heh, sorry.
it's your canyon mod, I should have thought to mention that, and paste the code.
Code: Select all
-- Parameters
-- Water factor is proportion of water surface level to removed stone surface level
local WAFAV = 0.2 -- Water factor average
local WAFAMP = 0.1 -- Water factor amplitude
local MINDEP = 5 -- (0-30) Minimum river depth
local MAXDEP = 7 -- (0-30) Maximum river depth
local TRIVERL = -0.15 -- width
local TRIVERH = 0.10 -- bank slope
-- 2D noise for river channel
local np_river = {
offset = 0,
scale = 2,
spread = {x = 384, y = 384, z = 384},
seed = 5192098,
octaves = 1,
persist = 0.1
}
-- 2D noise for depth variation
local np_depth = {
offset = 0,
scale = 1,
spread = {x = 192, y = 192, z = 192},
seed = 924,
octaves = 4,
persist = 0.5
}
-- 2D noise for water factor
local np_factor = {
offset = 0,
scale = 1,
spread = {x = 512, y = 512, z = 512},
seed = 13050,
octaves = 2,
persist = 0.4
}
-- Stuff
local depran = MAXDEP - MINDEP
local noiran = TRIVERH - TRIVERL
I can't seem to figure where to make changes so the cuts can reach the top of the hills for mg_flat
I have not altered the height of hills for mg_flat btw
after I feel I have everything just right..., I "may" attempt to figure out how to work this into mg_flat
I know it is completely diff but, I want to try to figure it out to see what a mess I can make :D