Post your mod texture requests here
- kaeza
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Textures needed for crosshairs for firearms mod.
Basically, just make them similar in style to existing ones, but bigger.
I'd prefer 128x for rocket/grenade launchers, 96x for shotguns, and 48x for rifles/pistols, but feel free to use other size if you need. If you can provide it as an SVG (to be rendered at different resolutions) it would be greatly appreciated, but is not required to do so.
Please note that crosshair textures are needed, not the guns themselves (though I'd also appreciate some more pixelated textures for the guns).
Thanks in advance.
Edit: Additionally, if possible, the texture should be visible under any circumstance, so it should contain contrasting colors (like black+white). I'm asking too much
Basically, just make them similar in style to existing ones, but bigger.
I'd prefer 128x for rocket/grenade launchers, 96x for shotguns, and 48x for rifles/pistols, but feel free to use other size if you need. If you can provide it as an SVG (to be rendered at different resolutions) it would be greatly appreciated, but is not required to do so.
Please note that crosshair textures are needed, not the guns themselves (though I'd also appreciate some more pixelated textures for the guns).
Thanks in advance.
Edit: Additionally, if possible, the texture should be visible under any circumstance, so it should contain contrasting colors (like black+white). I'm asking too much
Last edited by kaeza on Sat Apr 27, 2013 15:07, edited 1 time in total.
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name: elf
size:?? maybe 16 by 16
drawtype:like a carton but not quite
description: has his hand in the air and if ten blocks away from you he goes fast to his spawn but if you jump on it it pulls out a gold sword then the sword turn to mith sword and kills you in slow mooo
size:?? maybe 16 by 16
drawtype:like a carton but not quite
description: has his hand in the air and if ten blocks away from you he goes fast to his spawn but if you jump on it it pulls out a gold sword then the sword turn to mith sword and kills you in slow mooo
Last edited by dannydanger on Tue May 21, 2013 21:00, edited 1 time in total.
- Evergreen
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I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
Last edited by Evergreen on Wed Jun 19, 2013 12:08, edited 1 time in total.
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- Mossmanikin
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I gave it a try and here's the result (WTFPL):Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
- Evergreen
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Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!Mossmanikin wrote:I gave it a try and here's the result (WTFPL):Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
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- Mossmanikin
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- Evergreen
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- Mossmanikin
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Experimenting with nodeboxes is funEvergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.
So I did a rough version.
Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?
Anyway, in case you want to take a closer look, heres the code:
Code: Select all
fixed = {
{-0.4375, -0.4375, -0.9375, -0.375 , 0.625 , 0.4375},
{ 1.375 , -0.4375, -0.9375, 1.4375, 0.625 , 0.4375},
{-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , -0.875 },
{-0.4375, -0.4375, 0.375 , 1.4375, 0.625 , 0.4375},
{-0.375 , -0.5 , -0.875 , 1.375 , -0.4375, 0.375 },
{-0.5 , 0.625 , -1.0 , -0.375 , 0.75 , 0.5 },
{ 1.375 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 },
{-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , -0.875 },
{-0.5 , 0.625 , 0.375 , 1.5 , 0.75 , 0.5 },
}
Code: Select all
fixed = {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375}
- Evergreen
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I want it to be closed, just like in the picture. Thanks though! You are the best.Mossmanikin wrote:Experimenting with nodeboxes is funEvergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.
So I did a rough version.
Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?
Anyway, in case you want to take a closer look, heres the code:
and for the selectionbox:Code: Select all
fixed = { {-0.4375, -0.4375, -0.9375, -0.375 , 0.625 , 0.4375}, { 1.375 , -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , -0.875 }, {-0.4375, -0.4375, 0.375 , 1.4375, 0.625 , 0.4375}, {-0.375 , -0.5 , -0.875 , 1.375 , -0.4375, 0.375 }, {-0.5 , 0.625 , -1.0 , -0.375 , 0.75 , 0.5 }, { 1.375 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , -0.875 }, {-0.5 , 0.625 , 0.375 , 1.5 , 0.75 , 0.5 }, }
Code: Select all
fixed = {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375}
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- Mossmanikin
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kddekadenz wrote:A mars-terrain texture?Death Dealer wrote:Great idea with this thread:D
Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^
A mars-planet?
https://dl.dropboxusercontent.com/u/109 ... urface.zip
Last edited by Hamguy on Thu Sep 05, 2013 21:06, edited 1 time in total.
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i think it would be best to make it diamond shaped so the world isn't so flat and boring.Evergreen wrote:Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!Mossmanikin wrote:I gave it a try and here's the result (WTFPL):Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
https://dl.dropboxusercontent.com/s/lc2 ... sh_can.png
https://dl.dropboxusercontent.com/s/qmh ... wooden.png
https://dl.dropboxusercontent.com/s/1wn ... en_top.png
Remove the red marked Area's
Last edited by Hamguy on Thu Sep 05, 2013 21:16, edited 1 time in total.
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- Evergreen
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- Evergreen
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- fairiestoy
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Hello,
im looking for a front texture for a new kind of vendor machine. It is a mese receptor and i am not that good with textures,
therefore im asking here.
The current texture looks like this:
Would be nice if anybody finds the time to make this.
Thanks in advance
im looking for a front texture for a new kind of vendor machine. It is a mese receptor and i am not that good with textures,
therefore im asking here.
The current texture looks like this:
Would be nice if anybody finds the time to make this.
Thanks in advance
Interesting about new things is, to figure out how it works ...
Name: meteor_meteor_shield_top.png and meteor_meteor_shield_side.png
Size: 16x16
Drawtype: Metallic
Description: The only thing keeping me from updating is bad textures
License: CC-BY-SA
Size: 16x16
Drawtype: Metallic
Description: The only thing keeping me from updating is bad textures
License: CC-BY-SA
Last edited by derpswa99 on Mon Oct 21, 2013 01:50, edited 1 time in total.
- Casimir
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I believe that the texture pack of 0.3.1 stable has a better rat texture. Look for the old Minetest version in the downloads tab in the main site of Minetest.Casimir wrote:I remember a better graphic of the 2D rat. Someone still has this, or another one?
Last edited by Inocudom on Thu Oct 24, 2013 00:04, edited 1 time in total.
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There's a 2D rat in the animals modpack:Casimir wrote:I remember a better graphic of the 2D rat. Someone still has this, or another one?
viewtopic.php?id=629
Follow the Github link:
https://github.com/sapier/animals_modpack
Then under animal_rat and textures.
- Casimir
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Found it. It was part of Cisouns texturepack.
viewtopic.php?id=16
viewtopic.php?id=16
Last edited by Casimir on Thu Oct 24, 2013 10:21, edited 1 time in total.
- Casimir
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Because one of my goals with nodetest is to make it good looking by default I'll just list some textures that are still very ugly. That is not so much a request, it's more intended to draw your attention to things that could be better.
Most of them are the same as in minetest_game, so it's actually about improving minetest_game.
I might start a thread where there will be one competition a week for one single texture each. But I would need a nice reward for this.
Most of them are the same as in minetest_game, so it's actually about improving minetest_game.
Code: Select all
bucket*
crack_anylength.png
default_apple.png
copper ingot and tools (just the colours)
default_dry_shrub.png
default_fence.png
default_grass*
default_ice.png
default_junglegrass.png
default_nc*
default_papyrus*
default_sapling.png
default_snow*
- Evergreen
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- addi
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lot of thanksEvergreen wrote:Here: http://i41.tinypic.com/zlcadf.pngaddi wrote:Name:salt
Size:16x16
Drawtype: normal (inventory image for craft item)
Description: i need a salt texture (its a craft item, not a node) wich shuld be diffrent from white dye. maybe a
salt shaker or a salt barrel
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