[Windows] Krock's 32-bit MSVC builds

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Krock
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[Windows] Krock's 32-bit MSVC builds

by Krock » Post

Windows - 32 Bit builds
Service paused for undefined time. You may still get up-to-date binaries, but cross-compiled ones.

Image

Download latest package (GitLab, *.zip, ~15 MiB)

Instructions
1) Find the topmost, succeeding build (three green "Okay" marks) with the download symbol on the right side.
2) Click the button and select the package you would like to download.
3) Done.
Spoiler
First successful compiled Minetest binary:

Code: Select all

    15 Warnung(en)
    0 Fehler

Verstrichene Zeit 00:31:30.54
^ Compiling time on my old Celeron D 347 processor. That one was really weak.

How to start?
In post-160417 builds you can find a file called README.html in the downloaded archive. This simple styled website will give you a short explanation about the subgames, mods, texture packs etc.

Sound not working?
Close Minetest, install OpenAL (Version 2.1.0.0) and start the game again.

Error: msvcr100.dll (or similar) not found
Install the 2010 Redistributable Package and follow the installing instructions.

Included libraries in my builds:
[ spoiler=Open Spoiler]cURL (Git clone)
freetype (2.7.0)
Irrlicht (1.8.1) (with Direct 3D 8 & 9 support)
gettext (0.14.4) + libiconv (1.9.2)
libvorbis (1.3.3) + libogg (1.3.1)
LuaJIT (Git clone)
OpenAL (6.14)
PostgreSQL (9.5.3)
SQLite (3.15.2)
zlib (1.2.8)[/spoiler ]

Download
All 32-bit Windows builds
The build timestamps have the YYMMDD format, thus you will find the newest builds on the bottom.
Please notify me about build-related problems, like missing .dll files and so on.
Last edited by Krock on Sat Jul 08, 2017 13:07, edited 19 times in total.
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stormchaser3000
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Re: Yay! My first build!

by stormchaser3000 » Post

well mabey you can post your own builds so people can download. like what sfan5 and blockmen are doing.

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Krock
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Re: Yay! My first build!

by Krock » Post

Yes. I thought of that already - but the compiling on my PC is very slow and I'm not sure if anyone needs a Win32 nowadays.
This is currently my base. I'm trying to include more libraries to get a complete Minetest build with all features available.
Maybe there will be some people interested in it :)
The link in the 1st post would be my compiled minetest version - it runs faster than all other builds (no wonder, when there's just irrlicht and zlib used).

EDIT as of 170103: With my current specs the compiling time went down from previously 15 minutes to ~6 minutes. The time is now not an issue anymore :)
Last edited by Krock on Tue Jan 03, 2017 10:10, edited 1 time in total.
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Serious release

by Krock » Post

New build: (140615)
- new curl library (fixes the public server list problem)
- audio (self-explaining)

Minetest 0.4.9-140615_audio
Minetest 0.4.9-140615
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Re: Krock's Win32 builds (LuaJIT, cURL, OpenAL, GetText)

by Krock » Post

New build, 140617
- Updated first post
- Added GetText -> languages!
- Contains OpenAL -> sound

Download (Dropbox)

A random update (GitHub)

Notice to myself: Do not release next builds at this speed, wait longer.
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Re: Krock's Win32 builds (LuaJIT, cURL, OpenAL, GetText)

by Krock » Post

I love cookies.
Last edited by Krock on Fri May 29, 2015 17:55, edited 2 times in total.
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Re: Krock's Win32 MSVC builds

by Inocudom » Post

Could you make a new build, Krock? You are the only one that uses the lighting changes. Also, would you be able to add gsmapper to it? The branch that exists for that patch does not get updated.

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Re: Krock's Win32 MSVC builds

by philipbenr » Post

Yes, please. BE COUNTERCULTURE!!! IT IS THE ONLY WAY!!!

;)

But anyhow, please. I will be downloading yours because of the working gsmapper, even though I have 64 bit computer, I want it that bad.

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Re: Krock's Win32 MSVC builds

by Krock » Post

Inocudom wrote:Could you make a new build, Krock? You are the only one that uses the lighting changes.
I don't know if that counts as cheating, therefore I removed my lightening changes in the last build.
philipbenr wrote:Yes, please.
Ok. gsmapper is compiling.. got some troubles with it, coming soon.
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Re: Krock's Win32 MSVC builds

by Inocudom » Post

Krock wrote:
Inocudom wrote:Could you make a new build, Krock? You are the only one that uses the lighting changes.
I don't know if that counts as cheating, therefore I removed my lightening changes in the last build.
philipbenr wrote:Yes, please.
Ok. gsmapper is compiling.. got some troubles with it, coming soon.
You would have to ask Calinou about that. As long as caves aren't very bright when they shouldn't be, there shouldn't be any real problems.

Amaz may have solved your problems with gsmapper:
viewtopic.php?f=7&t=8489&view=unread#p146839

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Build

by Krock » Post

New Build, 140629
Contains some new bugfixes. (Modified lightening not included in this build!)
Possibly one of the latest 0.4.9-dev builds

Download (Dropbox)

Image
gsmapper build, 2014-07-01
With a minimap on the screen.

Download (Dropbox)

Post nr 1337! Enjoy.
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Re: Krock's Win32 MSVC builds

by Inocudom » Post

Other than crashing when it encounters unknown nodes, gsmapper seems to work fine. Actually, I did notice one other issue; the icon that displays the player's location/rotation is not showing.

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Re: Krock's Win32 MSVC builds

by Inocudom » Post

https://github.com/minetest/minetest/co ... e9fdb1665a
This is very important bugfix. Could you please make two new Minetest builds (a standard one and one with gsmapper?) I better go and tell Amaz about the recent commits to Minetest's master branch so that he can update his fork of the gsmapper branch.

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Build

by Krock » Post

Amaz hasn't added the new changes, so I only changed this one.
- Hacked light.cpp (gsmapper version only)
- Fixed missing textures in gsmapper
- All builds contain a VERSION.txt file now -> I can't update the version_extra without rebuilding everything (and that takes too long for me)

gsmapper build, 140706
Download (Dropbox)

0.4.10-dev_MSVC, 140707
Download (Dropbox)

EDIT: Ugh.. edited wrong post
Last edited by Krock on Sun Jul 13, 2014 15:49, edited 4 times in total.
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Re: Krock's Win32 MSVC builds

by Inocudom » Post

Well...
Inocudom wrote:
gsmanners wrote:Still works for me, though I'm dropping this. It seems that there's just not enough interest in this, which is a shame. Feel free to fork it or whatever. It is open source and I honestly don't care what you do with it.
I knew that this would be the fate of gsmapper. I don't know of anyone who could or would continue work on it.
This means that the fatal glitch might never be fixed.

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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140713
Download (Dropbox)

Changes:
A change on my own: Add README.txt
Fix crash (...)
Move MapBlock (de)serializing code out of Database class
Remove proller from credits
Remove indev mapgen
Remove math mapgen
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140720
Download (Dropbox)

Changes:
Remove vector assertions …
Speedup mapblock_mesh
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
Fix texture hack in fences.
Fix error handling on inconsistent client ready message …
Make tooltip_show_delay=0 work
Permit non-integer sizes for item_image[]
Fix indexing error in timer processing
Fix flipped textures for drawtype "glasslike"
Add srollbar formspec element
Fix android build after removal of indev and math mapgen
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_gsmapper_MSVC, 140721
Download (Dropbox)

Using new sqlite version from now on in both builds.

EDIT: Would you like to have the BASE game as included game?
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140730
Download (Dropbox)

Changes:
Fix issue 1527
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options
Rework texture generating code, add texture grouping
Don't include cmake_config_githash.h into files that don't need it
Dont display interior of glasslike_framed node when its not defined.
Allow full circle rotation with 2degs step for plantlike drawtype.
Add rotation for plantlike drawtype.
Bugfix in makeCuboid

..Also with a new sqlite version, as already said on the post above.
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Re: Krock's Win32 MSVC builds

by Napiophelios » Post

Wow dude 0.4.10-dev_MSVC, 140730 works really well for me
I dont understand the changes listed above but whatever you did
has minetest running very smooth on the ole netbook,
thanks and keep up the good work

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Re: Krock's Win32 MSVC builds

by Krock » Post

Napiophelios wrote:<snip>
Thanks, it's just an (almost) raw git build. I only changed the duration of red screen after hurt and updated to the newest sqlite3 version.
You can find all official changes at https://github.com/minetest/minetest/commits
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140816
Download (Dropbox)

Changes:
Fix the *CDP display
Fix mainmenu game initialisation
Make faces shading correct for all possible modes.
Move #includes from version.h to version.cpp
Formspec escape fixed seen in world creation menu
Disable preload_item_visuals by default
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140821
Download (Dropbox)

Changes:
Don't call a player event without having player to do a event for
Mod profiling support
Make scrollbar scale according to DPI and scaling factor
Let lighting be done only CPU side. Remove finalColorBlend implementa…
Remove temporary file at safeWriteToFile()
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Re: Krock's Win32 MSVC builds

by shaheerziya » Post

Nice.

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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140903
Download (Dropbox)
Spoiler
Don't save alpha channel in screenshots
Add LuaVoxelManip methods: get_node_at() and set_node_at()
Update Mapgen VoxelManipulator on buffer invalidation
Save previously generated blocks on Mapgen blitback
Fix only one texture being updated on window resize breaking sidebysi…
Fix interlaced 3d mode second image being flipped on compiling agains…
Remove invalid doc about minetest.get_time_us()
Allow use all 6 faces for special tiles.
Fix retval of entity.get_staticdata beeing lost while profiling is en…
Add lua exception handling test code
Fix LuaJIT exception wrapper
Fix seg fault if popping from empty stack (L-system trees)
Add video driver selection to settings menu (based uppon idea from we…
Fix chat messages capturing mouse interactions for menu/formspecs
Use pause_fps_max also on multiplayer
Add ^[mask texture modifier
Reduce time of red screen when damaged
ban.cpp refactoring
Add player name length checks
Fix "ghost" blocks if block update is "on wire" while player digs nodes
Improve timeout calculation
Correct spelling mistakes in documentation
Fix wrong Icon name in minetest.desktop
Remove buildable_to nodes without dropping item when replaced by a fa…
Pass light sources in blue channel of vertex color instead of decoded…
New feature:
- Added direct3d8 support
Last edited by Krock on Fri Dec 26, 2014 09:55, edited 1 time in total.
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