Minetest 0.4.17.1 (Bugfix release)

User avatar
sfan5
Moderator
Posts: 3924
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

Minetest 0.4.17.1 (Bugfix release)

by sfan5 » Post

Minetest 0.4.17.1 has been released.

This release is a bugfix release for the 0.4 series, that means it does not contain new features but just fixes.
It is fully compatible with earlier releases of the 0.4 series and upgrading is especially recommend for servers.

Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.17
Source code: https://github.com/minetest/minetest/tree/0.4.17.1

Download:

User avatar
Hamlet
Member
Posts: 764
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: Minetest 0.4.17 (Bugfix release)

by Hamlet » Post

Thank you Minetest developers for your work :)
My repositories: Codeberg.org | My ContentDB's page | I'm on PureOS with XFCE

User avatar
paramat
Developer
Posts: 3662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: Minetest 0.4.17 (Bugfix release)

by paramat » Post

For those many of you who have had servers being attacked by world-copying bot players that travel across as much terrain as possible, greatly increasing your world database size, 0.4.17 makes any previously generated world outside 'mapgen_limit' function normally, so you can now reduce the limit as much as you need to, to control how large your world database becomes.
'mapgen_limit' now acts as it was originally intended, it only controls where mapgen stops generating new mapchunks, it does not create a world edge if previously generated world lies outside it.

Reedych
Member
Posts: 58
Joined: Wed Aug 03, 2016 08:09
GitHub: SlackCoyote
In-game: SlackCoyote

Re: Minetest 0.4.17 (Bugfix release)

by Reedych » Post

Congratulations.
Slackware64 14.2, MT 0.4.16. My best mod.

User avatar
ANAND
Member
Posts: 333
Joined: Sun Jan 28, 2018 12:54
GitHub: ClobberXD
IRC: ANAND ClobberXD
In-game: ANAND ClobberXD
Location: India
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by ANAND » Post

Yay! Magnifique! :D

User avatar
AccidentallyRhine
Member
Posts: 232
Joined: Sun Aug 02, 2015 05:43

Re: Minetest 0.4.17 (Bugfix release)

by AccidentallyRhine » Post

Very good. I will update my server shortly after 0.4.17 hits backports.

User avatar
Phoenixflo44
Member
Posts: 639
Joined: Fri Jul 28, 2017 15:01
In-game: EvilPhoenix
Location: Behind my PC, in Germany

Re: Minetest 0.4.17 (Bugfix release)

by Phoenixflo44 » Post

I use one of the new Ubuntu mate versions. There it is only the package manager. I would like to 0.4.17 on the data. How do I do it now? Because there is still the 0.4.16 available.And what else: can it be done so that the Hotbar no longer takes as much fps away because I always have 20-30 fps less with Hotbar.
+ Spoiler

User avatar
TumeniNodes
Member
Posts: 2853
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by TumeniNodes » Post

Phoenixflo44 wrote:.And what else: can it be done so that the Hotbar no longer takes as much fps away because I always have 20-30 fps less with Hotbar.
if you are using animations for the hotbar, turn them off
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
Phoenixflo44
Member
Posts: 639
Joined: Fri Jul 28, 2017 15:01
In-game: EvilPhoenix
Location: Behind my PC, in Germany

Re: Minetest 0.4.17 (Bugfix release)

by Phoenixflo44 » Post

The amination is out.
+ Spoiler

Punk
Member
Posts: 158
Joined: Sun Dec 25, 2016 06:52

Re: Minetest 0.4.17 (Bugfix release)

by Punk » Post

Phoenixflo44 wrote:I use one of the new Ubuntu mate versions. There it is only the package manager. I would like to 0.4.17 on the data. How do I do it now? Because there is still the 0.4.16 available.
https://launchpad.net/~minetestdevs/+ar ... ntu/stable

User avatar
Festus1965
Member
Posts: 1314
Joined: Sun Jan 03, 2016 11:58
In-game: Thomas Explorer Thailand
Location: Thailand - Chiang Mai (+5-6h to MEZ)
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by Festus1965 » Post

I did it,

Ubuntu 16.04 still and now 0.4.17
starting and loading faster

Windows 7 Pro
starting and loading faster,
but instead of 6 instances with 6 GB Ram, there are now only 4 !!! (with the 64bit version)
if I use the 32bit, I can still start 6 instance = 32bit uses less memory, maybe important for those have to less

but basically I like it
Last edited by Festus1965 on Fri Jun 08, 2018 01:27, edited 2 times in total.

User avatar
Wuzzy
Member
Posts: 3981
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: Minetest 0.4.17 (Bugfix release)

by Wuzzy » Post

This release DOES contain a few new features, actually.

Here a list a few of the changes I feel they are most interesting:
  • Inventory: Restrict access from too far away (anticheat)
  • Make dropped items colorable
  • Several documentation additions, improvements
A few Lua API additions (very chaotic in official changelog):
  • Add minetest.is_player API function
  • Add minetest.sha1 util API function
  • Trigger on_rightclick regardless on the formspec meta field
  • Add minetest.safe_write_file() API function
Just to be clear: There is no Minetest Game 0.4.17, right? If yes, should be mentioned in first post.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

User avatar
csirolli
Member
Posts: 129
Joined: Mon Jan 15, 2018 21:46
GitHub: ChristianSirolli
IRC: CSirolli
In-game: CSirolli
Location: Florida, USA
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by csirolli » Post

Wuzzy wrote:Here a list a few of the changes I feel they are most interesting:
...
  • Make dropped items colorable
What do you mean by this?
Jesus is the only Way to heaven, the only saving Truth, and the only Life that is worth living.

User avatar
GreenXenith
Member
Posts: 1315
Joined: Wed Oct 28, 2015 01:26
GitHub: GreenXenith
IRC: GreenXenith
In-game: GreenXenith
Location: SCP-3008
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by GreenXenith » Post

csirolli wrote:
Wuzzy wrote:Here a list a few of the changes I feel they are most interesting:
...
  • Make dropped items colorable
What do you mean by this?
Probably apply hardware colouring to the dropped item entities.
Y▹uTube | Mods | Patre●n | Twitter | Minetest Discord | GreenXenith#3232

Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.

User avatar
ANAND
Member
Posts: 333
Joined: Sun Jan 28, 2018 12:54
GitHub: ClobberXD
IRC: ANAND ClobberXD
In-game: ANAND ClobberXD
Location: India
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by ANAND » Post

Wuzzy wrote:Just to be clear: There is no Minetest Game 0.4.17, right? If yes, should be mentioned in first post.
MTG's stable-0.4 is up-to-date with backport-0.4:
Last edited by ANAND on Tue Jun 05, 2018 16:47, edited 1 time in total.

User avatar
Krock
Developer
Posts: 4534
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by Krock » Post

Festus1965 wrote:starting and loading faster,
but instead of 6 instances with 6 GB Ram, there are now only 4 !!!
Interesting. I don't know about a change which improved it that much. Check whether all your mods are enabled and loading correctly.
Wuzzy wrote:Just to be clear: There is no Minetest Game 0.4.17, right? If yes, should be mentioned in first post.
Since it's our primary game to ship with Minetest it would be nonsense to keep that outdated when there are some security fixes available for the servers.
Check out the releases page on GitHub: https://github.com/minetest/minetest_game/releases
Also when fetching the tags (and the branches) from the repository you will notice a new tag and the stable branch being updated. Both can be used to update the local clone of the repository to the correct version.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Andrey01
Member
Posts: 2395
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: Minetest 0.4.17 (Bugfix release)

by Andrey01 » Post

Wuzzy wrote:
  • Add minetest.is_player API function
This function has already been existing in Minetest API.

Thanks for new update, developers :)

timsoft
Member
Posts: 14
Joined: Sat Jun 04, 2016 20:38

Re: Minetest 0.4.17 (Bugfix release)

by timsoft » Post

any chance of a gc64bit windows version, as the regular 64bit windows version fails to load my worlds (with dreambuilder mod) with a lua OOM error (37MB) I get the same with 0.4.16 where the regular version crashes but the gc64 version is ok.
Last edited by timsoft on Wed Jun 06, 2018 11:14, edited 1 time in total.

User avatar
TumeniNodes
Member
Posts: 2853
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by TumeniNodes » Post

edited due to an oversight on my part.
So sue me
Last edited by TumeniNodes on Wed Jun 06, 2018 19:29, edited 1 time in total.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

User avatar
Andrey01
Member
Posts: 2395
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: Minetest 0.4.17 (Bugfix release)

by Andrey01 » Post

Is next version 0.4.18? Will this be bugfix release, either?

User avatar
Linuxdirk
Member
Posts: 2554
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by Linuxdirk » Post

Andrey01 wrote:Is next version 0.4.18? Will this be bugfix release, either?
The original plan was releasing 0.4.17 short before 0.5 and mid-April.

So sticking to that plan the release is very belated and there won't be a 0.4.18 but the 0.5 release "shortly after" the current version. But sticking to reality we won't see 0.5 before June.

User avatar
sfan5
Moderator
Posts: 3924
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

Re: Minetest 0.4.17 (Bugfix release)

by sfan5 » Post

timsoft wrote:any chance of a gc64bit windows version
Here you go: minetest-0.4.17.1-gc64-win64.7z
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

HONEYBOOBOOCHILD
Member
Posts: 54
Joined: Tue Apr 17, 2018 02:51

Re: Minetest 0.4.17 (Bugfix release)

by HONEYBOOBOOCHILD » Post

Is it possible to upgrade dev for users who ditched github? I autoremoved githubsoft.

User avatar
rubenwardy
Moderator
Posts: 6189
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: Minetest 0.4.17 (Bugfix release)

by rubenwardy » Post

There's a gitlab mirror - https://gitlab.con/minetest/minetest

HONEYBOOBOOCHILD
Member
Posts: 54
Joined: Tue Apr 17, 2018 02:51

Re: Minetest 0.4.17 (Bugfix release)

by HONEYBOOBOOCHILD » Post

rubenwardy wrote:There's a gitlab mirror - https://gitlab.con/minetest/minetest
https://gitlab.com/minetest/minetest

.con didnt work (; i thought it was too busy for a long a time now.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests