[Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

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Unarelith
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[Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by Unarelith » Post

FromScratch is basically a Minetest implementation of the Minecraft mod Ex Nihilo for my SkyFactory game.
  • Compost leaves and saplings in barrels to make dirt
  • Infest leaves with silk worms to get string
  • Craft a sieve and get cobblestone from dirt
  • Melt cobblestone in a crucible to get lava
  • Crush cobblestone into gravel with a hammer, same for gravel to sand and sand to dust
  • Sieve gravel, sand and dust to find ores
  • In a barrel, mix dust and water to get clay or water and lava to make obsidian
It provides a small API to add custom Barrels and Crucibles.

Screenshots:
+ Spoiler
Downloads
  • Latest "stable" version (0.3.1a): link
  • Latest development version: link
Mods
  • fs_barrel
  • fs_core
  • fs_crucible
  • fs_sieve
  • fs_tools
Dependencies
  • default
  • farming (for farming:string)
  • moreblocks (optional)
License: LGPL v2.1
GitHub: https://github.com/Quent42340/FromScratch
Last edited by Unarelith on Wed Dec 12, 2018 22:47, edited 21 times in total.

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TenPlus1
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Re: [Mod] FromScratch (Ex Nihilo)

by TenPlus1 » Post

Nice one :) adds a load of new features to the game :P

Unarelith
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Re: [Mod] FromScratch (Ex Nihilo)

by Unarelith » Post

First version is here! Most of the core mechanics have been implemented. :p

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Re: [Mod] FromScratch (Ex Nihilo) [0.2.0a] [fromscratch]

by Unarelith » Post

0.2.0a released!

Download

Changelog:
  • API added to let users create custom Barrels/Crucibles (documentation)
  • Generic subentity system added
  • Barrel fluid handling (in/out with buckets)
  • Item-fluid interaction in barrels (for ex. Dust + Water = Clay)
Last edited by Unarelith on Mon Dec 10, 2018 20:56, edited 1 time in total.

Unarelith
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Re: [Mod] FromScratch (Ex Nihilo) [0.3.0a] [fromscratch]

by Unarelith » Post

0.3.0a released!

Download (ZIP)

Changelog:
  • Added support for Dirt, Sand and Dust in Sieve
  • Sieve now drops ore pieces and pebbles
  • Crucible now requires Porcelain Clay

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RSLRedstonier
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Re: [Mod] FromScratch (Ex Nihilo) [0.3.0a] [fromscratch]

by RSLRedstonier » Post

This is pretty neat and seems to be just like how my sky test mod was in its early stages.
If you want to check it out its right hereviewtopic.php?f=9&t=17568&hilit=skytest
It does seem to have some advantages over my crucible sieve and barrel. Would you be interested in perhaps working together?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

Unarelith
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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by Unarelith » Post

0.3.1a released!

Download (ZIP) / Changelog

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PolySaken
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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by PolySaken » Post

this is more like a port than inspired by.
cool.

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Fixer
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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by Fixer » Post

Sifting now in minetest! So much new and awesome mods lately (inspired by time tested MC mods)

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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by Unarelith » Post

PolySaken wrote:this is more like a port than inspired by.
cool.
Yes currently it's a port, but some gameplay elements will probably change. If they don't I'll just rename my mod Ex Nihilo and start describing it as a port.
Fixer wrote:Sifting now in minetest! So much new and awesome mods lately (inspired by time tested MC mods)
Most of people comes here to find an alternative to Minecraft, so I think it could be really nice to have MC mods equivalents.

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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by R-One » Post

hello, is it possible to automate the filling of barrels or sieves by making it for example compatible with mods like hopper or mesecons?

Is it planned to be able to sift with several sieves as in the original gameplay?

Otherwise thank you very much for this mod!

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Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

by ShadMOrdre » Post

Support for hoppers, mesecons, pipeworks, and nodeio would probably work better not to fill but to allow the extraction of the materials being produced by these devices.
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

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