Post your mod texture requests here

Post Reply
User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

Post your mod texture requests here

by neko259 » Post

Mod developers that need textures can place their requests here. Describe what texture you need, what size, drawtype and other characteristics (realistic, cartoon, etc).

Request template:

Code: Select all

[b]Name:[/b]
[b]Size[/b]:
[b]Drawtype:[/b]
[b]Description:[/b]
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

I'll start :)

Name: Vine
Size: Any, 64x64 is best.
Drawtype: Plantlike.
Description: Better vine for my nature mod pack.
Already got them. Thanks kddekadenz.
Last edited by neko259 on Mon Apr 09, 2012 19:03, edited 1 time in total.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
Death Dealer
Member
Posts: 1379
Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:

by Death Dealer » Post

Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^
Keep calm and code python^_^

User avatar
celeron55
Administrator
Posts: 464
Joined: Tue Apr 19, 2011 10:10
GitHub: celeron55
IRC: celeron55

by celeron55 » Post

Name: Item image for default:fence_wood
Size: 16x16
Drawtype: The inventory_image property of an item
Description: The default textures need a better image for the fence items. It should fit the style of the current vanilla textures.
License: CC BY-SA 3.0 or compatible

Can be something that already exists, but it is hard to search for something like this.

User avatar
Calinou
Moderator
Posts: 3164
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

http://ompldr.org/vZGJhcg/default_fence.png
Here you go. Just used GIMP masking to replace the fence texture, but it's better than nothing.
License: CC BY-SA 3.0.

User avatar
kddekadenz
Member
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds
Location: Germany
Contact:

by kddekadenz » Post

Death Dealer wrote:Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^
A mars-terrain texture?
A mars-planet?

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
VanessaE
Moderator
Posts: 4536
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

neko259 wrote:Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)
Check out the 16 and 64 px variants of my realistic texture packs, they may contain what you need. They probably need tweaked a little to render right with the plantlike draw type, but they might work. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

VanessaE wrote:
neko259 wrote:Name:Flowers (all from flowers mod) and flowers in pots.
Size: Any.
Drawtype: Plantlike.
Description: I don't like the old flower textures that come from ironzorg times :)
Check out the 16 and 64 px variants of my realistic texture packs, they may contain what you need. They probably need tweaked a little to render right with the plantlike draw type, but they might work. :-)
They are too blended. I want bright ones, sorry.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

I mean 16x16 ones. I think they were converted from 512x textures and that's why that look so awful.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
VanessaE
Moderator
Posts: 4536
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

awful? :-(

To be fair, they were down-converted from the 512px ones, but most were hand-tweaked so that they'd look decent, or so I had hoped.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
neko259
Member
Posts: 805
Joined: Sun Jun 19, 2011 06:51

by neko259 » Post

VanessaE wrote:awful? :-(

To be fair, they were down-converted from the 512px ones, but most were hand-tweaked so that they'd look decent, or so I had hoped.
I mean they are very diffused because they were converted, not painted in pixelgraphics.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj

User avatar
sfan5
Moderator
Posts: 3929
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

Topic sticked
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Name: Spotlight
Size: 16x16 preferably. or 32x32
Drawtype: ?
Description: this spot light operates at 180 and 45 degrees in every direction (up and diagonally), so either: a texture that looks like glass on the top and glass on the upper third of all sides.... ooor.... a glass texture for the top which i can reapply to different sides of the cube - since my mod uses diferent nodes for every state that would work just as well :-) for a hint of what style im looking for checkout madblocks thread in /release

something like this:
Image
Last edited by mauvebic on Fri Apr 20, 2012 09:27, edited 1 time in total.

User avatar
kddekadenz
Member
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds
Location: Germany
Contact:

by kddekadenz » Post

@mauvebic: Here you go:

Light-Emitter-Texture:
Image

Side-Texture:
Image

If you want to have something changed, don't hesitate to ask me.

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

can someone import this texturepack from minecraft to minetest.
It's very nice and it's called soartex fanver.

See here for some screen shots: http://www.minecraftforum.net/topic/824 ... l__soartex
Sorry for my crappy english, im dutch :D

User avatar
noburulez
Member
Posts: 16
Joined: Sat May 12, 2012 22:37

by noburulez » Post

Name:animals
Size-?
Drawtype
Description:animals like horses wherwolfs...peegs you now..things like this

chen you do it ?

User avatar
RedWolf
Member
Posts: 34
Joined: Tue Jun 05, 2012 11:17

by RedWolf » Post

can someone make tp like this? http://www.minecraftforum.net/topic/163 ... ot-12w23b/ please??

User avatar
Nexdah
Member
Posts: 42
Joined: Fri Jul 06, 2012 22:35
Location: New Minetestia

by Nexdah » Post

Can anyone make a nice texture pack ,like soartex fanver, for 0.4 dev 20120606 win32?
This is a Signature.


First ever Astronaut in Minetest.

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

it realy exist already there is only not a texture for mods
Sorry for my crappy english, im dutch :D

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.
Last edited by PilzAdam on Sun Jul 22, 2012 14:59, edited 1 time in total.

User avatar
Nexdah
Member
Posts: 42
Joined: Fri Jul 06, 2012 22:35
Location: New Minetestia

by Nexdah » Post

Can someone make some textures for stairs???
For some reason i didnt get them with the mod

This is the same for the stairs+mod.
This is a Signature.


First ever Astronaut in Minetest.

User avatar
kddekadenz
Member
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds
Location: Germany
Contact:

by kddekadenz » Post

PilzAdam wrote:Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.
Here you go:

Image bottom

Image side

Image top

License: CC0

User avatar
PilzAdam
Member
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam
Location: Germany

by PilzAdam » Post

kddekadenz wrote:
PilzAdam wrote:Name: Carts
Size: ??
Drawtype: Normal node (the card is only 0.8x0.8x0.8 but the textures should have the normal size of a node)
Description: I need some new textures for my cart mod that fit in the default textures of minetest.
Here you go:

Image bottom

Image side

Image top

License: CC0
Thank you very much.

User avatar
Cooper
Member
Posts: 73
Joined: Sat Jun 02, 2012 00:43

by Cooper » Post

Name: Basketball
Size:Prefer 32x32 but any is fine
Drawtype: ?
Description: For my mod,Please make it orange
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest