First up... I don't plan to make additions any time soon!
(basically I am an experimenter... I try something wildly different... then I forget about it. I am more than happy to see my projects taken on by people who care more about them than I do!)
Sokomine wrote:It would be nice to be able to place the clay "bucket" somewhere in the world as a decorative item (urn, kettle, vase, ...). There might even be a potterer's disk to create diffrent versions from raw cob.
I thought of doing a clay storage pot like that (also a wicker basket)... but I got tired and gave up!
To help clarify the obscure technical stuff in here:
this is what cob is https://en.wikipedia.org/wiki/Cob_(material)
Basically it's mud and straw. You use clay for pottery. ;-)
A full on pottery mod would be nice... I've no plans to make one though.
The bed and the hearth with its flame are very decorative...
Why thank you :)
Cob ought to be doable with leaves as well. That'd prevent players from digging all those plants around.
Hmmm... it could.... Basically I am a fan of realism (as far as possible... failing that...I am a fan of the absolutely ridiculous!). So... the principle behind cob is that you add long stringy things into the mix. (e.g. straw, hair...). They all tangle together and give it strength. Most leaves aren't "long and stringy".
The flint axe and knive are also good ideas. This could be a good way to get started in a world/game where wood - or even stone materials - are hard to come by. It might fit particulary well into RealTest.
Playing I've found that Earthbuild majorly helps in early game, or when you're newly arrived in a place (i.e. low on resources). I always end up using Earthbuild stuff (especially the bed). Which makes sense... this is stone age technology, still used by poor people today.
...Perhaps a new ground dirt type might help to integrate them better? There ought to be cob/loam/however you call it below the topmost dirt layers in MT worlds anyway. It's such a common material RL and so rare in MT.
A mapgen question:
1. cob is dirt (refer above!). Loam is a soil classification (one with equal parts clay, silt, and sand).
2. Realistic soils would have layers. https://en.wikipedia.org/wiki/Soil_horizon
I tried doing this in mg_tectonic... you'll have to judge for yourself if that worked!
I'd love to get a few buildings for a new village type for my mg_villages mod. The mod also ought to be installed on servers.
Is that a request...?
I like mg_villages by the way. Sadly it usually grinds to a halt on me (I think I use too many mods!).
As in my screenshots above, Earthbuild lends itself to primitive villages, or arid Middle Eastern style buildings. The huts and things I've got there are very easy to build.