Nodebox in-game assembler, possible ?

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Nodebox in-game assembler, possible ?

by jp » Sun Feb 08, 2015 09:23

Just a vague brief idea...

A formspec is displayed, with 3 fields per row (x, y, z) which set the nodebox dimensions. After confirmation, the nodebox(es) is (are) "dynamically" inserted in a node def.

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Re: Nodebox in-game assembler, possible ?

by Krock » Sun Feb 08, 2015 09:46

It would require many, many formspec updates.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: Nodebox in-game assembler, possible ?

by rubenwardy » Sun Feb 08, 2015 11:04

You could use entities to simulate them.

There is a mod like this.

However you won't be able to graphically drag it into shape without an engine modification.

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