LocaL_ALchemisT
Member
Posts: 56 Joined: Thu Jul 19, 2012 16:21
Location: Asia Tenggara
by LocaL_ALchemisT » Fri Dec 19, 2014 20:05
Post
can anyone give description on these types of visual:
cube
sprite
upright_sprite
mesh
wielditem
i think i already know about no.1 and no.4, but not the others
many thanks in advance
Krock
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Posts: 4650 Joined: Thu Oct 03, 2013 07:48
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by Krock » Fri Dec 19, 2014 20:24
Post
sprite:
- Flat texture
- Always looks at you (like the dropped items in 0.4.9)
upright_sprite:
- Used for 2D-characters,
- You can go around it like a normal player
- Looks like a standing paper
mesh:
- Visuals are defined with a mesh(-file)
Calinou
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Posts: 3169 Joined: Mon Aug 01, 2011 14:26
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Location: Troyes, France
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by Calinou » Sat Dec 20, 2014 08:41
Post
cube: a simple cube, like a default node.
wielditem: similar to a wielded or dropped item; is like upright_sprite, but extruded.
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