Fix MSVC build Build broken by 98e36d7
Add particle animation, glow
Add minetest.player_exists() (#5064)
Add search to advanced settings (#4806)
Fix typo in alias for deprecated settexturemod
Improve priv descriptions (#5047)
Remove client-side chat prediction. (#5055)
Adjust formspec spacing on the Client tab of the mainmenu
Rename ObjectRef methods to be consistent and predictable
Add keyword based search to serverlist
Added lua tracebacks to some errors where you have been blind to what… (#5043)
Documentation: Correct biome heat / humidity noise parameters
Add color names from web page referenced in luaapi doc
Only set material flag on rendered meshes (#5023)
Fix build with freetype support disabled
Fix another missing const reported by clang & @sfan5
Fix missing const in ServerActiveObject::getStaticData
Organize defaultsettings.cpp
Main menu tweaks
Optimize SAO getStaticData by using std::string pointer instead of return copy
Cleanup content_sao by factorizing similar code parts
Enable mod security by default
Meshes: Make object mesh face shading consistent
Make nametag removable with set_nametag_attributes (#5021)
Cleanup some header inclusions to improve compilation times
Performance fix + SAO factorization
Add staticdata parameter to add_entity (#5009)
Environment & IGameDef code refactoring (#4985)
support older PostGreSQL versions (#4999)
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
Map generation limit: Cache as 'const' not 'const static'
Map generation limit: Fix checks for block/sector over-limit
Minor: Fix indentation in serverenvironment.cpp
Move ServerEnvironment to dedicated cpp/header files
Move ClientEnvironment to dedicated cpp/header files
Get neighbor from same map block if possible in ABMHandler (#4998)
Make column alignment consistent in advanced settings (#5004)
Revert "Extend minetest.is_yes()"
Extend minetest.is_yes()
README.txt: Update the License to 2010-2017
lua_api.txt: Add registered_chatcommands to global tables
Add raycast.cpp and tileanimation.cpp to Android.mk
Expose and document chatcommands as minetest.registered_chatcommands
Fixes for using std:vector in ABMHander and further perf improvements
Use std::vector instead of std::map in class ABMHandler