Nodebox in-game assembler, possible ?
Posted: Sun Feb 08, 2015 09:23
Just a vague brief idea...
A formspec is displayed, with 3 fields per row (x, y, z) which set the nodebox dimensions. After confirmation, the nodebox(es) is (are) "dynamically" inserted in a node def.
A formspec is displayed, with 3 fields per row (x, y, z) which set the nodebox dimensions. After confirmation, the nodebox(es) is (are) "dynamically" inserted in a node def.