[Windows] Krock's 32-bit MSVC builds

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Krock
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Thu Mar 30, 2017 18:54

0.4.15-dev_MSVC, 170330

7-Zip archives from hostinger:
Download binaries (~ 5.98 MiB, ~ 19.6 MiB raw)
Download debug database (~ 2.84 MiB, ~ 27.6 MiB raw)
Notice: Commit 170330 from this build is the same as current HEAD cc1ff26, before it was merged.

Source: master
The debug database can be used in combination with the tool WinDbg to find the code location where it threw a fatal error (.dmp file).

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat Apr 22, 2017 15:29

0.4.15-dev_MSVC, 170422

7-Zip archives from Dropbox:
Download binaries (~ 6.04 MiB, ~ 19.2 MiB raw)
Download debug database (~ 2.90 MiB, ~ 27.6 MiB raw), to analyze *.dmp crash dumps using WinDbg

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat May 13, 2017 19:43

0.4.15-dev_MSVC, 170513

7-Zip archives from Dropbox:
Download binaries (~ 6.06 MiB, ~ 20.1 MiB raw)
Download debug database (~ 2.92 MiB, ~ 28.4 MiB raw), to analyze *.dmp crash dumps using WinDbg

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sat May 27, 2017 15:32

0.4.15-dev_MSVC, 170527

7-Zip archives from Dropbox:
Download binaries (~ 6.06 MiB, ~ 20.1 MiB raw)
Download debug database (~ 2.92 MiB, ~ 28.4 MiB raw), to analyze *.dmp crash dumps using WinDbg

+ Commits
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Fri Jun 09, 2017 16:47

Discontinued.
Minetest went C++11, which can no longer be compiled on MSVC 2010 / Windows XP.
If you have the time and nerves, you may want to compile it on your machine.
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Re: [Windows] Krock's 32-bit MSVC builds

by Beerholder » Sat Jun 10, 2017 18:16

Krock wrote:Discontinued.
Minetest went C++11, which can no longer be compiled on MSVC 2010 / Windows XP.
If you have the time and nerves, you may want to compile it on your machine.

Hi Krock, what a bummer :( But I think you should still be able to compile on MSVC 2013 and use the v120_xp target runtime so that you can target XP and support C++11, right? Or is the problem that you only have a XP build env?
 

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Re: [Windows] Krock's 32-bit MSVC builds

by red-001 » Sat Jun 10, 2017 20:30

Beerholder wrote:
Krock wrote:Discontinued.
Minetest went C++11, which can no longer be compiled on MSVC 2010 / Windows XP.
If you have the time and nerves, you may want to compile it on your machine.

Hi Krock, what a bummer :( But I think you should still be able to compile on MSVC 2013 and use the v120_xp target runtime so that you can target XP and support C++11, right? Or is the problem that you only have a XP build env?

AFAIK Krock uses Windows XP currently.
 

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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Jun 11, 2017 11:21

@Beerholder, red-001
You are right with your guess that I have the build environment on Windows XP. Thus, MSVC 11/2012 will (most likely?) not work on it. Also, I'm not keen to update Windows or try to compile Minetest using MinGW (which would still be an option).

Thanks for your interest in my 32-bit MSVC builds. If you still would like to get in-development builds, try those from sfan5, which are cross-compiled from Linux.
I could continue providing builds but they would be cross-compiled aswell, so there would be basically two times the same builds on the forums, just uploaded in a different location.

PS: The build environment still exists on one of my harddrives, so I could provide information and help to solve compiling problems with MSVC.
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Re: [Windows] Krock's 32-bit MSVC builds

by mahmutelmas06 » Sun Jun 11, 2017 11:47

Krock wrote:@Beerholder, red-001
You are right with your guess that I have the build environment on Windows XP. Thus, MSVC 11/2012 will (most likely?) not work on it. Also, I'm not keen to update Windows or try to compile Minetest using MinGW (which would still be an option).

Thanks for your interest in my 32-bit MSVC builds. If you still would like to get in-development builds, try those from sfan5, which are cross-compiled from Linux.
I could continue providing builds but they would be cross-compiled aswell, so there would be basically two times the same builds on the forums, just uploaded in a different location.

PS: The build environment still exists on one of my harddrives, so I could provide information and help to solve compiling problems with MSVC.


I could compile minetest sometimes on windows10 using visual studio if you send me the folder with necessary binaries as zipped. ( I could collect by myself but you are probably using the right versions of binaries for minetest :) )
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Re: [Windows] Krock's 32-bit MSVC builds

by Krock » Sun Jun 11, 2017 12:31

@mahmutelmas06 There are precompiled Win32 libraries that should work, sadly yet none for 64-bit yet, so you'd have to compile them yourself or try the cross-compiled from our buildbot script. Also see this tutorial here.

You'll need CMake, gettext, the above linked libraries and some CMake instructions. Good luck! If you have more questions, try catching me on IRC.
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Re: [Windows] Krock's 32-bit MSVC builds

by mahmutelmas06 » Mon Jun 12, 2017 09:40

Krock wrote:@mahmutelmas06 There are precompiled Win32 libraries that should work, sadly yet none for 64-bit yet, so you'd have to compile them yourself or try the cross-compiled from our buildbot script. Also see this tutorial here.

You'll need CMake, gettext, the above linked libraries and some CMake instructions. Good luck! If you have more questions, try catching me on IRC.


Ok ı will try asap. Thanks

Edit: I would not able to achieve my goal without the tutorial, Thanks :D
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Re: [Windows] Krock's 32-bit MSVC builds

by nrz » Fri Jun 16, 2017 21:29

You can also use automated daily build on gitlab.com infrastructure from minetest source (semi official build):

viewtopic.php?f=42&t=17439
 

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