I've been experimenting with the game, just making this to document my experiments
Github
Sponge
https://youtu.be/26TMah_7A3M
Floating Items
https://youtu.be/Ychl5-bIbtg
Made mobs that move smoothly, sheep, cows, fish, just seeing what's possible with the engine. It seems entities get really glitchy when there's a lot of them
https://www.youtube.com/watch?v=N8lEod3IAUo
Tree feller, which can cut down trees, multiple at once, giant trees, if it's a tree you can throw it at this mod and it'll cut it down
https://www.youtube.com/watch?v=dyaGnmnjWcw
Physical Minecarts
https://youtu.be/w5ynYWq8JQc
Mod Experiments
- jordan4ibanez
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Mod Experiments
Last edited by jordan4ibanez on Sat Oct 01, 2016 02:01, edited 4 times in total.
hello, am program. do language in rust. make computer do. okay i go now.
- taikedz
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Re: Mod Experiments
I am intrigued
I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?
I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?
- jordan4ibanez
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Re: Mod Experiments
It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.taikedz wrote:I am intrigued
I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?
Also physical minecarts https://youtu.be/w5ynYWq8JQc
hello, am program. do language in rust. make computer do. okay i go now.
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Re: Mod Experiments
Looks interesting, I'm going to see if it is something I can use, thanks.
([noun].. " tried to " ..[verb]..[noun].. " at protected position "..[noun].. " with a bucket")
- azekill_DIABLO
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Re: Mod Experiments
code please!jordan4ibanez wrote:It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.taikedz wrote:I am intrigued
I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- taikedz
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Re: Mod Experiments
Jordan4ibanez has a github link in profile. Also on the video descriptions on youtube.
- jordan4ibanez
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Re: Mod Experiments
Added the github link into the main postazekill_DIABLO wrote:code please!jordan4ibanez wrote:It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.taikedz wrote:I am intrigued
I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?
hello, am program. do language in rust. make computer do. okay i go now.
- azekill_DIABLO
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Re: Mod Experiments
awesome!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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