7-Zip archives from hostinger:
Download binaries (~ 5.98 MiB, ~ 19.6 MiB raw)
Download debug database (~ 2.84 MiB, ~ 27.6 MiB raw)
Notice: Commit 170330 from this build is the same as current HEAD cc1ff26, before it was merged.
Source: master
The debug database can be used in combination with the tool WinDbg to find the code location where it threw a fatal error (.dmp file).
Spoiler
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
l_minimap: don't show minimap if configuration doesn't allow it
Add CPP11 header to define nullptr & constexpr (#5471)
Sneak: Fix sneaking on free-floating lower-half slabs
Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs
Add functions to strip color information. (#5472)
Fix a type bug in colorize function
[CSM] Fix errors in and improve the CSM documentation. (#5467)
clang-format: add a whitelist (#5459)
PostgreSQL: fix delete block Typo fix: we are doing select on delete block.
Map generation limit: Make per-world
Pathfinder: Send errors to `warningstream`.
Fix mismatch struct/class for GameUIFlags
clang-format: fix counter increment & output (#5456)
clang-format: limit diff to 50 files to prevent exceding the maximum travis output (4MB) (#5455)
Sneak: Replicate sneak ladder in new code, is optional
Change command prefix to "." and add "help" command.
Add mesh generation delay
Add clang format & skip build if no source file modified (#5433)
Tile.cpp: Fix MSVC build broken by 072bbba
Typo fix
Add multiline support to colorize. (#5444)
Some performance optimizations (#5424)
[CSM] Add function to get player names in range (#5435)
Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)
Content_mapblock.cpp: Refactor
Refactored client event if-else cascade to switch statement
Map generation limit: Rewrite
Fix /shutdown or ^C no longer causing server exit
Refactor Game class (part 2) (#5422)
Block access to the `io` library
Update server min protocol version to v24 (#5411)
Server list cleanup
Show itemstring as tooltip if no item description
TOGGLE_CHAT keymap should togglechat not HUD
Reduce memory & function cost of Game class functions (#5406)
avoid crashing when accessing mapgen early (#5384)
Give CSM access to use `core.colorize()` (#5113)
[CSM] Fix minimap problems (#5405)
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Fix indentation problem since merge resolution
[CSM] Add minimap API modifiers (#5399)
Add ModStorageAPI to client side modding (#5396)
Get biome list: Downgrade missing biome message to infostream
Sneak: Fix various problems with sneaking
lua_api: Document minetest.features (#5311)
Use true distance for block priority.
Fix undefined references (#5400)
Fix two nul deref if digging unknown nodes. (#5398)
Add disclaimer to client_lua_api.txt (#5391)
Add `get_wielded_item`
[CSM] Add enable_client_modding param (default: false)
[CSM] Add `on_punchnode` callback
[CSM] Add `get_node` and `get_node_or_nil`
[CSM] Add `on_dignode` callback (#5140)
[CSM] storage + fixes
[CSM] Improve security for client-sided mods (#5100)
[CSM] implement client side mod loading (#5123)
[CSM] Add local formspecs. (#5094)
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
[CSM] Add client-sided chat commands (#5092)
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
[CSM] Client side modding
GUI: Allow texture packs to customize the progress bar (#5368)
Save metainfo for falling nodes
Enable server side occlusion culling by default.
Allow server side occlusion culling.
Do not increase breath if at full breath.
database-redis: Support password authentication
Climb speed: Increase default setting from 2 to 3
Minimap: Optimise
Light calculation: New bulk node lighting code
Optimize item.lua Replace slow ItemStack get_definitions with registered_nodes one's and cached [...]
GUI: Convert loading screen's progress bar to image (#5362)