Is it possible to write a mod that allows players to talk to each other in the game if they are close enough that you would in reality be able to hear the other person? Even if it would have to be done in the base C++, I'd really like to see something like this.
It would be really cool for people like me who don't like having to use Skype or not being able to say something that the others won't hear.
In Game Voice Chat?
- octacian
- Member
- Posts: 597
- Joined: Mon Dec 21, 2015 22:18
- GitHub: octacian
- IRC: octacian
- In-game: octacian
- Location: Canada
In Game Voice Chat?
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: In Game Voice Chat?
hard to do ....
but great idea!!
but great idea!!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Krock
- Developer
- Posts: 4652
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Re: In Game Voice Chat?
If OpenAL supports recording audio, it must be processed in real-time by our ogg/vorbis libraries, so it's not required to flood the server with raw sound data. And in the server code it must be redirected/sent to all players at once, this means the data volume is proportional to the online and speaking people.
This is really a huge piece of work if someone would try to realise that!
This is really a huge piece of work if someone would try to realise that!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: In Game Voice Chat?
There's no need to reinvent the wheel.
Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739
Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
Re: In Game Voice Chat?
To be accurate, it adds support for positional audio in Mumble, which is considered useless by many users. (It's what makes it sound like the in-game player is actually talking, you hear their voice coming from their character, but of course it can easily be disabled). Other than that, Mumble is usable in any program, even if it does not explicitly support it.rubenwardy wrote:There's no need to reinvent the wheel.
Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739
- octacian
- Member
- Posts: 597
- Joined: Mon Dec 21, 2015 22:18
- GitHub: octacian
- IRC: octacian
- In-game: octacian
- Location: Canada
Re: In Game Voice Chat?
Positional audio is exactly what I am looking for. That way many people can play on a server with voice chat yet not have everything become a huge mess since normally you would hear everyone at once. However, positional audio eliminates this problem and adds a whole new aspect of fun to the game. For example, you can plot against someone without having to mute Skype...Calinou wrote:To be accurate, it adds support for positional audio in Mumble, which is considered useless by many users. (It's what makes it sound like the in-game player is actually talking, you hear their voice coming from their character, but of course it can easily be disabled). Other than that, Mumble is usable in any program, even if it does not explicitly support it.rubenwardy wrote:There's no need to reinvent the wheel.
Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
- octacian
- Member
- Posts: 597
- Joined: Mon Dec 21, 2015 22:18
- GitHub: octacian
- IRC: octacian
- In-game: octacian
- Location: Canada
Re: In Game Voice Chat?
If positional audio is used, then flooding of data would not be a problem because only specific data would have to be sent. I would like to see something like this directly built into Minetest though, like an option in the settings or something.Krock wrote:If OpenAL supports recording audio, it must be processed in real-time by our ogg/vorbis libraries, so it's not required to flood the server with raw sound data. And in the server code it must be redirected/sent to all players at once, this means the data volume is proportional to the online and speaking people.
This is really a huge piece of work if someone would try to realise that!
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
- octacian
- Member
- Posts: 597
- Joined: Mon Dec 21, 2015 22:18
- GitHub: octacian
- IRC: octacian
- In-game: octacian
- Location: Canada
Re: In Game Voice Chat?
I checked that out and downloaded the client from mumble.info. However, I cannot figure out how I am actually supposed to use this in Minetest. If you could explain further, I'd really appreciate that.rubenwardy wrote:There's no need to reinvent the wheel.
Here is a PR that adds support for mumble, an existing ingame voice thing: https://github.com/minetest/minetest/pull/3739
If possible, it would be really great to have this built in to Minetest though. Something you could enable or disable in the settings and such.
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
Who is online
Users browsing this forum: No registered users and 11 guests