Hello!
I made a model in Blender for an good old wheel. In Blender all seem fine so far. Its a first design yet not ready.
The wheel should have 8 spokes but in minetest there are only two rendered.
Attached a screenshot and a link to the blender file.
Hope someone has an idea.
greetings
Screenshot
Blend
http://minetest.c-lfs.de/minetest/cottages_wheel.blend
Problem with a wheel mesh
Re: Problem with a wheel mesh
Are you trying to export .b3d or .obj?
What Blender version are you using?
What Blender version are you using?
"Only in Christ do we find real love, and the fullness of life. And so I invite you today to look to Christ." - St. John Paul II
- rabenkind
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Re: Problem with a wheel mesh
Hello!
I'm trying .obj
After you mentioned it i installed b3d exporter but result is nearly the same. This time the topmost spoke is visible. But the rest is not.
Blenderversion 2.83.5 from current stable Debian.
Thanks and greetings
I'm trying .obj
After you mentioned it i installed b3d exporter but result is nearly the same. This time the topmost spoke is visible. But the rest is not.
Blenderversion 2.83.5 from current stable Debian.
Thanks and greetings
Re: Problem with a wheel mesh
I can't reproduce you're issue in Blender 2.93.
Here I have the wheel exported to .obj and with the lava texture and registered as a node.
Maybe you need to select all the objects before exporting? It does not matter in my Blender version but maybe it does in yours. You can also try joining the objects before exporting and see if that works.
I would recommend resetting the viewport rotation using the orbit gizmo: https://docs.blender.org/manual/es/2.81 ... html#orbit
Here I have the wheel exported to .obj and with the lava texture and registered as a node.
Maybe you need to select all the objects before exporting? It does not matter in my Blender version but maybe it does in yours. You can also try joining the objects before exporting and see if that works.
I would recommend resetting the viewport rotation using the orbit gizmo: https://docs.blender.org/manual/es/2.81 ... html#orbit
"Only in Christ do we find real love, and the fullness of life. And so I invite you today to look to Christ." - St. John Paul II
Re: Problem with a wheel mesh
I guess you just haven't merged all the parts to one model before you exported it, or it will be exported as 10 different models.
Just select all & ctrl+j and it's done.
make sure what materials you will use, you can only have 6 textures on a mesh, like nodes in general.
or if you just want one, remove all materials except one.
Just select all & ctrl+j and it's done.
make sure what materials you will use, you can only have 6 textures on a mesh, like nodes in general.
or if you just want one, remove all materials except one.
- rabenkind
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Re: Problem with a wheel mesh
Hello!
Thanks for your help guys. Problem solved!
Merging all the parts was the solution. Now it looks real fine.
greetings
Thanks for your help guys. Problem solved!
Merging all the parts was the solution. Now it looks real fine.
greetings
- apercy
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Re: Problem with a wheel mesh
Normally I make my models with various parts, but I only merge the movable parts because some limititation with bones attachment. But when you export a model you have first to apply all the modifiers, except that related to the armature.
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