think there was a mac os x build which i could hide.. must somewhere in this forum
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Thu Jul 10, 2014 20:34

Toabi's old build probably. Unfortunately my build does not work right now with Xcode/xcodebuild because some assertion related to semaphores fails. So maybe I can figure out how to fix that assertion problem and then use xcodebuild again instead of make. Or maybe I can wrap everything in an NSApplication object and continue to use make. We'll see.

BTW, have you tried to pause MT with Escape and ⌘-Tab from fullscreen mode to another application? I think ⌘-Tab should work even if an application does not use NSApplication.
 

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Mgdie
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Re: Morn76's Minetest OS X Mavericks builds

by Mgdie » Fri Jul 11, 2014 04:24

Morn76 wrote:Toabi's old build probably. Unfortunately my build does not work right now with Xcode/xcodebuild because some assertion related to semaphores fails. So maybe I can figure out how to fix that assertion problem and then use xcodebuild again instead of make. Or maybe I can wrap everything in an NSApplication object and continue to use make. We'll see.

BTW, have you tried to pause MT with Escape and ⌘-Tab from fullscreen mode to another application? I think ⌘-Tab should work even if an application does not use NSApplication.


nope
 

Morn76
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Morn76
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Morn76
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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Sun Jul 27, 2014 11:18

Updated to 20140725.5357a17.

The Carbone and Voxelgarden subgames are now also included.
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Tue Aug 26, 2014 09:16

You're welcome, shaheerziya and Minetestforfun. :-)
 

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Re: Morn76's Minetest OS X Mavericks builds

by OmniStudent » Mon Sep 22, 2014 06:13

Still following this thread. Thanks Morn!
I'll be back!
 

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Re: Morn76's Minetest OS X Mavericks builds

by Morn76 » Mon Sep 22, 2014 09:27

OmniStudent wrote:Still following this thread. Thanks Morn!
I'll be back!

Thanks, OmniStudent! I also wanted to post a new binary yesterday, but for some mysterious reason the dynamic linker no longer finds libfreetype which is right there in /usr/local/lib/. So I could only compile without Freetype and gettext. The OS X bugs and odditiies never really stop, do they? :-)
 

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