[Android] Builds for ARM, x86 and MIPS

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

can you do some digging on the black screen issue? this looks like a situation where you spawned inside a node, e.g. a tree

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

sapier wrote:can you do some digging on the black screen issue? this looks like a situation where you spawned inside a node, e.g. a tree
Possible. sapier, bring back UI in the original minetest. Do stu was great, and also the screen was not too big on some devices!
Edit:
Please, change 3D clouds to 2D standard. Add options del clouds (very lags).
And look this video (i record now):
https://www.dropbox.com/s/x766pt2mpop3j ... 173023.mp4
day/night...day/night. Bug) Please, fixed.
And gamemenu, please, small menu on -20%. Thank.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

@Martin_Devil
Sorry don't understand what you wanna tell me with your first sentence :-(

The day night bug seems to affect mips too ... I'm gonna have a look at it.
Sorry but 3d clouds aren't an issue for most devices, those where they are, you can disable them manually.
And last issue ... menus size ... are you sure you'll be able to use it if it's gonna be even more small? Well playing on a smart watch might already be quite special :-)

@hunterdelyx1
Latest version should fix your issue please give feedback. Thanks!

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

sapier wrote:@Martin_Devil
Sorry don't understand what you wanna tell me with your first sentence :-(

The day night bug seems to affect mips too ... I'm gonna have a look at it.
Sorry but 3d clouds aren't an issue for most devices, those where they are, you can disable them manually.
And last issue ... menus size ... are you sure you'll be able to use it if it's gonna be even more small? Well playing on a smart watch might already be quite special :-)

@hunterdelyx1
Latest version should fix your issue please give feedback. Thanks!
How to create multiple worlds? Verni interface as in mine test for pc.
On mips 3d cloud... And 2d cloud is bad idea. Mips - very weak devise.
Menu. 20% menu Does not fit on the screen.
And control on game very small. 10 inventory slot too much, make 5.

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

On my Galaxy S. NEW BUILD - BEST PERFORMANSE, THANK!
End on game very small control. Look.
https://m.firedrive.com/file/FE664D006B80F02C

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

Sorry can't look at that screenshot it's private.

Guess we need a special menu for devices with extra small screens like your watch ... sorry but that's gonna have to wait till next version

User avatar
hunterdelyx1
Member
Posts: 27
Joined: Fri Aug 10, 2012 02:14

Re: Android Builds (ARM, x86, MIPS)

by hunterdelyx1 » Post

Yeah, sapier, it works now! Thanks!

I have about 25-30 fps on my Samsung Galaxy Tab 3 in singleplayer. I think it will be better on the external server.

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

sapier wrote:Sorry can't look at that screenshot it's private.

Guess we need a special menu for devices with extra small screens like your watch ... sorry but that's gonna have to wait till next version
Well.
A screenshot from my Galaxy S, there are also very small. Why not take part stu? He did a great game control dpi, very convenient!

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

New (22) mips end scanning end closed. On 21 build all work.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

I invited stu to join forces but by now he didn't want to do so. He's still free to do. And of course he's welcome.
edit1:
IT may be a little bit late to replace controls for 0.4.10 but thats just first version. There's gonna be a lot to improve so why not controls Google.

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

I dont understood this: There's gonna be a lot to improve so why not controls Google.
And questions:
Why 0.4.1.0, not 0.4.9.3?
How to collect your code on github? I don't found a build script, or faq

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

About version numbering:
Full android version X.Y.Z.A means minetest X.Y.Z plus android Version code A. In future each official android build will increase the android code while minetest version will keep in sync to codebase.

My code is now about to be merged to master have a look at minetest github repository.

Edit1: i was talking about 0.4.10.A, the upcoming next stable version of minetest. Full version of android build will most likely be 0.4.10.4

User avatar
hunterdelyx1
Member
Posts: 27
Joined: Fri Aug 10, 2012 02:14

Re: Android Builds (ARM, x86, MIPS)

by hunterdelyx1 » Post

Next bug. "Sound Volume" menu doesn't work on my tab 3. It is opened but doesn't react on touch. By the way, game doesn't seem to be crashed.

There is nothing interesting in debug.txt but i added it just in case:

Code: Select all

-------------
Separator
-------------

Irrlicht log: Irrlicht Engine version 1.9.0
Irrlicht log: EGL version: 1.400000
Irrlicht log: Using renderer: OpenGL ES-CM 1.1
Irrlicht log: Vivante Corporation
Irrlicht log: GL_EXT_debug_marker GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_byte_coordinates GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_fixed_point GL_OES_framebuffer_object GL_OES_matrix_get GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_read_format GL_OES_single_precision GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_mirrored_repeat GL_OES_EGL_image GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_stencil1 GL_OES_stencil4 GL_OES_stencil8 GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_user_clip_plane GL_APPLE_texture_2D_limited_npot GL_EXT_texture_lod_bias GL_EXT_blend_minmax GL_EXT_read_format_bgra GL_EXT_multi_draw_arrays GL_OES_EGL_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_ARM_rgba8 GL_OES_EGL_image_external GL_VIV_direct_texture GL_ARB_vertex_buffer_object GL_ARB_multitexture GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
Irrlicht log: Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again
20:41:49: ACTION[main]: .__ __ __
20:41:49: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
20:41:49: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
20:41:49: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
20:41:49: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
20:41:49: ACTION[main]: \/ \/ \/ \/ \/
20:41:49: ACTION[main]: World at [/storage/sdcard0/Minetest/worlds/singleplayerworld]
20:41:49: ACTION[main]: Server for gameid="minetest_next" listening on 0.0.0.0:63120.
Irrlicht log: PNG warning: Interlace handling should be turned on when using png_read_image
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
Irrlicht log: PNG warning: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
20:42:03: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
20:42:03: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Irrlicht log: Could not open file of texture:
Font size: 11 23

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

hunterdelyx1 that's a known bug, sound menu isn't redone in formspec by now, most likely that fix will have to be done after 0.4.10.
I added a note to main post, hope ppl read it.

User avatar
hunterdelyx1
Member
Posts: 27
Joined: Fri Aug 10, 2012 02:14

Re: Android Builds (ARM, x86, MIPS)

by hunterdelyx1 » Post

Ok, sapier. I guessed that you know about this bug but better to say than not to say.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

Of course, if you find a bug report it no matter how small it seems to be. I did know about that one but that doesn't mean I already found all bugs. There most likely are plenty of bugs left.

Nathan
Member
Posts: 26
Joined: Thu Jun 12, 2014 23:00

Re: Android Builds (ARM, x86, MIPS)

by Nathan » Post

Is this open source? If so what licence, and where can I get the source code?

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

Ob course, github.com/sapier/minetest various branches ..... Or wait a couple ob days and get minetest 0.4.10 it will be included there

MoNTE48
Member
Posts: 323
Joined: Sat Apr 06, 2013 11:58
GitHub: MoNTE48
In-game: MoNTE48
Location: Internet

Re: Android Builds (ARM, x86, MIPS)

by MoNTE48 » Post

sapier wrote:Ob course, github.com/sapier/minetest various branches ..... Or wait a couple ob days and get minetest 0.4.10 it will be included there
Please, write faq to build or create build script (for MIPS!)
And please, enlarge icon collection! And jump and down. Very small on 480*800, 4". Thank.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

Mips as well as x86 will be experimental focus is on arm and common resolutions right now.
Can you do a screenshot to explain what icons you talk about? Thanks

User avatar
hunterdelyx1
Member
Posts: 27
Joined: Fri Aug 10, 2012 02:14

Re: Android Builds (ARM, x86, MIPS)

by hunterdelyx1 » Post

Can i host a server on my device? It can be usefull for playing with frends in local network.

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

Re: Android Builds (ARM, x86, MIPS)

by sapier » Post

Menu doesn't support starting a server on android devices. Of course you could start a server there but for most devices that wouldn't be fun .

Nathan
Member
Posts: 26
Joined: Thu Jun 12, 2014 23:00

Re: Android Builds (ARM, x86, MIPS)

by Nathan » Post

hunterdelyx1 wrote:Can i host a server on my device? It can be usefull for playing with frends in local network.
Sorry, but android will usually crash if try to host on it. Not only that but smartphones usually are not very powerfull, so hosting would also not work well on any mobile.

User avatar
stormchaser3000
Member
Posts: 422
Joined: Sun Oct 06, 2013 21:02
GitHub: stormchaser3000

Re: Android Builds (ARM, x86, MIPS)

by stormchaser3000 » Post

Nathan wrote:
hunterdelyx1 wrote:Can i host a server on my device? It can be usefull for playing with frends in local network.
Sorry, but android will usually crash if try to host on it. Not only that but smartphones usually are not very powerfull, so hosting would also not work well on any mobile.
i actualy started a server with buildcraft and then put the server on the server list so starting a server is not imposible. but just as you stated servers do run slow on mobile devices

Hiradur
Member
Posts: 26
Joined: Sat Feb 22, 2014 17:44

Re: Android Builds (ARM, x86, MIPS)

by Hiradur » Post

What about organizing UI icons as seen in this video?
https://www.youtube.com/watch?v=HPqXlVUleQk&t=22s

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests