[Windows] Krock's 32-bit MSVC builds

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Inocudom
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Re: Krock's Win32 MSVC builds

by Inocudom » Post

Krock wrote: EDIT: Warning! Incompatible with lua mapgens!
I know that Freeminer has issues in that area, but why would this build of Minetest?
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Re: Krock's Win32 MSVC builds

by Krock » Post

Inocudom wrote:
Krock wrote: EDIT: Warning! Incompatible with lua mapgens!
I know that Freeminer has issues in that area, but why would this build of Minetest?
It happened somewhere between the commits 3fa4f78 and f3eefeb
https://github.com/minetest/minetest/commits
Some mapblocks generate and un-generate, seems to be randomly.
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140907
Download (Dropbox)
Built from scratch. It is a better version than 140903.

Changes:
Log unhandled exceptions in connectionthreads to errorstream
Fix access to invalid data on reception of packet with size 0
Change screenshot colorformat properly


New feature:
- Added freetype library
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Re:Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140919
Download (Dropbox)

Changes:
Change default halo.png for better visibility.
Use configured bind_address for HTTPFetch
Reduce indentation of HTTPFetchOngoing
Added configurable selectionbox width. Min width = 1, Max = 5
Bugfix: don't highlight air nodes.
Node highlighting.
Simplify and optimize schematic replacements
Fix another typo in example configuration


Image
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Re: Krock's Win32 MSVC builds

by Napiophelios » Post

I get an error on XPSP3 "cant find zlib1.dll"
last good build with no errors for me was "140802"

140802 also seems to be the only one I can change the gui/client's fonts on

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Re: Krock's Win32 MSVC builds

by Krock » Post

Napiophelios wrote:I get an error on XPSP3 "cant find zlib1.dll"
last good build with no errors for me was "140802"

140802 also seems to be the only one I can change the gui/client's fonts on
Copy this (zipped) zlib1.dll file to your minetest\bin\ folder.
Does it solve the problem?

EDIT: If yes, I will add the file to the next build, so there won't be problems.
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Re: Krock's Win32 MSVC builds

by Napiophelios » Post

Krock wrote: Copy this (zipped) zlib1.dll file to your minetest\bin\ folder.
Does it solve the problem?
Yes Sir it does,thank you very much.
And the font issue was,as usual,my own ignance,
please dis-regard.

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Re: Krock's Win32 MSVC builds

by Krock » Post

Napiophelios wrote:Yes Sir it does,thank you very much.
And the font issue was,as usual,my own ignance,
please dis-regard.
Good, so I will include this file to the next releases, so people with the same problem wouldn't need to get it everytime.
Enjoy! :)
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Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 140927
Download (Dropbox)

Changes:
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
Fix chat lines not word wrapped correct
Blah blah blah
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Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141004
Download (Dropbox)

Changes:
Fix special tile backspace culling
Bugfix: dont highlight (0,0,0) when theres no node pointed
Fix broken plantlike drawtype
Add better documentation for alternate drop definition to lua_api.txt
Add optional framed glasslike drawtype
Make players check inventory modification properly
Only set player dirty flag if values change
Simplify player modification checks
Use round if falling node is misplaced
Standardize tooltip row detection
Fix multilined description in tooltips


With Tutorial World
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Re: Krock's Win32 MSVC builds

by philipbenr » Post

'Tis a good idea to bundle the tutorial world.

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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141019
Download (Dropbox)

Commits:
Move buttons upwards to accommodate for new configure keys button in the…
Add meshnode drawtype.
Make sure PRECISION_SECONDS corresponds to the integer 0
Fix unit reported by TimeTaker (was always ms)
Change topleft text when switching subgames, fixes #1728
Fix use of unitialized variables in mouse button handling
Add in-game key change menu
Add a better error message when trying to teleport another player wit…
Fix object reference pushing functions when called from coroutines
Add [colorize modifier


With Tutorial World 1.0.0
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Re: Krock's Win32 MSVC builds

by philipbenr » Post

Thank you Krock. The latest build with Meshnodes.

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Re: Krock's Win32 MSVC builds

by Krock » Post

philipbenr wrote:Thank you Krock. The latest build with Meshnodes.
Well, they don't seem to work well with this mod. I'll upload a new build if it works.
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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141022
Download (Dropbox)

Image
Meshnodes work now

Commits:
Recalculate normals for cached meshes.
Fix memory leak caused by mesh nodes (and nodeboxes)
Custom collision boxes node property.
Various uninitialised variable fixes …
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Re: Krock's Win32 MSVC builds

by AMMOnym » Post

In all new builds I cant open the inventory.

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Re: Krock's Win32 MSVC builds

by Krock » Post

AMMOnym wrote:In all new builds I cant open the inventory.
Could you tell me since when this happens?
I can open the inventory without any problems (pressing 'I').

EDIT: Yay! 2000th post!
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Re: Krock's Win32 MSVC builds

by AMMOnym » Post

Krock wrote:
AMMOnym wrote:In all new builds I cant open the inventory.
Could you tell me since when this happens?
I can open the inventory without any problems (pressing 'I').

EDIT: Yay! 2000th post!
OK, few informations :
- All settings are turned off (Shaders too)
- Minetest_game from 0.4.10 dev.
- Windows 7 32bit
- Usually it did when I had turned of preload visual (In new version it doesnt there)
- And yeah, pressing I
Thanks

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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141102
Download (Dropbox)
+ Spoiler
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Re: [Windows] Krock's MSVC builds

by Napiophelios » Post

I might be trippin IDK, but it seems like when you have node highlighting enabled,
and dont move your cursor, whatever node that is highlited...slowly changes colors..its very subtle
Its like its cycling between high and low opacity settings very very slowly
pretty neat effect.
I cant seem to change the halo.png though no matter where I put the file
and no matter what texture pack I use.
I guess its a trade off

There are a few more subtle cosmetic changes I like as well;
The thin borders around message windows is cool
and the game settings menu seems a little tidier too

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Re: Krock's Win32 MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141108
Download (Dropbox)

Commits:
Fix regressions and minor improvements in refactor_the_game …
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain,… …
Speed up removing a node (less block mesh updates).

Fix dump() indentation with non-tab indents
Add last_login field to auth.txt …
Replace setting unlimited_player_transfer_distance with player_transf… …
Address issues related to refactoring the_game …
Fix regression: mouse wheel couldn't scroll from last hotbar item to … …
Cleanup and (mostly) document util/string.h and (very) minor refactoring …
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
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Re: [Windows] Krock's MSVC builds

by Krock » Post

0.4.10-dev_MSVC, 141113
Download (Dropbox)

Commits:
Improved VoxelArea variable locality, thus performance
Add option 'eased' to NoiseParams
Mapgen v7: Fix uninitialized spflags
Add eased 3d point-value noise functions
Add Generator Element Management framework
Wielded fixes. Add shaders support.
Fix profiler values not being updated (F6) and not being logged
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Create faster key cache for main game loop (client)
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
Add tooltips to main menu subgames button bar
Implement WieldMeshSceneNode which improves wield mesh renderingStop inserting empty lines at end of minetest.conf file each time it is rewritten
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Re: [Windows] Krock's MSVC builds

by Krock » Post

GSMAPPER Build

0.4.10-dev_MSVC, 141116
Download (Dropbox)

Commits: See here
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Re: [Windows] Krock's MSVC builds

by philipbenr » Post

Thank you for still making these gsmapper builds. They are sorta laggy, but good enough on my computer.

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Re: [Windows] Krock's MSVC builds

by Krock » Post

philipbenr wrote:Thank you for still making these gsmapper builds. They are sorta laggy, but good enough on my computer.
Sadly, I haven't found a way to limit the mapper updates. Currently, it updates every frame.
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