[Windows] Krock's 32-bit MSVC builds

Dragonop
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Re: [Windows] Krock's 32-bit MSVC builds

by Dragonop » Post

Oh, thanks, so sad, I don't understand why people don't like floating dungeons.
Or maybe it's just me because literally the first thing I saw on Minetest was a floating dungeon on the beach I started, a rat, and a dungeon master inside.
Oh well, as always, nice work Krock, maybe on the future we will see a mod that "features" this floating dungeons.

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150913

Download (Dropbox, 7z archive)
Spoiler
Ore: Add ore sheet column height range selection
<language updates>
networkprotocol.h: remove "u16 command" from doc
Improve locale directory detection
Update leveldb git url
Change m_client_event_queue's type to std::queue
Add more information about how get_node_light works.
Shaders: use triple-frequency waving for leaves and plants
Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former va…
Use CUSTOM_LOCALEDIR if specified
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150920

Download (Dropbox, 7z archive)
Copy-paste version, requires the previous build for the missing files.
Spoiler
Various style cleanups + unused code removal
Little optimization on getAdded/Removed activeobjects per player loop.
Mgv5/6/7: Re-add #include profiler.h as commented-out option
Blob ore: Fix partial blobs
Document current node metadata format
Send proper block to old clients for swap_node calls
Ore: Add puff ore type
Fix object position border checking
Disallow placing entities outside safe boundaries
Firelike drawtype: Improve code
Minor tweaks handle_settings_buttons
Fix "make install" and add underscore to doc file name
Serialisation: documentation fixes, clarifying renames and whitespace fixes
Rename doc/mapformat.txt and update doc to match SRP changes
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151001

Download (Dropbox, 7z archive)
Spoiler
Fix some SRP issues
Some map border related fixes
Don't serialize StaticObjectList with > 65535 objects
Decorations: Remove error message 'chunksize not divisable by sidelen'
Abort at uncatched exceptions
Fix redis erroring on non found blocks
FindJson: use PATH_SUFFIXES jsoncpp to find incdir
Fix falling through nodes on world load (fixes #2784)
Clarify radii and distance types in documentation
Update .gitignore to ignore symlinks to non-static Minetest directories and sort into an editor s...
redis: throw error if block request failed
Add /emergeblocks command and core.emerge_area() Lua API
Save and remove player by pointer
Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs
Replace "self program" with "this program" in fstk boilerplates
Fix another typo in doc/world_format.txt
lua_api.txt: fix typo
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151014

Download (Dropbox, 7z archive)

Building updates:
  • Using LuaJIT 2.0 GIT
  • Added commit number to archive name
Spoiler
Rename macros with two leading underscores
Always use errorstream for DEBUG_EXCEPTION_HANDLER
Lower log level for benign socket errors
Use warningstream for log messages with WARNING
Refactor logging
Fix how address is logged when a wrong password is supplied
Localize digprop_err function
Mgfractal: Independant offset and slice params for mandelbrot and julia
Fractal mapgen: Fix mysterious bug
Clear list rings when loading a new formspec
Mapgen: Use mapgen-specific names for constants in headers
Fractal mapgen: Add seabed and large pseudorandom caves
Android/Mapgen: Add fractal mapgen file to android makefiles
Correct SRP documentation
Add viewing range GUI setting
Mapgen: Add 4D fractal mapgen
Mgv5: getGroundLevelAtPoint searches a larger range
<translations>
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151022

Download (Dropbox, 7z archive)
Spoiler
Fix MSVC compiling errors in threading and gettext
init_log_streams: check if log_filename is empty.
ABMs: Make catch-up behaviour optional
Settings tab: double click opens/closes trees
Settings tab: don't autoscroll when toggling "Show technical names"
Remove wstrgettext
Display sane output for empty descriptions
Fix GUITable selection issues with trees
Re-add "file" type for --add-location for xgettext call
New settings tab contain all possible settings
Fix == to =
Fix missing include on AIX
Refactor Thread class to improve readability and portability
Refactor thread utility interface
Fix crash regression when invsize formspec gets used
Fix enforcing of nametag hiding
Compress textures and fonts
Add BufReader and vector-based serialization methods
Clean up gettext initialization
Use warningstream for deprecated field messages and refactor log_deprecated
Remove explicit syslog printing for uncaught exceptions on Android
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151102

Download (Dropbox, 7z archive)
Spoiler
<lost>
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151113

Friday the 13th build, pay attention for black cats in-game.
Download (Dropbox, 7z archive)
Spoiler
Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Only allow players with shout to chat
Fix scrollbars
Add the player name to dropped items
Mapgen: Add flat mapgen in hidden form
Convert usages of PseudoRandom to PcgRandom for ore and deco placement
Cavegen: Make mgfractal use mgv5 cavegen
Put ChatEvent handler into own function
Abort compile when attempting to build client with Irrlicht 1.8.2
Add errno to socket creation failed exception
Write new line character sequence at end of print()
Fix misc. MinGW and Valgrind warnings
Add LuaSecureRandom
Run util/updatepo.sh
Update minetest.conf.example and src/settings_translation_file.cpp
Settings tab: add v3f type
<translations update>
Don't compile pcgrandom on Windows
Improve LuaVoxelManip documentation
Add support for audio feedback if placing node failed
Document ENABLE_CURSES in README.txt
Conf.example, settingtypes: Improve mgfractal documentation
Add server side ncurses terminal
Schematics: Add core.place_schematic_on_vmanip API
Settingtypes: Correct documentation for mgfractal
Fix time progressing too fast
Mgfractal: Add documentation to conf.example and settingtypes
Time: use locks again
Time: Remove serverside getter, and use atomic operations
Atomic: cleanup and add more operations
Only go fast in autorun if fast move is enabled
Silence 'unused typedef' warning for STATIC_ASSERT()
Add callback parameter for core.emerge_area()
EDIT:
Trivial 151122 build: Download (Dropbox, 7z archive)
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151205

Download (Dropbox, 7z archive)
Spoiler
Fix build if BUILD_SHARED_LIBS defaults to "ON"
Document limitations of minetest.get_password_hash
Mgv5/v7/flat/fractal: More large pseudorandom caves
Add on_secondary_use when right clicking an item in the air
Dungeongen: Fix rarely triggered segfault
Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check
Lua_api.txt: Add documentation for biome definition
Dungeongen: Also preserve river water nodes
Re-enable texture pre-filters on wielditems, fixing #3178.
Simplify regex used in check_modname_prefix and other improvements.
Mgfractal: Move julia set selection into formula parameter
Update HUD flags on server like on client
Mapgen: Add global 'decorations' flag
Log static_spawn error only once
Android: hardcode irrlicht revision, update other dependencies
Add a status text for autorun
Allow craft replacements to use groups
<translations>
Mgfractal: Revert unnecessary duplication of parameters
sound_openal.cpp: remove unused header
Load sound from memory
Decoration API: Fix missing low density decorations
Mgfractal: Create a choice of 4 mandelbrot formulas
EDIT: Fixed download link
Last edited by Krock on Sat Dec 05, 2015 11:10, edited 2 times in total.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Krock wrote:0.4.13-dev_MSVC, 151205

Download (Dropbox, 7z archive)

EDIT: Fixed download link
Thanks :)

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151215

Download (Dropbox, 7z archive)
Spoiler
Mgfractal: Add 3D and 4D fractals
Fix events on Windows
Fix android build
Fix some setting documentation
Speed up and make more accurate relief mapping
Fix Event implementation
Add seperate cache path
Fix threshold type
lua_api.txt: add blank lines before * lists
Mapgen: Add propagate_shadow bool to calcLighting
Fix spelling of noise_threshold
Improve LuaJIT detection
Make travis work again
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 151228

Download (Dropbox, 7z archive)
Spoiler
Alphabetical sorting of texture packs in menu (fixes #3487)
Update URLs for buildbot & travis
Add missing documentation of automatic_face_movement_max_rotation_per_sec entity parameter
Android: shorten initial progress bar text way more simple
Android: Tell make about sub-makes to speed up build
<snip, translations>
Fix lua object:get_properties() being broken
Fix missing localization for obj
Android: Fix extra files being copied to the APK
Fix missing pop
Add support for limiting rotation of automatic face movement dir entitys
Add option to give every object a nametag
Get movement setting instead of hard coded value
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150112

Download (Dropbox, 7z archive)
Spoiler
Mapgen: Various fixes and improvements
Mgflat: Set blank default spflags. Unhide
Fix the checking of flags values in the settings tab
Improve parsing of setting types from settingtypes.txt for settings tab
Cache disable_anticheat and check it for "interacted_too_far"
Actually add Doxygen main page
New 3D Mode: Pageflip
Simplify custom games packaging
Fix screenshot links in AppData file
fixed spelling
Replace instance of readsome with read in decompressZlib Make decompressZlib more robust
Clarified what get_node does.
Update lua_api.txt
Fix redis error reporting
Liquids: Flow into and destroy 'floodable' nodes
Improve Doxyfile
Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases.
Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check
Prevent technically unsafe access with empty vector
Made it more clear that "[combine" does accept a list of files.
filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Minimal: Add mapgen alias for air
Fix client crashing when connecting to server
Fix cache path with RUN_IN_PLACE
Include custom error message in all SQLite3 exceptions.
Handle SQLITE_BUSY errors gracefully
Add macos/freebsd missing endian.h include and add win endianness info
Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
Revert "Add support for using arbitrary meshes as items"
Make collisionMoveSimple time overflow message written to log/show up at max once per step
Add support for using arbitrary meshes as items
Refactoring and code style fixes in preparation of adding mesh typed items
shutdown when requested from lua in singleplayer too
Database backends: fix bug, and small speedup
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150121

Now with the valleys mapgen!
Download (Dropbox, 7z archive)
Spoiler
Liquid flow: Prevent water spreading on ignore
Allow per-tiles culling.
EmergeManager: Do not queue duplicate block requests
Fix Settings::remove() always returning true
Show infotext with description for item entities
Correct overflowing rivers in Valleys mapgen.
Fix wield item glitch
corrected minetest.pos_to_string()
Fix error message in settings tab overlapping 'save' button
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Make ItemStack:set_count(0) clear the item stack
Make all mesh manipulators in mesh.cpp work with any vertex type
Add Valleys mapgen.
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150204

Download (Dropbox, 7z archive)
Spoiler
Add admin command which says who the administator is for the server.
Implement OSX Travis builds
Mgvalleys: fix riverbeds below sea level
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Mgvalleys: use standard caves
Fix OSX building issue caused by ad884f2
Don't pass non-const references to collision methods
New timer design.
Clocksource: use a better clock if available.
Don't print whole json data buffer to errorstream on error
<snip, translations>
Fix world config menu ignoring `name` in `mod.conf`.
Backface culling: Ignore setting in tiledef from old servers.
Fix compilation warning if compiling for android with c++11
Fix texture tear issue
Fix C++11 compilability
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150216

Download (Dropbox, 7z archive)
Spoiler
Mapblock mesh: Eliminate meshgen lags
Use vertices with tangents only when its needed.
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Use proper variable types for uniform sampler layers
Formspec: fix broken irrlicht 1.7 build
Formspec: recreate item_image_button pressed state for its image and label
Remove unused 'm_selection_active' field
v2d & aabbox3d<f32> & sky cleanups
Drop luaentity_common.h which is not included anywhere
Use single box for halo mesh
Set proper GLSL pixel shader version
Dump shader programs on compile errors
Documentation: Remove now unused 'vertical spawn range'
Initialize facedir and wallmounted tables only once.
Log /clearobjects mode
Add '/clearobjects quick'
Fix backface culling when connecting to new servers.
Fix inverted conditions in shader.cpp
shader.cpp: don't test twice if shader programs are present
FormSpec: Add StaticTextSpec and superimpose over item image buttons
Filmic HDR tone mapping
Remove ClientMap::m_camera_mutex
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
Use inventory_image in the first place for inventory item mesh
Cleanup selection mesh code, add shaders for halo and selection boxes
builtin: Fix `print` crashing on nil "holes".
small drawItemStack cleanup
Use meshes to display inventory items
Use tangent space meshes only when shaders are enabled
EDIT:
0.4.13-dev_MSVC, 160223
With the VBO pull request by RealBadAngel
This is an indev build! Override the previous complete build (see above) with the files in the following archive.

Download (Dropbox, 7z archive)
Last edited by Krock on Tue Feb 23, 2016 17:58, edited 2 times in total.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Man this is a great build
I love the new mesh inventory items;
Completely solves all the mismatched inventory images.

Thanks for this one Krock :)

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150302

Download (Dropbox, 7z archive)
Spoiler
Revert "Fix jumping at node edge"
Resize object_marker_red.png to 16x16
Nodedef: Restore smooth lighting to water
Mgvalleys: Add Dry Riverbeds
Update po files, minetest.conf.example and settings_translation_file.cpp
Don't generate trailing spaces in minetest.conf.example
<snip, translations>
Fix minetest.request_insecure_environment() always returning nil
Mapblock mesh: Allow to use VBO
Remove new_style_water
Cache some settings
Add dependencies for Fedora systems
Shaders: fix fog not affecting opaque liquids
Sheet Ore: Eliminate crash caused by PcgRandom range max < min
GOTBLOCKS & DELETEBLOCKS: test packet size only once
Fix android build
Reset block send timer when invoking setBlock(s)NotSent()
Android: hardcode leveldb revision
Fix getting pointed node
Add Lua interface to HTTPFetchRequest
Fix HTTPFetchRequest performing a GET request if post_data is supplied
Camera: remove auto tune FPS, single view range setting
Remove preload_item_visuals code
Dont make fastface if tile is not seamless
Restore simple settings tab and add advanced settings as dialog
Little collision.cpp cleanups
Fix jumping at node edge
Don't print locale directory error message when GetText is disabled
Ignore spaces in secure.trusted_mods setting
Minimap: show player markers
Camera: Don't count camera offset twice for Nametagged CAOs
Require request_insecure_environment to be called from the mod's main scope
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
HOTFIX: fix too agressive block culling
Move object nametags to camera
Clientiface: remove "value is dummy" from docs
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150311

Download (Dropbox, 7z archive)
Spoiler
Avoid try/catch for settings.
Add consistent monotonic day counter - get_day_count()
Add AreaStore custom ID API
Implement AreaStore serialization
Fix SpatialAreaStore not freeing removed areas
Add basic AreaStore method documentation
Sort AreaStore header
Clean up VectorAreaStore
Move AreaStore container selection logic into getOptimalImplementation
Move AreaStore to util
Make AreaStore cache setting private
Simplify AreaStore ID management
s_env.{cpp, h} cleanups
Add minetest.register_lbm() to run code on block load only
Use LuaErrors in security check macros
Settings Tab: Regroup dropdown datas in tables
Faster insertion into table
Add forgotten valleys mapgen in mapgen name
Update settings tab + some misc. clean-up
Update Android dependencies, -O3 optimization, remove old ARMv5 config
Mgvalleys: Correct spawn problems
Decoration API: Allow force_placement of simple decorations
Require minetest.request_http_api to be called from the mod's main scope
Fix main menu being unable to set secure settings
Remove debug.getupvalue from the Lua sandbox whitelist
Add support for non-ASCII characters to chat console
Add Android chat form
Add text selection and copying to console
Unlock cursor when opening console
Use the console instead of a dedicated window when pressing keymap_chat/cmd
Fix a mistake in the world format documentation
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150321

Download (Dropbox, 7z archive)
Spoiler
Clean up StrfndN)
Tweak travis script
Builtin/game/falling: Re-add comma removed by recent commit
Set acceleration only once in falling node
Mgv7: Limit pseudorandom caves to surface mapchunk or below
Allow NodeTimer, ABM and block mgmt interval changes.
lua_api.txt: improve vector documentation
Set EXAMPLE_CONF_DIR to DOCDIR if DOCDIR gets customized
Remove chat escape sequences from chat messages, for future colored chat.
Add option to not send pre v25 init packet
Fix two reconnect bugs
Much better API for auth.{cpp, h}
Mapgen: Fix light in tunnels at mapchunk borders
Fix player teleportation bug whilst sneaking
Connected nodes: fix 2 minor bugs
Resend blocks when modified while sending to client
Add options for screenshot format and quality
Allow nodes to specify which sides to connect to.
Nodebox: Allow nodeboxes to "connect"
Fix chat console not opening after formspec opened over it
Documentation: Auto-update conf.example and settings_translation_file.cpp
Fix ask_reconnect_on_crash option being ignored
Documentation: Clarify global and mapgen-specific mapgen flags
Introduce "protection_bypass" privilege.
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Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Krock wrote:0.4.13-dev_MSVC, 150321
Image
94860285.png
94860285.png (217.04 KiB) Viewed 1392 times

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

Napiophelios wrote:94860285.png
Congratulation acknowledged. Thanks.

0.4.13-dev_MSVC, 150405

Download (Dropbox, 7z archive)
Spoiler
Add an option to colorize to respect the destination alpha
Dungeongen: Update disabled torch placement code
Fix nametag hiding
Mainmenu: Move description.txt textbox down
Remove expensive copy of ContentFeatures
ParticleManager::handleParticleEvent: use switch
mg_schematic: fix leak in lua API, and small cleanup
Mapgen: Don't spread light of nodes outside the desired area
Nodes shader: Decrease amplitude of waving leaves and plants
Mgv7: Decrease cliff steepness
stop falling.lua error
Mapgen: Spread both night and day light banks in spreadLight
Fix small formatting issue in SRP debug output
Revert "Translated using Weblate (German)"
Add CONTRIBUTING.md
Replace CRLF with LF in shader files
Falling: Set acceleration on step again
Update menu header image
<snip, translations>
Credits: Make that easy to add/remove
Make `options` local here.
Fix connected nodes' selection boxes.
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 150417

Download (Dropbox, 7z archive)
Spoiler
mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Add option to disable entity selectionboxes. (#3992)
Fix inventory hud scaling
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
Mgv5: Optimise tunnels, add biome material in entrances
Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix hotbar placement on displays with low screen density
Minimap: revert change from RGBA to Indexed
Convert nodeupdate to non-recursive
Hud: Cache hud_scaling, fix minor style issues
Hud: Fix offset being ignored by inventory bar
Update CSRP-GMP to commit deaa11a7c29a73008
Document hpchange callback ordering thing (#3981)
Minimap: "North" indicator arrow for circle minimap
Mainmenu: Refactor tab UI code
Fix ncurses lookup on Arch Linux
Mapgen: Optimise cave noises and tunnel excavation
Re-add and disable blit_with_interpolate_overlay
Clearer explanation of [colorize with alpha
Fix #3955 (player dying on login).
Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Last edited by Krock on Fri Apr 29, 2016 19:53, edited 1 time in total.
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Krock
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Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.13-dev_MSVC, 160430

Download (Dropbox, 7z archive, ~ 5.8 MB)

Build news:
There is now a file named README.html in the archive. It is a simple overview of some important links and explains what this build exactly is.
To everybody who's still using a 15MMDD version: The year number in the title is correct now ;)
Spoiler
Fix prepreprocessor error in thread.h (related to C++11 threads)
Mapgen: Make 3D noise tunnels' width settable
Fix race on thread creation
Upgrade Android build to Gradle build system
Avoid teleporting player if /teleport coords are out-of-range
Android menu: Unified serverlist
Builtin: Add basic_privs setting
Mainmenu: Standardize the menu button order and sizes
Handle particle spawners in env and delete expired ids
Android: Update dependencies, GMP was required as a dependency
Inventory: Make ItemStack with different metadata not stackable
tile.cpp: Automatically upscale lower resolution texture
Make GUIEngine use pause_fps_max not fps_max
Escape more strings: formspecs, item descriptions, infotexts...
Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines
Fix mainmenu code downloading the public serverlist twice.
CONTRIBUTING: disallow signed git commits
Make logging use a fixed-length buffer to avoid race conditions.
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
Textures: Replace menu background fallback dirt_bg.png with empty sky texture
Fix timer initialization.
Mainmenu: Code cleaning
Mainmenu: Unify favorite servers with main serverlist
Mgv7: Combine mountain terrain generation with base terrain generation
falling: walk 4 additional diagonally down directions.
Mainmenu: Still support favorites if send_pre_v25_init is disabled
EDIT: Version 160429 is invalid! The compiler threw an error, thus, the zipping program took the previous compiled binary. Please update to 160430.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.14 Stable Release

Download (Dropbox, 7z archive, ~ 5.8 MB)


All commits until 0.4.14
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