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Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Sun Jan 15, 2017 17:00
by acheron
Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Sun Jan 15, 2017 18:47
by Morn76
acheron wrote:Hi, thank you for caring 'bout us OS X users...

I have problems with your latest builds, my OS X 10.11.6 says the binaries are for 10.12 only. Is this on purpose?
Looking at neoascetic's .travis.yml file, I'd say yes, the builds are for 10.12:
https://github.com/krondor-game/minetes ... vis.yml#L2
I guess you will have to use homebrew to get MT on 10.11.

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Wed Jan 18, 2017 18:23
by acheron
Where does homebrew get it's stable builds? Can't I just download it from there?

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Wed Jan 18, 2017 19:12
by Morn76
acheron wrote:Where does homebrew get it's stable builds?
Homebrew currently has "bottles" (i.e. binary packages) for Sierra, El Capitan, and Yosemite, somewhere on its servers I assume: https://github.com/Homebrew/homebrew-ga ... est.rb#L15 I think they compile it themselves using the recipe.

You can also use Homebrew to compile the latest git version (with "--HEAD" I believe).

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Sat Feb 04, 2017 02:18
by superfly
I just wanted to chime in on the mouse movement problem. I'm using Mac OS X 10.9 (Mavericks) and I've had the mouse problem for the last few versions of Minetest. Currently using 0.4.14.

I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Tue Feb 07, 2017 16:06
by acheron
Hi,

what is your mouse movement problem? On the first page of this thread, it says
Looking around with the trackpad/mouse can become sluggish when the frame rate hits 60 fps. Increasing your fps_max in minetest.conf (e.g., "fps_max = 200") helps if this issue bothers you. Patches or pull requests to solve this bug are welcome. :-)
This worked for me, I set it to fps_max 80. (macmini early 2009, OS X 10.11.6, minetest 0.4.14).

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Tue Feb 07, 2017 18:45
by texmex
superfly wrote:I've also experienced the bottom of the pointer problem, which seems to be related to resizing the window from the initial size. If I leave the window at the initial size, the pointer is spot on, but if I resize the window then the point moves to the bottom right.
Got the same thing. I can get around by editing the conf file but my less experienced players don't know how. Same goes for fps_max bug.

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Fri May 26, 2017 19:16
by texmex
Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Mon Jun 19, 2017 09:08
by neoascetic
texmex wrote:Happy to say that these builds are now backwards compatible down to 10.10, for those of us not living on the edge. :D
Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Mon Jun 19, 2017 11:20
by texmex
neoascetic wrote:Due to Clang issues, unfortunately, builds were switched to 10.11. The latest 10.10 build is 2017-06-10.
This would happen sooner or later anyway. However, I appreciate only bumping up one version in requirements. Keep up the good work!

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Mon Mar 12, 2018 00:05
by timcu
I am trying to build on macOS 10.13.3. I am getting the following error.

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CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
XXF86VM_LIBRARY (ADVANCED)
From the docs, Xxf86vm is not even needed on macOS. It seems easy enough to disable for APPLE the requirement in CMakeLists.txt. How do others get around this problem?

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Fri Mar 23, 2018 05:35
by timcu
I had installed XQuartz from the Apple installer. When I used the brew installer

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brew cask install xquartz
the library libXxf86vm.1.dylib was installed and the error message XXF86VM_LIBRARY NOTFOUND no longer occurred.

EDIT. Minetest can run on macOS without XQuartz installed so is not using X11. I have submitted a pull request which removes the requirement for XQuartz when building on macOS.

https://github.com/minetest/minetest/pull/7149

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Fri Mar 30, 2018 04:42
by pheonixfire
Hi,

Is there any chance of getting a build of the 0.4 stable branch,
whenever I try connecting to servers with 0.5 unstable build the servers
give me a protocol version mismatch error

Best Regards
pheonixfire

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Mon Apr 23, 2018 21:39
by timcu
pheonixfire wrote:Is there any chance of getting a build of the 0.4 stable branch
Version 0.4.16 was released on 3rd June 2017. First build here after release is

https://github.com/krondor-game/minetes ... .5-osx.zip

The brew method of installing also installs version 0.4.16.

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brew install minetest

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Thu Apr 26, 2018 03:28
by tleavitt
There doesn't appear to be a clear resolution to the deprivation of "brew linkapps".

Lacking that, I tried running Minetest from a finder Window in

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/usr/local/opt/minetest
via

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open .
When I did this, the language defaulted to French and there was no obvious way to switch languages; minetest didn't appear to detect the system language, perhaps because the LANG environment variable isn't accessed when app is started from Finder?

I tried setting the language to en via minetest.conf in

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/usr/local/opt/minetest/minetest.app/Contents/Resources/games/minetest_game
but the didn't seem to have any effect.

When I launched it from the command line, by running

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./minetest
in

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/usr/local/opt/minetest/minetest.app/Contents/MacOS
it properly detected the language.

What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?

UPDATE: How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in

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~/.minetest
didn't result in them being visible.

Re: [macOS/OS X] Neoascetic's nightly builds and others

Posted: Sun Jun 17, 2018 02:06
by timcu
tleavitt wrote:Lacking that, I tried running Minetest from a finder Window in /usr/local/opt/minetest
I don't get French language so not sure why you are.
tleavitt wrote:What's the best action here to make this work like other Mac apps? Symlink the folder to Applications?
Symlink works.

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cd /Applications
ln -s /usr/local/opt/minetest/minetest.app
Alternatively right-click icon in dock when minetest is running and select "Options > Keep in Dock"
tleavitt wrote:How do I install additional Games/Worlds? I'd like to install the Tutorial, but none of the instructions appear to apply to an unlinked app installation... putting things in ~/.minetest didn't result in them being visible.
See the instructions from brew when you installed minetest.

Put additional subgames and mods into "games" and "mods" folders under
"~/Library/Application Support/minetest/", respectively (you may have
to create those folders first).

Re: [macOS] Neoascetic's nightly builds and others

Posted: Mon Feb 04, 2019 12:46
by kypa
when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either

Re: [macOS] Neoascetic's nightly builds and others

Posted: Fri Feb 22, 2019 03:51
by Zen
kypa wrote:when I downloaded the 0.4.12 version it worked well but after few weeks of using, it immediately stopped working and I have no reason why. so when I open the app, just empty screen appears and nothing loads. I use Mac (High Sierra). Is there a solution?
P.S. tried to download other version, they don't open either
In the Finder click the Go menu option, then scroll down and click the Go to Folder option and enter the following folder location:

~/Library/Application Support/minetest

I think the minetest.conf file has become corrupted. Simply delete it.
Start minetest.app again and the program will generate a new minetest.conf file.

If that does not work, you might a find an error message in the debug.txt file.

Re: [macOS] Neoascetic's nightly builds and others

Posted: Sat May 04, 2019 12:22
by acheron
Hi, I just switched to a shiny new iMac.

Is there any way to get the current "official release version" 5.0.1 without (and that's the important part of the question) this homebrew-stuff?

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 08:22
by snoopy
acheron wrote:Hi, I just switched to a shiny new iMac.

Is there any way to get the current "official release version" 5.0.1 without (and that's the important part of the question) this homebrew-stuff?
Yes, there is: Please have a look at the first page i.e. the intro page of this topic...

You can consider to download ZIP-packages from the URL:
https://github.com/krondor-game/minetest/releases

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 09:50
by snoopy
For MacOS X and macOS users with some development skills there is the opportunity to compile your own builds of the Minetest game by the help of MacPorts. The package is available since 0.4.17 and the current minetest port provides the 5.0.1 code and game comprised as one package.

To learn more please refer to the macOS & MacPorts topic.

Please note that I am not the maintainer of the a.m. package.

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 16:41
by Zen
I attempted to compile a DMG file of Mintiest for Sierra, High Sierra, and Mojave.
But the hosting site wants to install a media player for some odd reason, ignore it.
And the unidentified developer warning pops up. Just go to the Security & privacy
panel and click open anyway, and it should open on the second try if you're lucky.

http://www.mediafire.com/file/oj1acuod9 ... g.zip/file

P. S. Still having trouble compiling in Xcode.

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 17:01
by texmex
Or you can just do brew install minetest, it’s up to you. ;P

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 18:04
by acheron
Yes, there is: Please have a look at the first page i.e. the intro page of this topic...
Thank you for the reply, but as far as I saw, the 5.0.1 release is not available. I just found various development versions of 5.0.0 and 5.1.0.

We're using minetest on two different os'es on different machines, and every platform except mac os get's a release version for download. I want to use the same version on both machines, as we occasionally copy worlds for backup- and fun-reasons. So using the same version on both machines seems an obvious thing to do...

Re: [macOS] Neoascetic's nightly builds and others

Posted: Wed May 08, 2019 20:53
by texmex
The brew formula was updated with 5.0.1 25 days ago.