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Re: [Windows] Krock's 32-bit MSVC builds

Posted: Thu May 26, 2016 17:51
by Krock
0.4.14-dev_MSVC, 160526

Download (Dropbox, 7z archive, ~ 5.85 MB)

Now with PostgreSQL support (If anyone wants to test it)
Spoiler
Fix rollback.txt migration
Fix irrlicht version checking macro for tooltip_height calculation
Move updateTextures and fillTileAttribs to ContentFeatures
Tolerate packet reordering in the early init process
Fix a m_camera not used warning fix pointed by clang
Implement a PostgreSQL backend
Gitignore: ignore idea and ninja files
Item entities: Don't show description as infotext
Fix tooltip height for versions of irrlicht < 1.8.2
Implement DatabaseException for databases
Add on_punchnode callback
DB::loadBlock copy removal & DB backend cleanup * Remove the copy from db::loadBlock by using a ...
Really fix ncurses lookup on Arch Linux
Android: enable parallelism for main target too
Documentation: Remove incorrect and excessive mapgen flags text

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Jun 03, 2016 16:01
by Krock
0.4.14-dev_MSVC, 160603

Download (Dropbox, 7z archive, ~ 5.85 MB)

New: Colored chat was added to Minetest!
Notice: This build contains pull 4027
Spoiler
[Mod] Make getPointedThing faster
Sapier's fix for the RESEND RELIABLE problem (#4170)
Mgv7: Always carve river channels in mountain terrain
Add colored text (not only colored chat).
Colored chat working as expected for both freetype and non-freetype builds.
<translations>
Add minetest.check_password_entry callback
protection_bypass priv can now be revoked in singleplayer (#4169)
Remove unused code in s_security.cpp (#4172)
Particles: Add option to remove particles on collision
Add base64 encoding and decoding to the lua api. (#3919)
Disallow external linkage for default Cavegen NoiseParams
Dungeongen: Remove dependency on Mapgen
Mapgen: Combine dungeon generation code
Mapgen: Deduplicate common constructor code
Mapgen: Remove calculateNoise from most mapgens
Mapgen V7: Remove now-unused ridge heightmap
Cavegen: Move V5-style caves to CavesNoiseIntersection
Cavegen: Minor misc. fixes
Fix undefined evaluation order when constructing random vectors
Cavegen: Re-add small caves to CavesRandomWalk
Cavegen: Remove CavesRandomWalk dependency on Mapgen
Cavegen: Merge instances of repetitive surface level-finding code

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Wed Jun 15, 2016 16:31
by Krock
0.4.14-dev_MSVC, 160615

Download (Dropbox, 7z archive, ~ 5.85 MB)

Notice: This build contains pull 4027
Spoiler
[Mod] Make getPointedThing faster
Move unknown node message when applying texture overrides to infostream (#4218)
Sky.cpp: Improve code style. Define sky colours as SColor
Make node timers more efficient
Random misc. warning fixes and cleanups
Settings: Clean up settings changed callback code
Fix android build
Server: Add reason for leave to `on_leaveplayer` callbacks
Sky: Darker, bluer sky and improved horizon haze at night
Sky: Fix sunrisebg texture motion (#4199)
Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits
Mapgen: Optimize biomemap creation by combining with generateBiomes
Biome API: Add per-biome riverbed material and depth
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
Biomes: Define and use biome_t for biome IDs
PcgRandom: Fix/improve documentation
Change internal type for seeds to s32
Initial Gamepad support
Input related generalisations

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Tue Jul 05, 2016 13:52
by Krock
0.4.14-dev_MSVC, 160705

Download (Dropbox, 7z archive, ~ 5.85 MB)

Notice: This build contains pull 4027
Spoiler
[Mod] Make getPointedThing faster
Temporarily disable "testStartStopWait" Threading unit test on mac
Fix & make linux conditionals uniform (#4278)
Disable joysticks per default for now
Remove top left minetest watermark
Add MapSettingsManager and new mapgen setting script API functions
Mapgen: Refactor mapgen creation and management
Remove old docs. We have VCS history anyways. (#4266)
openbsd's port fix for non Linux systems w/o libRT
Only allow strings to be passed to minetest.global_exists (#4253)
Also shut down when SIGTERM was received
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Player: New get_look, set_look API
Dungeons: Generalise use, add capabilities, various modifications
Builtin/game/item: Add `place_param2` nodedef field

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Thu Jul 21, 2016 12:15
by Krock
0.4.14-dev_MSVC, 160721

Download (Dropbox, 7z archive, ~ 5.85 MB)

Notice: This build contains pull 4027
Spoiler
[Mod] Make getPointedThing faster
Mgvalleys / cavegen: Place riverbed nodes under river water
lua_api.txt: Remove tooltip checkbox[] element
HTTP lua API docs: correct some function references
Builtin/profiler: Replace game profiler (#4245)
Lua_api.txt: Fix description of node drop behaviour
Treegen: Improve use of signed vs. unsigned integers
Run updatepo.sh
Update minetest.conf.example, and settings_translation_file.cpp
<snip, translations>
Fix typos (#4298)
Ubuntu build HOWTO: Suggest to install git instead of git-core
Fix -Wterminate warnings in rollback.cpp as well
Fix -Wterminate warning on GCC 6
Fix warning in porting::setXorgWindowIcon when building without X11 (#4288)
Adding minetest.clear_craft
Use mathematical function to determine yaw direction
Fix for cropped text "Toggle Cinematic"
Remove cinematic toggle on F8
Finally set a window icon on X11

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Aug 05, 2016 18:16
by Krock
0.4.14-dev_MSVC, 160805

Download (Dropbox, 7z archive, ~ 5.86 MiB)

Notice: This build contains two additional commits.
Spoiler
[Mod] Fix updateFastFaceRow tiling issue
[Mod] Make getPointedThing faster
Decorations: Fix decoration height check errors
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
Fix l_request_insecure_environment not ignoring all whitespace (#4395)
test_map_settings_manager: Fix Wunused-result warning
Porting: Fix endless loop if image format is not recognized
texture_packs.txt: Document special textures
Documentation: Create texture_packs.txt
lua_api.txt: Document how to properly clear node metadata
Update README.txt (#4368)
buildbot: retrieve short commit hash properly
Increase android versionCode (#4350)
Upright sprite objects: Horizontally flip the front image
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Builtin: Add core.MAP_BLOCKSIZE constant
Builtin: Fix check for a player object in core.check_player_privs
Update minetest.conf.example and the settings translation file

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Aug 13, 2016 08:04
by Krock
0.4.14-dev_MSVC, 160813

Download (Dropbox, 7z archive, ~ 5.86 MiB)

Notice: This build contains two additional commits.
New: Zoom feature! (Requires the zoom privilege)
Spoiler
[Mod] Fix updateFastFaceRow tiling issue
[Mod] Make getPointedThing faster
Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio.
Update AppData file with more URLs and keywords
Use the standard to_string() functions for C++11 (#4279)
Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
couple of memory leaks fixes.
Update the version of irrlicht to 1.8.3, add steps for Sqlite3
Zooming the camera requires the 'zoom' privilege
Document zoom_fov in settingtypes.txt and minetest.conf.example
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Lua->C getintfield() use lua_tointeger (#4408)
Fixes for compiling with a newer (system) jsoncpp (#4429)
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
Add simulation category

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Sep 03, 2016 08:26
by Krock
0.4.14-dev_MSVC, 160903

Download (Dropbox, 7z archive, ~ 5.87 MiB)

Notice: This build contains one additional commit.
Spoiler
[Mod] Make getPointedThing faster
Run updatepo.sh
<translations>
Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)
Update minetest.conf.example and settings_translation_file.cpp
Fix background formspec elements from interfering with each other
Settingtypes.txt: Clarify comments, correct spelling
Builtin: Disallow registering users with the same name
Allow fields to choose whether they close on enter press
Submit name of field on enter key press
Camera: Higher frequency limit for view/hand bobbing and footsteps
Make plantlike drawtype more fun
Client: disable pre v25 init sending by default
Move on join and on leave messages to lua (#4460)
gettext.h: include <locale> before defining the gettext macro (#4452)
Also support X11 icon for minetest copies installed via make install (#4407)
Tidy up generate_from_settingtypes.lua a bit.
Move generation from settingtypes out of dlg_settings_advanced
Fix for failure to find jsoncpp in android build (#4456)
Mapblock mesh: Fix updateFastFaceRow tiling issue
Script API: Make the craft recipe field 'method' consistent
Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sun Sep 18, 2016 08:13
by Krock
0.4.14-dev_MSVC, 160918

Download (Dropbox, 7z archive, ~ 5.87 MiB)

Notice: This build contains one additional commit.
Spoiler
[Mod] Make getPointedThing faster
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Lua_api.txt: Add note of maximum value for node 'light_source'
Add an [invert:<mode> texture modifier
Collision: Improve performance by combining 6 vectors into 1 using a struct
Decorations: Generalise 'spawn by' to be used by all decoration types
Allow escaping of texture names when passed as an argument to a modifier
Fix "unknown CMake command "check_library_exists" (#4517)
Plantlike meshoptions: fix degrotate. (#4512)
fix missing parameters in some mentions of entity callbacks
Return nil on empty get_area() (#4508)
Anticheat: Use the physics_override modifiers aswell
Make getStackMax return the correct maximal stack size
Add minetest.unregister_item and minetest.register_alias_force

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Mon Oct 03, 2016 14:40
by Krock
0.4.14-dev_MSVC, 161003

Download (Dropbox, 7z archive, ~ 5.87 MiB)

Notice: This build contains one additional commit.
Spoiler
[Mod] Make getPointedThing faster
Fix build/warning on non X11 platforms
Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
Forceloading: Transient forceloads
Formspec: Add container[] and container_end[] elements
Allow nothing to be selected from formspec parameters
Fix typo in core.after (#4560)
Update default controls in README.txt
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
Fix android build
Only include keycode unittests in client build (fixes #4559)
Add keycode.cpp unittests
Rewrite keycode.cpp (Keycode handling & names)
Conf.example: Re-add deleted noise parameter documentation
Update library versions in buildbot
Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
Do not serialize empty NodeMetadata
Builtin: Change error to warning for light_source > 14
Increase default font size by 1
Fix a typo and use proper deprecation notification system

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Wed Oct 19, 2016 17:42
by Krock
0.4.14-dev_MSVC, 161019

Download (Dropbox, 7z archive, ~ 5.87 MiB)

Notice: This build contains one additional commit.
Spoiler
[Mod] Make getPointedThing faster
Fix crash on attaching player to entity
Builtin: Add vector.floor helper function
Revert changes to toggleNoClip and toggleFreeMove
Don't use day light sky unless noclip and free_move are enabled
Enable mod security by default
Builtin/../chatcommands: Add /grantme command
Emergeblocks: Fix occasional crash
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Make documentation about ItemStack:set_{name,count,wear} clearer
Builtin/../falling.lua: Code optimisation
Use range-based fog instead of z-plane based.
Attached particle spawners
Don't use unordered maps for ProfilerGraph (fixes flickering)
Add a button for disabling all mods to world config. (#3900)
Add missing languages to the settings
Disable cmake message concerning WIN32 on non-windows systems
A little cleanup since previous commit
Environment cleanup
Remove unused parameter of GUIVolumeChange
Move RemotePlayer code to its own cpp/header
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Fix backwards compatibility issue introduced by close_on_enter
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread
Ensure std::unordered_ will be used on supported MSVC compilers
Prevent attached models from disappearing during parent reload (#4128)
VoxelArea: faster iter function (#4490)
Remove some unused attributes/class functions in server.cpp/h
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Lua_api.txt: Add biome and nodeupdate documentation
Textures: Ignore unknown node in override.txt
Fix C++11 Windows build of threading code
use unordered containers where possible (patch 4 on X)
Fix narrow string compiling issue on MSVC2010
Use more unordered_maps to improve performance in c++11 builds
Use relative position for nametags
[...]

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sun Oct 23, 2016 18:58
by Napiophelios
I am having troubles with the latest release (minetest_161019_91250c1_1.7z)
I get an seemingly unresolvable error :
"ERROR[Main]: Subgame specified in default_game [minetest] is invalid."
I get the menu but when I select a game to play everything just shuts down immediately.

I revert back to last release and no problems.

*****

I don't know how long you have been including the readme.html file
but I just noticed it and its a nice touch
keep up the good work,
its appreciated :)

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Tue Oct 25, 2016 18:55
by Krock
Napiophelios wrote:"ERROR[Main]: Subgame specified in default_game [minetest] is invalid."
minetest_game is not included in this binary, thus I can keep the size below 6 MiB right now. Simply copy the subgame from your older installation into the games directory or git-clone/download the recent one from GitHub.
Alternatively you can set the "default_game" setting to another name of your installed subgames.
Napiophelios wrote:keep up the good work,
its appreciated :)
Thanks a lot for the feedback. Please report further problems if you got some :)

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Nov 11, 2016 20:03
by Krock
0.4.14-dev_MSVC, 161111

Download binaries (Dropbox, 7z archive, ~ 5.87 MiB)
Download debug database (Dropbox, 7z archive, ~ 2.7 MiB)

Source: MODBRANCH
Spoiler
[Mod] Make getPointedThing faster
Fixed tooltips not resizing with \n (#4766)
Fix incorrect distance computation for visible blocks (#4765)
Fix mob deserialization errors in the client (#4743)
Occlusion culling: Add comments, minor code improvements
Conf.example: Document block_send_optimize_distance
Sky: Draw bottom of the sky box in 'cloudy fog color'
Retrieve mapblocks from the server in a sphere, not a cube
Occlusion culling: Fix 'end offset' distance, half this for centre point
Don't use reduced vertical limits for mapblock send and generation
Builtin/../falling: Fix bugs caused by 'ignore' nodes
Privileges: Only give singleplayer 4 basic privs
Windows: Add manifest file and set "High DPI Aware" true
MSVC: Generate debug information for release builds (#4674)
Separate optional from required mod dependencies in main menu (#4721)
PlayerSAO saving fix (#4734)
Fix memory leak in ::safeLoadFile (#4730)
Remove unused shader matrices. (#4723)
Cycle directly to nothing shown instead of showing the profiler graph again
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
Add minetest.get_server_uptime() function to Lua API (#4702)
Add version API
Lua voxelmanip: Add optional buffer param for 'get param2 data'
Core.rotate_and_place: Remove unused call to get_look_pitch()
Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
Fix overloading problems mentioned by clang
PlayerSAO/LocalPlayer refactor: (#4612)
Rename testsounds/ directory to sounds/ (#1984)
Add missing keyname_to_keycode function (needed on Android)
Add missing remoteplayer.cpp to Android build
Add unittests to test player saving/loading (#4679)
Cleanup
Use node lighting for liquid spreading
Improved lighting
Document item use callbacks (#4668)
Shaders: Remove special handling for liquids. (#4670)
Adding LuaError on attempt to assign vectors with values out of range
ParticleSpawner: fix offset being added twice
Windows: dont link to libraries that are already linked by cmake
Shaders: Apply tone mapping before fog calculation.
Shaders: Harmonize Irrlicht and shader fog calculations
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
Damage flash: Reduce maximum alpha. Avoid fade overload
Changes to static object storage limit and error message

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Nov 11, 2016 20:16
by u34
Krock wrote: Download debug database (Dropbox, 7z archive, ~ 2.7 MiB)
please explain the debug database!
what it is good for and how do I use it?

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Nov 11, 2016 20:26
by Krock
cHyper wrote:please explain the debug database!
what it is good for and how do I use it?
You can use it to trace back fatal errors. Minetest will generate a Minidump (*.dmp) file for the Windbg application, which is very helpful for finding the source of a crash - but it requires the debug database to "resolve" the address into a file name and line number of the crash source.

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Nov 12, 2016 00:18
by u34
when I start a new map in singleplayer the game crash!!! But I dont know why?!

Code: Select all

2016-11-12 01:46:24: WARNING[Main]: BanManager: creating D:\Download\Spiele\minetest\minetest_161111_8a1a9fd_1\minetest_release\bin\..\worlds\minecraft 001\ipban.txt
2016-11-12 01:46:24: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-12 01:46:27: ACTION[Main]:         .__               __                   __   
2016-11-12 01:46:27: ACTION[Main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
2016-11-12 01:46:27: ACTION[Main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
2016-11-12 01:46:27: ACTION[Main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
2016-11-12 01:46:27: ACTION[Main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
2016-11-12 01:46:27: ACTION[Main]:       \/        \/     \/          \/     \/        
2016-11-12 01:46:27: ACTION[Main]: World at [D:\Download\Spiele\minetest\minetest_161111_8a1a9fd_1\minetest_release\bin\..\worlds\minecraft 001]
2016-11-12 01:46:27: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:52939.
2016-11-12 01:46:27: WARNING[Main]: Irrlicht: PNG warning: Malformed iTXt chunk
2016-11-12 01:46:28: WARNING[Main]: updateListener: invalid value
2016-11-12 01:46:28: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2016-11-12 01:46:28: ACTION[Server]: singleplayer joins game. List of players: singleplayer

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Nov 12, 2016 10:27
by Krock
cHyper wrote:when I start a new map in singleplayer the game crash!!! But I dont know why?!
Please re-download the current binary and overwrite the other one. The first uploaded version was a faulty build and instantly crashed here too, thus I uploaded a new one about an hour later. Sorry for this.

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Dec 03, 2016 15:00
by Krock
0.4.14-dev_MSVC, 161202

Download binaries (Dropbox, 7z archive, ~ 5.87 MiB)
Download debug database (Dropbox, 7z archive, ~ 2.7 MiB)

Source: MODBRANCH
Spoiler
[Mod] Make getPointedThing faster
Optimize block sent: Fix rendering issue
Biomes: Increase heat and humidity noise spread to 1000
Don't send a join message in singleplayer mode.
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Very small documentation fix. (#4830)
Lua_api.txt: Clarify use of looping sounds
Mgv7 floatlands: Various improvements
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Allow restricting detached inventories to one player
Limit light_source in the engine (#4814)
Fix filepath > RemoveRelativePathComponent unittest
Wieldhand: Allow overriding the hand
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Fix secure io.lines
Fix secure io.open without mode
Make supplying empty formspec strings close the formspec (#4737)
No functional changes. Credit gcu
Fix superflous shader setting updates (#4800)
Tool break: Reduce gain of break sounds
Particles: Make attached particle spawners respect the parent's yaw
Builtin/../item: Enable tool breaking sounds
Introduce builtin_shared and use it to fix #4778
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Lua_api.txt: Naming convention for custom item/entity fields
Mgv7: Add optional floatlands, disabled by default
Revert "Adding particle blend, glow and animation (#4705)"
Adding particle blend, glow and animation (#4705)
Rename nodeupdate and nodeupdate_single and make them part of the official API
Install texture_packs.txt to DOCDIR
Fix crash when attached object no longer exists
Add control information to player interacts (#4685)
Nodeupdate: Remove documentation in lua_api.txt
Halo: Highlight selected face

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Wed Dec 28, 2016 11:11
by Krock
0.4.15-dev_MSVC, 161228

Download binaries (Dropbox, 7z archive, ~ 5.91 MiB)
Download debug database (Dropbox, 7z archive, ~ 2.72 MiB)


Source: MODBRANCH (two additional commits)

Build changes:
  • The libraries Freetype, cURL and LuaJIT were updated
    Make sure you unzip all files in bin/ to prevent a Minetest startup crash
  • Expect less CPU use: an ABM speedup
    Pull #4895 is now contained in the future builds until it's merged with the official master branch
Spoiler
[Mod] Use std::vector instead of std::map for ABMHandler
[Mod] Make getPointedThing faster
Irrlicht 1.9 support
Various anticheat improvements
Add gradle wrapper (#4954)
Update Android build tools to latest version (#4872)
Minimal game: Use field 'tiles' instead of 'tile_images'
Move PP() and PP2() macros to basic_macros.h
Process ABMs in a spherical volume instead of cubic
Shaders: Remove unnecessary 'if' statements
Make minetest abort on lua panic
Continue with 0.4.15-dev
Bump version to 0.4.15
<snip, 0.4.14-dev>
EDIT: There was an issue with freetype - it did not use the new library somehow..
0.4.15-dev_MSVC, 170104

Download binaries (Dropbox, 7z archive, ~ 6.09 MiB)
Download debug database (Dropbox, 7z archive, ~ 2.75 MiB)

Source: MODBRANCH (two additional commits)
Spoiler
[Mod] Use std::vector instead of std::map in class ABMHandler, by Rogier-5
[Mod] Make getPointedThing faster
Travis: Build server too for UNIX
Pull occlusion check out of loop, and minor code cleanups.
Fix display gamma documentation
Add 2D sheet animation for nodes
Added "[sheet" to the texture special commands.
Move TileAnimation code to seperate file
Fix non reverted change on TOSERVER_BREATH compat
Breath cheat fix: server side
Fix /grant & /revoke not working with custom auth handler (#4974)
Fix interact range check (thanks to @lhofhansl)
Use the outgoing split sequence number for every outgoing packet (#4864)
Buildbot: Update Gettext version (#4971)
Redo light.cpp.
Dont compare short with bool (#4963)

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Thu Jan 19, 2017 19:58
by Krock
0.4.15-dev_MSVC, 170119

7-Zip archives from Dropbox:
Download binaries (~ 5.91 MiB, ~ 19.2 MiB raw)
Download debug database (~ 2.77 MiB, ~ 26.5 MiB raw)

Source: master (zero modifications)
Spoiler
Fix MSVC build Build broken by 98e36d7
Add particle animation, glow
Add minetest.player_exists() (#5064)
Add search to advanced settings (#4806)
Fix typo in alias for deprecated settexturemod
Improve priv descriptions (#5047)
Remove client-side chat prediction. (#5055)
Adjust formspec spacing on the Client tab of the mainmenu
Rename ObjectRef methods to be consistent and predictable
Add keyword based search to serverlist
Added lua tracebacks to some errors where you have been blind to what… (#5043)
Documentation: Correct biome heat / humidity noise parameters
Add color names from web page referenced in luaapi doc
Only set material flag on rendered meshes (#5023)
Fix build with freetype support disabled
Fix another missing const reported by clang & @sfan5
Fix missing const in ServerActiveObject::getStaticData
Organize defaultsettings.cpp
Main menu tweaks
Optimize SAO getStaticData by using std::string pointer instead of return copy
Cleanup content_sao by factorizing similar code parts
Enable mod security by default
Meshes: Make object mesh face shading consistent
Make nametag removable with set_nametag_attributes (#5021)
Cleanup some header inclusions to improve compilation times
Performance fix + SAO factorization
Add staticdata parameter to add_entity (#5009)
Environment & IGameDef code refactoring (#4985)
support older PostGreSQL versions (#4999)
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
Map generation limit: Cache as 'const' not 'const static'
Map generation limit: Fix checks for block/sector over-limit
Minor: Fix indentation in serverenvironment.cpp
Move ServerEnvironment to dedicated cpp/header files
Move ClientEnvironment to dedicated cpp/header files
Get neighbor from same map block if possible in ABMHandler (#4998)
Make column alignment consistent in advanced settings (#5004)
Revert "Extend minetest.is_yes()"
Extend minetest.is_yes()
README.txt: Update the License to 2010-2017
lua_api.txt: Add registered_chatcommands to global tables
Add raycast.cpp and tileanimation.cpp to Android.mk
Expose and document chatcommands as minetest.registered_chatcommands
Fixes for using std:vector in ABMHander and further perf improvements
Use std::vector instead of std::map in class ABMHandler

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Jan 28, 2017 10:14
by Krock
0.4.15-dev_MSVC, 170128

7-Zip archives from Dropbox:
Download binaries (~ 5.91 MiB, ~ 19.2 MiB raw)
Download debug database (~ 2.77 MiB, ~ 26.5 MiB raw)

Source: master (zero modifications)
Spoiler
Plantlike: Fix visual_scale being applied squared (#5115)
Implement player attribute backend (#4155)
Dungeongen: Fix selection of diagonal corridors
Dungeons: Add nodebox stairs to desert and sandstone dungeons
Fix after hardware node coloring (#5114)
Dungeongen: Fix out-of-voxelmanip access segfault
Block spam messages before calling on_chatmessage callbacks (#4805)
Add smooth lighting for all nodes
Wrap to positive degree values (#5106)
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle ...
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
Dungeons: Support nodebox stairs wider than 1 node
core: Add dir_to_yaw and yaw_to_dir helpers
Vector: Add vector.sort(a, b): return box edges
Add hardware node coloring. Includes: - Increase ContentFeatures serialization version - Color ...
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b)
Remove os.exit from the Lua secure sandbox (#5090)
Add show_statusline_on_connect setting (#5084)
Fix unknown command message not providing number of cmd
Add Entity get_texture_mod() to Lua API Send texture modifier to clients connecting later too
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Do not force deletion of players when mapblock is full (#5081)
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
Add chatcommand unregister and override API (#5076)

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Fri Feb 10, 2017 18:01
by xerox123
Hey,

Just to let you know there seems to be an issue with lighting areas with build 170128.

Screenshot: http://i.imgur.com/VCc9naA.png

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Sat Feb 11, 2017 11:06
by Krock
xerox123 wrote:Just to let you know there seems to be an issue with lighting areas with build 170128.
I believe this is a shaders issue. Please check if it still is a problem with this build:

0.4.15-dev_MSVC, 170211

7-Zip archives from Dropbox:
Download binaries (~ 5.91 MiB, ~ 19.2 MiB raw)
Download debug database (~ 2.77 MiB, ~ 26.5 MiB raw)

Source: MODBRANCH (including Pull 5159)
This pull was included to see if there are any issues with it. Please report crashes and the code traceback with WinDbg in that pull, if they were caused in "content_mapblock.cpp".
Spoiler
Refactor content_mapblock
Plantlike: Fix visual_scale being applied squared
Use tree to list mods rather than textlist
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Add textures for air and ignore items (#5196)
Correct lua_api.txt docs related to meta (#5198)
Change default nodetimer_interval to 0.2s. (#5193)
Perform mesh animation only once per frame.
OpenAL sound: Use a simpler distance model
No longer auto-generate a 'guest####' player name when name is empty
Fix android build This fixes #5190
Add ModMetadata API (#5131)
Fix incompatibility of ItemStack.to_table() introduced by stack meta
Face shading: Add shade factor comments
Add support for unix socket connection to redis (#5179)
Prevent SIGFPE on entity tile loading issue. (#5178)
Improve mesh shading (#5172)
Add per-stack descriptions using ItemStack Metadata
Add ItemStack key-value meta storage
Derive NodeMetaRef from MetaDataRef
Make NodeMetaRef::getmeta a non-static member
Derive NodeMetadata from Metadata
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
Mgv6: Add fallback node for gravel
Mgv6: Add stairs to desert stone dungeons
MapgenBasic node resolver: Various fixes
Serverlist: Add ping indicators (#5164)
Tell on_punch to expect a return value
Mgvalleys: Fix missing decorations and incorrect function order
Fix anticheat resetting client position after the client is teleported
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153)
Fix fog weirdness (#5146)
Plantlike visual scale: Send sqrt(visual_scale) to old clients
Add multiply texture modifier
Use fabs() instead of abs() (#5141)
Re-add halo highlight (#5130)
Add console height setting (#5136)
Rename height to scale for openConsole() (#5139)
Fix AIX threading build
Fix synchronization issue at thread start
from_table: Fix crash for missing inventory or field
Make entity on_punch have same signature and behaviour as player on_punch

Re: [Windows] Krock's 32-bit MSVC builds

Posted: Wed Mar 08, 2017 18:24
by Krock
0.4.15-dev_MSVC, 170308

7-Zip archives from Dropbox:
Download binaries (~ 5.91 MiB, ~ 19.2 MiB raw)
Download debug database (~ 2.77 MiB, ~ 26.5 MiB raw)

Source: MODBRANCH
Including pulls Refactor content_mapblock.cpp and Optimize minimap
The debug database can be used in combination with the tool WinDbg to find the code location where it threw a fatal error (.dmp file).
Spoiler
Move componentwise functions into util/numeric.h
Optimize minimap
Refactor content_mapblock.cpp
CI: Add memleak checking using valgrind (#5350)
Update .appdata and .desktop files
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Font: attempt fallback font, abort if no fonts found.
README.txt: Clarify loading of minetest.conf
Add minetest.spawn_falling_node(pos) (#5339)
FormSpec: Add position and anchor elements (#5284)
Fixed spelling mistakes (#5312)
Dungeongen: Add and improve parameters
Fix crash that can be caused by the shutdown command. (#5292)
Fix wrong meta key in item meta on ItemStack construction
Fix the documentation for `minetest.is_yes` (#5276)
Fixes for colorwallmounted and colorfacedir nodes
Voxelmanip: Do not emerge or blit to blocks over map gen limit
Multiplayer menu: fix attempt to open nonexistant image
Statbars.lua: Cache enable_damage setting
Fix not being able to damage players in minimal (#5266)
Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)
Add support for the new arguments of `request_shutdown` to the `/shutdown` chatcommand. (#5252)
Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
Cavegen: Place correct biome surface in tunnel entrances
Objectpos over limit: Avoid crash caused by sector over limit
Fix a small regression caused by e2ad76f.
Fix >5 year old PlayerSAO deletion bug
FreeType: address font license issues (#5230)
Lighting: Update lighting at block loading
Mainmenu: Brighter text colours for readability
Footsteps: Fix offset footstep and shallow water sound bugs