[Windows] Krock's 32-bit MSVC builds

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.11-dev_MSVC, 150211
Download (Dropbox, *.7z)
Spoiler
Don't permit to open inventory is playerCAO isn't present. This preve… …
Fix issue #2279. ok @zeno-
Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok …
Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha… …
Fix Android build of narrow_to_wide
Fix FTBFS on GNU/Hurd platform …
Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok …
Replace getPlayer(playername) by getPlayer(peer_id) in some possible … …
Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped:… …
Fix Exit to OS button focus in Pause Menu
Network Layer 7 rework (Packet handling) …
Hud: Modify Y-positioning of health/breath starbars to prevent overla… …
Fix rebase bug, make render loop use cache setting
Fix warnings in CGUITTFont.cpp
Fix gettext
Reduce gettext wide/narrow and string/char* conversions
Fix translation memory leak
Fix translation finding of overlay messages
Add wstrgettext to list of translation update keywords
Mgv7 mountains: Remove divide by zero code that creates vast walls …
Fix performance regression
Give full breath after death
Fix dying of lava causes repeated death This is a bugfix for issue #81
Change assignment to global in a function to warning
Fix getCraftRecipe returing wrong reciep due to way to unspecific out… …
0.4.11-dev_MSVC, 150214
Download (Dropbox, *.7z)
Now using zlib 1.2.8 - Please report bugs.
zlib1.dll and zlibwapi.dll are no longer used.
Spoiler
Fix crash on passing false as value in table to table.copy(t) …
Suppress CGUITTFONT build warnings
Add german and french translation for minetest.desktop …
Update czech translation
Minor fixes in translations
Fix gettext on MSVC
Fix .zip extraction (mod store)
main.cpp rework * Move ClientLauncher class to a dedicated file * Cli… …
Fix store.lua bug: default screenshot
Fix tab_mods.lua: default screenshot patch …
Remove unused variables to make clang happy
Small changes in the style of controls
Fix 'Download complete' dialog in the mods store
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.11-dev_MSVC, 150218
Download (Dropbox, *.7z)
The version number is still 0.4.11 but the release freeze branch with less commits already updated to 0.4.12. So, this is a 0.4.12+ release.
Spoiler
Add modname convention checking …
Server: announce MIN/MAX protocol version supported to serverlist. Cl… …
Increase default font_size
Fix font_size under windows
Use fixed size for builtin menus on non-android platforms
Fix unused (and so, broken) enable_rollback_recording. This option mu… …
Fix map_seed not changed when creating a new world after login to ano… …
Change many useless std::list into Environment class (m_players), ABM… …
Grab GUIChatConsole::m_font, fixes segfault when changing font_size
Replace std::list by std::vector into ClientMap::updateDrawList, Map:… …
Replace std::list by std::vector into timerUpdate calls
Ignore old entities from 0.3.
Remove old comment from Network Rework Patch 2/4
Replace std::list by std::vector into ServerMap::listAllLoadableBlock… …
SAO: re-add old ActiveObjectTypes for a future migration layer
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with Ac… …
Add player direction to on-screen debug text …
Performance Improvement: Use a cache which caches result for getFaceP… …
[Patch 2/4] Network rework: packet writing, sending and cleanups …
Fix minetest.item_eat's replace_with_item, fixes #2292
Fix unit test if there isn't a localhost address (for example FreeBSD… …
Only do the IPv6 unit test if IPv6 is enabled
Updated Spanish translations
Fix issue #2278, Connection sent before address data loading
Re-apply 4a6582c broken since 146f77f
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

u34

Re: [Windows] Krock's 32-bit MSVC builds

by u34 » Post

Krock wrote:0.4.11-dev_MSVC, 150218
Download (Dropbox, *.7z)
The version number is still 0.4.11 but the release freeze branch with less commits already updated to 0.4.12. So, this is a 0.4.12+ release.
Spoiler
Add modname convention checking …
Server: announce MIN/MAX protocol version supported to serverlist. Cl… …
Increase default font_size
Fix font_size under windows
Use fixed size for builtin menus on non-android platforms
Fix unused (and so, broken) enable_rollback_recording. This option mu… …
Fix map_seed not changed when creating a new world after login to ano… …
Change many useless std::list into Environment class (m_players), ABM… …
Grab GUIChatConsole::m_font, fixes segfault when changing font_size
Replace std::list by std::vector into ClientMap::updateDrawList, Map:… …
Replace std::list by std::vector into timerUpdate calls
Ignore old entities from 0.3.
Remove old comment from Network Rework Patch 2/4
Replace std::list by std::vector into ServerMap::listAllLoadableBlock… …
SAO: re-add old ActiveObjectTypes for a future migration layer
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with Ac… …
Add player direction to on-screen debug text …
Performance Improvement: Use a cache which caches result for getFaceP… …
[Patch 2/4] Network rework: packet writing, sending and cleanups …
Fix minetest.item_eat's replace_with_item, fixes #2292
Fix unit test if there isn't a localhost address (for example FreeBSD… …
Only do the IPv6 unit test if IPv6 is enabled
Updated Spanish translations
Fix issue #2278, Connection sent before address data loading
Re-apply 4a6582c broken since 146f77f
zlib1.dll is missing...

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

cHyper wrote:zlib1.dll is missing...
Whoops! Seems like I have to use zlibwapi.dll again.
Here's a new build:

0.4.12-dev_MSVC, 150223
Download (Dropbox, *.7z)
Spoiler
Optimise MapBlockMesh related functions …
Fix wrapDegrees family of functions …
Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore
Disallow object:remove() if the object is a player …
Fix serialization of floating point numbers
Add mod.conf file support This new file only permits to specify a mod… …
Fix some memory leaks on packet sending.
Move hex.h to util/
Fix particles draworder
Move sha1.hpp and base64.hpp to util/
Use skin font for usernames (fixes #2363)
Use proper CMakeLists.txt for network and client directories
Update Japanese Translation …
Unit tests must be done at integration process. …
Mgv5: Remove blobgen. Remove crumble and wetness noises …
update README.txt …
Bump version to 0.4.12
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150301
Download (Dropbox, *.7z)
Spoiler

Add /setpassword and /clearpassword logging
Add Turkish language
Update minetest.po
Revert "Fix particles draworder" (issue #2388) …
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Add find_surface_nodes_in_area LUA call which permit to only get the … …
Wrap lines longer than 80 characters in lua_api.txt ...and minor form… …
Biome API: Re-calculate biome at every surface in a mapchunk column
Add camera smoothing and cinematic mode (F8)
Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150307
Download (Dropbox, *.7z)
Updated from cURL 7.34 to 7.41
Spoiler
Dungeongen: Optionally set ignore to be untouchable to disable floati… …

<snip>

Fix some rendering glitches …
Performance improvement: Use std::list instead of std::vector for req… …
Remove Queue class which uses std::list and use native std::queue
Fix memory leak in MapgenV6
Cavegen, mgv5: Cleanup code …
Use std::vector instead of std::list in StaticObjectList and MutexedM… …
ABMHandler and player_collisions use sequential read/write. Switch fr… …
ClientInterface::getClientIDs doesn't need a std::list. Use a std::ve… …
We always know playerSAO when calling SendInventory. Using it instead… …
Radius parameter for /deleteblocks here
Send Position packet on event, don't check it at each AsyncRunStep. …
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. …
Send Inventory packet on event, don't check it at each AsyncRunStep. …
Remove unused m_wielded_item_not_sent
Send Breath packet on event, don't check it at each AsyncRunStep
Send Player HP when setHP (or a setHP caller) is called instead of lo… …
Fix occlusion
Mgv6: Add heightmap. Do not make large caves that are entirely above … …
Add /setpassword and /clearpassword logging
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150315
Download (Dropbox, *.7z)
Spoiler
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip …
Disable double-click -> ESC translation for main menu
client.cpp: typo fix and break; fix to make some compilers happy
Replace NetworkPacket pointers to references
Prepare Protocol v25 init & authentication. …
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PAR… …
Rename some packet and handlers to <packet>_Legacy name for compat la… …
Use the new Player::isDead function when it's the case
Update Indonesian Language
handleCommand_Breath mustn't update breath is player is dead. A dead … …
Don't handle PlayerPos packet coming from client if player is dead
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
Unescape tooltip texts …
Mgv6: Fix uninitialised heightmap used by cavegen
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/dec… …
Ensure that heightmap is initialized before use …
Stop formspecs closing with double-click in empty area …
Fix memleak pointed by issue #2439. …
Fix unitialized data when creating TOSERVER_INIT packet
Make the dummy backend only look up blocks once
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: R… …
Optimize Profiler::avg()
Don't use luaL_checkstring to read node names, it's only for arguments …
Respect game mapgen flags and save world noise params
Fix RUN_IN_PLACE broken due to invalid usage of assert
For usages of assert() that are meant to persist in Release builds (w… …
Improve Clouds::render mathematics
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

seems to ignore subgames' minetest.conf settings

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150319

Download (Dropbox, *.7z)
Notice, this build contains the following pull request: #2493
Spoiler
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is gener… …
Reset the old HP method on PlayerSAO::setHP
Fix game minetest.conf default settings …
Add a Lua call to do damages / heals
ServerpacketHandler: spelling fixes
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game …
Save creative_mode and enable_damage setting for each world in world.mt …
MutexedQueue inherits must use std::deque instead of std::list
Server::step throw is never catched in minetestserver …
Use the NetworkPacket api to read full version string instead of u8 p… …
Fix a little regression on SendActiveObjectMessages which send all TO… …
Minor bug fix (lag between damage flash and hearts updating)
Fix various damage related bugs (client-side) …
Minor cleanup: game.cpp …
Move client packet generators to dedicated functions for: …
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MES… …
Rename packethandler/{client,server}.cpp to {client,server}packethand… …
If player is dead, permit it to respawn, even if damages are not enabled …
SendPlayerHPOrDie everytime at client connection, damage enabled or n… …
Finer progress bar updates when initializing nodes …
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150327

Download (Dropbox, *.7z)
Notice, this build contains some parts of newer commits to fix the compilation bugs
Spoiler
Clean up and tweak build system
Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7a
Update German translation and minetest.pot
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
Change filename of screenshots to something more human readable
Update timestamp to include date
Don't send an InventoryAction at each setInventoryModified, we only ...
Add core.register_schematic() and cache schematics on use
Fix endianness inconsistency with PcgRandom::bytes()
Schematics: Error if unable to open file
Do not enable texture_clean_transparent by default
Mgv6: Use heightmap in placeTreesAndJungleGrass()
Fix for sun/moon tonemaps: don't upscale 1px images.
Fix cmake po detection bug
Fix minetest.get_craft_recipe function
Player: Fix a deadlock triggered by previous commit
Protect Player::hud from concurrent modifications
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Remove unused ConnectionCommand::sendToAll function. Netw...
Fix some loose ends from 3993093f
Add support for the PCG32 PRNG algo (and associated script APIs)
SendInventory when handleCommand_Interact is a use.
Fix composite textures with texture_min_size. Moved upscaling of te...
Connect rails with connect_to_raillike and shorten the codes
Optimize minetest.get_(all)_craft_recipe(s)
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
Configurable automatic texture scaling and filtering at load time.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

I have been testing this latest build and it doesnt seem to remember what texture packs I have chosen
I have to reselect my texture pack every time I start the game...and its not writing it to the config file.

Also when you exit to the menu it just quits as if you selected exit to OS

[edit1: weird these things only happen when I play the minetest_game I updated last night
with all my other games it works properly, I dont get it ]

[edit2: I was wrong its happening with all of them]

And why I cant double click my mouse to exit the main menu anymore?
that sucks.


I dont know when it was added, but the f5 display letting players know what direction
they are facing is pretty cool.

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

Napiophelios wrote:Also when you exit to the menu it just quits as if you selected exit to OS
Here, it causes a crash, thus it can't save the settings.
Napiophelios wrote:And why I cant double click my mouse to exit the main menu anymore?
that sucks.
This has already been changed 17 days ago.
Napiophelios wrote:I dont know when it was added, but the f5 display letting players know what direction
they are facing is pretty cool.
Nothing new but I like it too :)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150402

Download (Dropbox, *.7z)
The file VERSION.txt contains now also the most recent commit.
Spoiler
Fix crash caused by null texture in GUI formspec/HUD.
Fix MSVC error caused by ed10005
Treegen: Add pine tree. Force place trunks
Move globals from main.cpp to more sane locations
NetworkPacket: reading outside packet is now clearer. Use a common function to check the reading off...
Fix some minor details from 6d61375
Clean scaling pre-filter for formspec/HUD.
Fix usage of destroyed mutex
Fix set_bits
ObjDefManager, Mapgen SAPI: Huge refactoring
Fix use of unitialized variable in gettext.cpp
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. Because we get a Buffer<u...
RunCommandQueues: little optimization remove command from queue on success, else do nothing, instead
Typo in getOutgoingSequenceNumber => successfull to successful
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image tran...
Change format of screenshot names
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
On Android enable always fast
Let main menu scale (non-Android)
Fix Android build-related bugs
Make sure g_timegetter is initalised before running speedtests
Fix typo
Update credits
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back
Fix uninitialized variable Player::local_animation_speed
Update minetest.po
Add Lua function get_video_modes() for main menu
Make camera clear error message if there's no error
Fix GetText translation loading
Change error_message from wstring to string
Fix MSVC compile error
Document nil player as being allowed for can_dig
Fix typo in OpenGL ES 2 CMake file
EDIT:
New version to fix the screenshot bug: minetest_150406_exe_dev_fix_screenshot.7z
Last edited by Krock on Mon Apr 06, 2015 17:54, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

using 0.4.12-dev_MSVC, 150402:
Taking a screenshot crashes the game

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150413

Download (Dropbox, *.7z)
New: Snow biome and pine trees
Spoiler
Schematics: Reorganize (de)serialization and add Lua serialization API
Conf.example: Update, fix and improve mapgen flags docs
Add Spanish comment translation to minetest.desktop
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
Mgv6: Add optional snow biomes

Fix a rare crash case un SendPlayerHP
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
Link against shlwapi.lib and unify linker input sources for Windows
Fix freetype detection
Schematics: Prepend mod path to relative schematic filepaths
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
Fix missing SQLite3 statement pointer initialization
Cavegen: Remove now unnecessary checks for water, lava, ice
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
Change screenshot filename to one likely to work on all modern filesystems Fixes #2603
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception. Also set the packe...
craftdef.cpp: Return 0 after assert to make Clang happy
Fix uninitialized variabled in ConnectionEvent
Crafting speedup
Add reason to kicked log message and use present tense
Remove errorstream logging on password change
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set Approved by...
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150420

Download (Dropbox, *.7z)
Edited mg_decoration.cpp to fix compiling errors
Spoiler
Fix build on OS X (Thanks neoascetic)
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
Noise: Correct noise objects created with invalid dimensions
Porting: Refactor initalizePaths()
Disable connection timeout for singleplayer and server tabs
Biome API: Add biome-specific river water
fix infinite spawners
Schematics: Fix core.schematic_create()
10s timeout when connecting to server
Fix build since: "Remove referenced schematics from Decorations on clear"
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
Schematics: Remove referenced schematics from Decorations on clear
Refactor around translatePassword
Biomes: Remove referenced biomes from Decorations on clear
Fix path detection with --std= parameter
Fix build for < C++11 since last commit
Schematics: Refactor NodeResolver and add NodeResolveMethod
Use std::vector instead of std::set for Environment::getObjectsInsideRadius We are only iterating ...
Mgv5: Fix above/below ground spawn when water level is altered
Mgv5/v7: Add check for water for deciding biome node stability
Defaultsettings: Add dungeons and jungles flags. Update conf.example
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Krock wrote:0.4.12-dev_MSVC, 150420
It doesnt start.

Code: Select all

-------------
  Separator
-------------

2015-04-21 10:29:50: ERROR[main]: Subgame specified in default_game [minetest] is invalid.
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (1024 600)
2015-04-21 10:29:50: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: Failed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: D:\MineTest\bin\minetest.exe\..\builtin\init.lua:
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directoryFailed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_0]: ========== ERROR FROM LUA ===========Failed to load and run script from D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_3]: :
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ================== END OF ERROR FROM LUA ========
2015-04-21 10:29:51: ERROR[main]: D:\MineTest\bin\minetest.exe\..\builtin\init.luaFailed to load and run script from
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: :
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_3]: Failed to load and run script from AsyncWorkderThread execution of async base environment failed!cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory
2015-04-21 10:29:51: ERROR[main]: D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: :D:\MineTest\bin\minetest.exe\..\builtin\init.lua
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory:
2015-04-21 10:29:51: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-04-21 10:29:51: ERROR[main]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_2]: ======= END OF ERROR FROM LUA ========AsyncWorkderThread execution of async base environment failed!
2015-04-21 10:29:51: ERROR[AsyncWorkerThread_1]: cannot open D:\MineTest\bin\minetest.exe\..\builtin\init.lua: No such file or directory

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

Napiophelios wrote:<snip>
Thanks for the bugreport. New pull request here.

Patched minetest.exe
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150429

Download (Dropbox, *.7z)
Spoiler
Fix MSVC compatibility
Tests: Add random unittests
Add Russian comment translation to minetest.desktop
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
Replace PRNG assertions with PrngException
Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
Update .gitignore
Remove craftdef serialisation
Craftdef refactor
Tests: Modularize unit testing
Update chinese translation
Fix fast leaves with texture_clean_transparent enabled.
Fix player pitch and yaw not being set properly
Remove fly mode in simple main menu
German translation: shorter setting name
Remove unused variable Client::m_active_blocks
DecoSchematic: Fix missing trees in rough terrain
Protocol 25: wstring -> string for custom access denial reasons
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... but not rename the container. Approved-By est31
Fix crash on startup (Windows)
Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also r...
m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to...
Add minetest.global_exists()
Noise: Add noise unittests
Fix sign-compare compiler warnings in mg_ore.cpp
Fix mod store rating
Ore: Add biomes parameter
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150507

Download (Dropbox, *.7z)
Spoiler
Remove duplicate lua_getfield() in c_converter.cpp
Schematics: Add indent-with-space option for schematic Lua table serialization
NodeResolver: Remove NodeResolveMethod
Fix connection speed unit names
Fix error messages for type-checking Lua reading functions
Improve Redis error messages
Fix build on Debian broken by b45df9d (missing include, somehow?)
NodeDefManager: Improve const-correctness of interfaces
Add core.find_nodes_with_meta() script API
Tests: Add NodeResolver unittests
Make Git version detection use VERSION_STRING instead of tags
Fix GCC compiler warning
Stop NetworkPacket methods from producing bloated packets
Update Turkish Language
Cache enable_3d_clouds flag
Clouds: Make cloud area radius settable in .conf
Add a check for animation when getting an extruded mesh
Fix pathfinder to produce more useful paths
Tests: Add ObjDef unittests
ObjDefManager: Set replacement object's handle info after calling set()
Better version detection for shallow clones
RotateAlongYAxis: For facedir case, return if param2 >= 4
Add .patch files to gitignore
Fix several MSVC issues numeric.h
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Krock wrote:0.4.12-dev_MSVC, 150507
Weild Images are pretty messed up,
doesnt matter what you have in hand
it looks you are holding a like a thin black line

Image
Attachments
screenshot_20150507_202901.png
screenshot_20150507_202901.png (14.71 KiB) Viewed 1272 times

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

Napiophelios wrote:<snip>
There is a new commit, it fixed this problem:
https://www.dropbox.com/s/lti4me2bexa7k ... elditem.7z
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

I get a boat load of weird error messages,
but everything seems to look/work fine.
Weild items actually look great; like they did in Minetest 0.4.11
Thanks for the fix. :)

Code: Select all

2015-05-10 08:58:24: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,72)
2015-05-10 08:58:25: ERROR[main]: GUIChatConsole: Unable to load mono font WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,72)
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:26: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:33: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (319,28,72)
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:34: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:35: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (318,28,72)
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (318,28,71)
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:36: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (317,28,72)
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:37: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:38: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:38: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (319,28,71)
2015-05-10 08:58:39: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:39: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:39: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,71)
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:40: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (320,28,70)
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,71)
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (321,28,70)
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:42: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (322,28,71)
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:45: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:46: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:47: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:48: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:58:59: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (325,27,61)
2015-05-10 08:59:02: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (325,27,60)
2015-05-10 08:59:07: ACTION[ServerThread]: singleplayer digs default:stone at (321,27,70)
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ACTION[ServerThread]: singleplayer digs default:stone at (321,27,71)
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:08: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:09: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:10: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:11: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:17: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:20: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:25: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:28: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:32: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:33: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:41: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6
2015-05-10 08:59:43: ERROR[main]: WieldMeshSceneNode::setItem: Invalid material count 6, truncating to 6

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Post

0.4.12-dev_MSVC, 150620

Download (Dropbox, *.7z)
Spoiler
Replace instances of std::map<std::string, std::string> with StringMap
Add texture overriding
Fix build with libstdc++
Split ObjDef/ObjDefManager out to objdef.cpp
Lower log level for unexpected behaviour
Enforce hiding nametag
Add more swp files to gitignore
Make nametags white again
Fix null dereference when loading schematic from definition without a NodeDefManager
Record MapBlock modification reasons as flags instead of strings
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
Add optional buffer param for bulk data array writes in Lua
Noise: Fix interpolation at negative coordinates
Fix current mod name change missed during rebase
Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings
SAPI: Accept either ARGB8 table or ColorString to specify colors
Add core.get_dir_list
Add core.request_insecure_environment()
Add core.mkdir
Add mod security
Added hour:minute format to time command
Fix build since last commit
Finalize init packets and enable protocol v25
Add push_ARGB8 to script/common/c_converter
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
Noise: Make buffer size parameters unsigned
Schematics: Fix probability values for .mts version 1
Add minetest.register_on_punchplayer
....
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Napiophelios
Member
Posts: 1035
Joined: Mon Jul 07, 2014 01:14
GitHub: Napiophelios
IRC: Nappi
In-game: Nappi

Re: [Windows] Krock's 32-bit MSVC builds

by Napiophelios » Post

Krock wrote:0.4.12-dev_MSVC, 150620
I tried it twice; 1st time with my default minetest config file present and the 2nd time without any config file present...still no dice.

I think I am gonna have to get a new OS.

Code: Select all

-------------
  Separator  
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Switch to fullscreen: The graphics mode is not supported.
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (1024 600)
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ===========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: ========== ERROR FROM LUA ===========Failed to load and run script from 
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua:
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: Failed to load and run script from 
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: Error reading file to load.
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_1]: :======= END OF ERROR FROM LUA ========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: AsyncWorkderThread execution of async base environment failed!
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: Error reading file to load.
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: ======= END OF ERROR FROM LUA ========
2015-05-20 18:34:18: ERROR[AsyncWorkerThread_0]: AsyncWorkderThread execution of async base environment failed!


-------------
  Separator  
-------------

Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Irrlicht log: Using renderer: OpenGL 1.4.0
Irrlicht log: Intel 945GM: Intel
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL not available.
Irrlicht log: Resizing window (800 583)
2015-05-20 18:35:20: ERROR[main]: ========== ERROR FROM LUA ===========
2015-05-20 18:35:20: ERROR[main]: Failed to load and run script from 
2015-05-20 18:35:20: ERROR[main]: D:\Project-Folder\MineTest\bin\..\builtin\init.lua:
2015-05-20 18:35:20: ERROR[main]: Error reading file to load.
2015-05-20 18:35:20: ERROR[main]: ======= END OF ERROR FROM LUA ========
2015-05-20 18:35:20: ERROR[main]: No future without mainmenu

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests