### What is optimal 3D geometry for mobs and blocks?

Posted:

**Sun Aug 02, 2015 02:16**I want to model a few 3d mesh for minetest usimg blender. What I want to know is...

Does mintest support non-manifold 3d mesh? Should non-manifold mesh be avoid?

3d mesh with intersect planes?

triangle or quad face?

Polycount?

Blocky model or it does not matter?

1 blender unit = ? Minetest unit

UV map texture is better to be power of two right?

What should be avoid for optimal performance?

Thanks

Does mintest support non-manifold 3d mesh? Should non-manifold mesh be avoid?

3d mesh with intersect planes?

triangle or quad face?

Polycount?

Blocky model or it does not matter?

1 blender unit = ? Minetest unit

UV map texture is better to be power of two right?

What should be avoid for optimal performance?

Thanks