Blocking out lighting
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- Krock
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Re: Blocking out lighting
Lighting is calculated per node (1m x 1m x 1m), so it is not possible to stop the light.
How would you realize that half node? They're always taking the same space, so using a nodebox will not help you.
How would you realize that half node? They're always taking the same space, so using a nodebox will not help you.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Hybrid Dog
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Re: Blocking out lighting
How about raytracing to make dynamic lightmaps?
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