Post your mod requests/ideas here

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Re: Post your mod requests/ideas here

by muhdnurhidayat » Fri Aug 10, 2018 09:05

KingBull wrote:The TechPack seems to work well for this. Problem is most server's I play in: Banana Land, Anarchy, [2018]IFS, Craig's Server, Chuchelan Relodaded, Legends of Survival, don't have installed yet the TechPack mod.
They do however use Mesecons mod... could this be accomplished with the components of that mod?

You will need to look for servers that already or willing to install them, most servers only install what they want to use though some of them might accept new mod suggestions.

---
Talking about that, I'm moderator on IFS and I'm really not sure if the owner would want to add another fancy mod when it's nearly the limit for client, as IFS was made to support low-end mobile devices as well, not just PC players. The admin also simplified some of the mods installed so that it will reduce the lag on the client (the server itself is fine as it's on dedicated server).

This is because he tries to make sure the server is playable on device with as low as 700MB RAM even with many fancy mods (homedecor, mesecons, moretrees, moreores, moreblocks, hopper) enabled. In fact, there are many players on IFS who are indeed mobile players, though some players have been experiencing difficulties to connect to IFS with all the existing mods on the server. But you can try to suggest it when you're playing on IFS, that's what the /feedback command used for on IFS. xD

though you still can do what you want on IFS without other mod, because you can combine mesecons (sticky piston, luacontroller) and hopper...
Image
Image
Image
Image

here's the LuaController that I use in that example:
Code: Select all
if (pin.c) then
  interrupt(1)
  if (os.datetable().sec == 10 or os.datetable().sec == 20 or os.datetable().sec == 30 or os.datetable().sec == 40 or os.datetable().sec == 50 or os.datetable().sec == 0) then
    port.d = true
  else
  port.d=false
  end
else
  port.d=false
end

Image
In the example which is done on IFS, I push hopper to position every 10 seconds and the items will flow down from the locked chest above to the normal chest below when it is pushed. You can set it to other values as well, there are hour, min, wday, day, month, year... You can also use side hoppers if you want to put it differently... up to your creativity...
http://mesecons.net/luacontroller/ wrote:Since access to os.date is considered unsafe as it might crash lua and therefore the minetest server, a wrapper function called "os.datetable()" has been implemented. This function returns a table containing the current real-world date and time of the server:
Code: Select all
{   hour = 11, min = 27, wday = 7, day = 2, month = 1,   year = 2016, sec = 42, yday = 2, isdst = false }

Read more about mesecons over http://mesecons.net

EDIT: GIF of it in action
Image
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KingBull
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Re: Post your mod requests/ideas here

by KingBull » Fri Aug 10, 2018 12:32

Thank you kindly Muhdnurhidayat, I will look into that!
 

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Re: Post your mod requests/ideas here

by Gearhart » Fri Aug 10, 2018 19:36

InfinityProject wrote:Since many people clutter the forums with topics of ideas I made a place to post your ideas.



um can i have a mod that adds dbz i check every single website i can find and found nothing but dbz tools

i want a system that adds extra health/damage/armor/breath/speed/jump hight/aura(3 colors blue'good' purple'middle' red''eveil)/a point system/hard mobs that only spawn when you place a "saga spawner" and you have to beat one to move on to the next and it should take a while to beat and.... make

saga spawner craft

default:stone,default:stone,default:stone
default:stone,default:steel_ingot,default:stone
default:stone,default:stone,default:stone

ok i may have gone a little over board but i think it will be fun
 

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3D webmap

by bosapara » Sat Sep 08, 2018 17:07

Would be great if someone could realise idea of 3d webmap (in real time)

Image


PS 2D map already exist
 

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Re: Post your mod requests/ideas here

by Player3107 » Sun Sep 09, 2018 06:04

Does anyone think a Speedboat mod would be good? The vanilla boats are good, but extremely slow. I don't know how to make them move faster.
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Re: Post your mod requests/ideas here

by LMD » Sun Sep 09, 2018 06:46

It is quite easy to make them faster :
Somewhere in the code, you should find this lines :
Code: Select all
if math.abs(self.v) > 5 then
     self.v = 5 * get_sign(self.v)
end
 

replace them by those :
Code: Select all
local speed = 2 --For 2x speed
if math.abs(self.v) > 5 * speed then
     self.v = 5 * speed * get_sign(self.v)
end
 


Anyway, Magic-CTF will be released soon. It includes an advanced boats mod.
Advanced Boats come in several tiers with different hp/speed. Each boat can hold up to 3 players.
Advanced Boats Mod Documentation : https://magicctf.github.io/content.html#gheader36
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Re: Post your mod requests/ideas here

by Player3107 » Mon Sep 10, 2018 06:07

LMD wrote:It is quite easy to make them faster :
Somewhere in the code, you should find this lines :
Code: Select all
if math.abs(self.v) > 5 then
     self.v = 5 * get_sign(self.v)
end
 

replace them by those :
Code: Select all
local speed = 2 --For 2x speed
if math.abs(self.v) > 5 * speed then
     self.v = 5 * speed * get_sign(self.v)
end
 


Anyway, Magic-CTF will be released soon. It includes an advanced boats mod.
Advanced Boats come in several tiers with different hp/speed. Each boat can hold up to 3 players.
Advanced Boats Mod Documentation : https://magicctf.github.io/content.html#gheader36


Oh, ok, thanks!
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Re: Post your mod requests/ideas here

by ManElevation » Mon Sep 10, 2018 16:08

heyaii! I want a mod that makes the nametags only shown when you point at the player like in the game unturned.
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Re: Post your mod requests/ideas here

by Shammmmmm » Sun Sep 23, 2018 14:01

Can someone rivive gloop ores??
You Can call me Sham
New mods incoming by me :)
 

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Child- and family-friendly mod / world

by Boruch » Wed Sep 26, 2018 05:38

Hi. This is my second time looking at minetest. The first time, I immediately got distracted into writing a mod. This time, when I actually started building something, I was struck by the absence of child-friendliness anywhere in the minetest multi-verse. What I mean is that I don't see any mod for playground equipment (slides, swings, basketball hoops, etc) or children furniture (crib, high-chair, playpen, etc), so when I try to construct a home and a neighborhood, they are absent any sign of children, which frankly gives me the creeps. Have I not searched thoroughly enough? I can code in lua, but am totally inept in creating art / graphics.
 

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Re: Child- and family-friendly mod / world

by hajo » Wed Sep 26, 2018 08:11

Boruch wrote:I don't see any mod for playground equipment (slides, swings, basketball hoops, etc)
or children furniture (crib, high-chair, playpen, etc)

Minetest is a voxel-game, so everyone and everything is both minimal and 'full-size", at the same time.
It is possible to change the visuals, but things/players still remain at their normal=full size.
(E.g. see mobs-redo, with animals that can have babys that grow up. Also, see the skin 'Kirby' :)
Children would look out-of-place.

Items that move the player around are mostly vehicles (boat, cart ...),
but xdecor at least has a trampoline.

There are mods with lots of items/decorations, eg. xdecor, home-decor, dreambuilder, princess_decor...
Have I not searched thoroughly enough?

See Mod-Search, but look for specific items (such as 'trampoline' or 'basketball').
 

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Re: Post your mod requests/ideas here

by Byakuren » Wed Sep 26, 2018 20:23

Voxel games don't need to have static sizes for players and entities, in fact you can change the size of non-player entities. You can't do it with players, but that's just because such a feature is not implemented in Minetest, not because it's a voxelgame.
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Re: Child- and family-friendly mod / world

by rubenwardy » Thu Sep 27, 2018 01:18

hajo wrote:
Have I not searched thoroughly enough?

See Mod-Search, but look for specific items (such as 'trampoline' or 'basketball').


https://content.minetest.net will return better results, as it scans the forum daily and will notice when topics are deleted or updated
 

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Re: Post your mod requests/ideas here

by Chiantos » Wed Oct 03, 2018 22:44

Hello,

I need B3d file for make a mod, i have blend file, i cant convert to b3d or x, i havent computer for blender.

For mod Model player. A people can help me for convert blend to b3d, please ? Thank you ...

https://opengameart.org/content/animated-human-low-poly

I have test ingame with obj and with character creator, not problem ... I need B3d for animations.

Good day.
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Re: 3D webmap

by BuckarooBanzay » Thu Oct 04, 2018 08:23

bosapara wrote:Would be great if someone could realise idea of 3d webmap (in real time)

Image


PS 2D map already exist


Another one too: https://forum.minetest.net/viewtopic.php?f=14&t=20371 :D
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Thu Oct 11, 2018 11:41

Could CityEngine be implemented in minetest?
https://graphics.ethz.ch/Downloads/Publ ... _Par01.pdf

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Re: Post your mod requests/ideas here

by Phoenixflo44 » Thu Oct 11, 2018 20:18

There would have to be a staff working with Worldedit to create balls, for example, without having to enter a command every Time. Man should still be able to adjust the size beforehand. Then I could create better landscapes.
+ Spoiler
 

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Re: 3D webmap

by rubenwardy » Thu Oct 11, 2018 22:27

bosapara wrote:Would be great if someone could realise idea of 3d webmap (in real time)

Image


PS 2D map already exist


viewtopic.php?f=6&t=18698
 

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Re: Post your mod requests/ideas here

by Hybrid Dog » Fri Oct 12, 2018 06:27

Onomatopoeia is not real time.

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Re: Post your mod requests/ideas here

by Gibeinumo » Tue Oct 23, 2018 07:35

Hello Everyone,

I like to play Minetest in normal mode. Multiple times I wanted to craft something 99 times or more often. It is possible to do so, but only if you click that many times. Has someone made a mod to make crafting more effective? One possible solution would be to use the mouse wheel to make this process more dynamic. A shortcut to craft the maximum amount would be nice, too.
 

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Re: Post your mod requests/ideas here

by Chiantos » Tue Oct 23, 2018 11:18

Hello,

I imagine a mod for use this in minetest engine :

https://www.youtube.com/watch?v=CNY8P2Rv70c

This is possible modify engine with Lua for modify items, nodes or clothes with this concept ?
I have no test, i Discover this vidéo on YouTube. And i like Very the Idea / concept.

Edit : viewtopic.php?id=2588, maybe with modify this ...

Good day.
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Re: Post your mod requests/ideas here

by texmex » Tue Oct 23, 2018 19:07

Gibeinumo wrote:Hello Everyone,

I like to play Minetest in normal mode. Multiple times I wanted to craft something 99 times or more often. It is possible to do so, but only if you click that many times. Has someone made a mod to make crafting more effective? One possible solution would be to use the mouse wheel to make this process more dynamic. A shortcut to craft the maximum amount would be nice, too.

Hi! The mousewheel feature you suggest is actually implemented in the development version of Minetest, so that’s coming.
 

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