Post your mod texture requests here

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Hybrid Dog
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Re: Post your mod texture requests here

by Hybrid Dog » Sat May 10, 2014 07:51

Inocudom wrote:
Hybrid Dog wrote:
Inocudom wrote:Would anybody be interesting in making player model skins based on the following characters:
http://www.deviantart.com/art/Fringe-Astrid-and-Gertrud-211063768-This is Astrid from Fringe. For the sake of safety, it might be wise to rename the resulting skin Ms. Laudra.
http://www.deviantart.com/art/HAX-125230879-This is Dr. Hax from Gmod.
Please, give these two some consideration. If such player model skins are made, please submit them to addi's skins database so that people can use them.

On a signature of someone I read that if you want things done, you should do them yourself.
I could make skins but I want to do the other things first.

Then I don't know what the point of this topic is. I don't know where else I could make skin requests.

This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.

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Calinou
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Re: Post your mod texture requests here

by Calinou » Sun May 11, 2014 08:30

Hybrid Dog wrote:This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.


Minetest_NeXt and Carbone have a new, dynamically generated fence texture. ;)
 

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Re: Post your mod texture requests here

by philipbenr » Mon May 12, 2014 14:23

@Inocudom: I think that I might be able to in my spare time, but I have started rolling with my other game (see python/pygame in offtopic) so I might not get it done. Or I might just forget to do it entirely :P I might get it done, but no promises...
 

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Hybrid Dog
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Re: Post your mod texture requests here

by Hybrid Dog » Tue May 13, 2014 16:39

Calinou wrote:
Hybrid Dog wrote:This topic doesn't work really good, I think, so you may need to wait very long to get these textures, and then you could have forgotten that you did a texture request here, eg. c55's request for a new fence texture.


Minetest_NeXt and Carbone have a new, dynamically generated fence texture. ;)

I know, it even supports texture packs with a bigger texture resolution without a bigger fence_overlay texture (to support older texture packs) but if a bigger one is added, the inventory texture looks better.

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Re: Post your mod texture requests here

by DeepGaze » Sat Sep 13, 2014 14:00

Name:Globe
Size:(each tile) 100x100
Drawtype:nil
Description:
a map for earth like this but as a cube diagram(this)
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

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Re: Post your mod texture requests here

by AMMOnym » Sun Sep 14, 2014 13:46

Name : Too many swords
Description :
This mod will add a lot of new swords and some legendary swords. In folder is my work and I need help combinate other swords. Thanks
Attachments
TMS.zip
My textures
(97.18 KiB) Downloaded 50 times
 

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Re: Post your mod texture requests here

by AMMOnym » Mon Sep 29, 2014 14:06

Name: Pokenodes
Drawtype: Nodebox
Description: I have to make a lot of nodeboxes, but I dont have enough time to make a textures for them. If someone can help me, pls send me pm.
Attachments
models.zip
Download
(3.84 KiB) Downloaded 44 times
 

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Re: Post your mod texture requests here

by AMMOnym » Fri Oct 31, 2014 16:41

Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water
 

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Esteban
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Re: Post your mod texture requests here

by Esteban » Fri Oct 31, 2014 18:12

AMMOnym wrote:Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water


Check if this works:
license: none (Heck, is just an empty texture xD)
Attachments
Test.png
Completely invisible texture
(75 Bytes) Not downloaded yet
 

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Re: Post your mod texture requests here

by AMMOnym » Fri Oct 31, 2014 18:45

Esteban wrote:
AMMOnym wrote:Hello,
I cant make an invisible texture. If someone know some way, please tell me.
EDIT: for node like water


Check if this works:
license: none (Heck, is just an empty texture xD)

You can try it :D
/spawnentity slender:slenderman
Attachments
slender.zip
(7 KiB) Downloaded 49 times
 

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Esteban
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Re: Post your mod texture requests here

by Esteban » Fri Oct 31, 2014 18:55

Impressive! :D

Image

BTW, have you checked the map I made? :3
 

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Re: Post your mod texture requests here

by AMMOnym » Sat Nov 01, 2014 10:56

Esteban wrote:Impressive! :D

Image

BTW, have you checked the map I made? :3

Yeah, I am testing it on your map :D But that texture is black and with black texture I cant done it :(
EDIT: On smaller map you have to give him lower view range :)
 

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Re: Post your mod texture requests here

by Linuxdirk » Fri Nov 21, 2014 18:14

As far as I understand mods are loaded individually for each player on a server. Is there a way to load a mod only once – or is there a better solution for having a mod running only once on the server independent of the amount of players?
 

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Re: Post your mod texture requests here

by TenPlus1 » Fri Nov 21, 2014 19:44

Linuxdirk: whatever mods you have running on server will be downloaded and run on the players side also, thankfully any media they use like textures and sounds will be cached for future use to save them being downloaded all the time...
 

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Re: Post your mod texture requests here

by Linuxdirk » Fri Nov 21, 2014 20:00

TenPlus1 wrote:Linuxdirk: whatever mods you have running on server will be downloaded and run on the players side also, […]

Exactly this is what I want to prevent since I want to create a mod that changes server settings during runtime.
 

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Hybrid Dog
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Re: Post your mod texture requests here

by Hybrid Dog » Fri Nov 21, 2014 21:18

I think the mods are only run on the server, the client just feels what the mod does.

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Re: Post your mod texture requests here

by Linuxdirk » Fri Nov 21, 2014 22:54

Hybrid Dog wrote:I think the mods are only run on the server, the client just feels what the mod does.

Okay, lets have some specific examples.

I write a mod that sets a timer and performs /time 12000 every 5 minutes (I know I can store the time and therefore freeze it, but that’s not my point here. I just use /time because it affects the whole server – You can add any command here if you want *g*).

5 Players join the game. One player each minute. Since mods are loaded for each player, how do I prevent the time setting to 12000 every minute triggered by each one of the players after 5 minutes?

The players are random players and the timer must not be bound to anyone of the players.

Is there something like a “fake player” representing the server where I can bind the timer to?
 

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Re: Post your mod texture requests here

by Hybrid Dog » Sat Nov 22, 2014 09:37

Linuxdirk wrote:
Hybrid Dog wrote:I think the mods are only run on the server, the client just feels what the mod does.

Okay, lets have some specific examples.

I write a mod that sets a timer and performs /time 12000 every 5 minutes (I know I can store the time and therefore freeze it, but that’s not my point here. I just use /time because it affects the whole server – You can add any command here if you want *g*).

5 Players join the game. One player each minute. Since mods are loaded for each player, how do I prevent the time setting to 12000 every minute triggered by each one of the players after 5 minutes?

The players are random players and the timer must not be bound to anyone of the players.

Is there something like a “fake player” representing the server where I can bind the timer to?

I think using minetest.set_timeofday instead of simulating every player writing /time 12000 into the chat decreases lag, but if you want to make the modification client side, you could just divide the real time by 5, throw the rest away and let the player say /time 12000 if the number isn't the previous one and abort if the time is < 12050 to avoid that the other 4 players do that, too.

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Re: Post your mod texture requests here

by Linuxdirk » Sat Nov 22, 2014 19:22

Hybrid Dog wrote:I think using minetest.set_timeofday instead of […]

*sigh* I KNEW this example was a bad idea. Again: It friggin’ does not matter what command it is. I just don’t want It to be run individually for each player.

Hybrid Dog wrote:[…] but if you want to make the modification client side

This is exactly what I don’t want.

But since this is the wrong thread anyways, I maybe re-post my question in the appropriate thread :)
 

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Re: Post your mod texture requests here

by Christian9 » Sun Apr 12, 2015 06:49

Name:Fossil
Size:Any
Drawtype:Node
Description:It's for my dinosaur mod
 

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Re: Post your mod texture requests here

by rubenwardy » Sun Apr 12, 2015 18:35

Linuxdirk wrote:Since mods are loaded for each player


Not true. They're server side and only load once, on server start up.

Also, consider using the time_speed = 0 setting.
 

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Re:

by Hamguy » Mon Apr 13, 2015 06:28

Cooper wrote:Name: Basketball
Size:Prefer 32x32 but any is fine
Drawtype: ?
Description: For my mod,Please make it orange
Attachments
basketball.7z
(2.03 KiB) Downloaded 34 times
 

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by Rui » Sun May 10, 2015 09:28

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Last edited by Rui on Fri Nov 04, 2016 13:00, edited 1 time in total.
 

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Re: Post your mod texture requests here

by stu » Sun May 10, 2015 19:40

Name: skin pack
Size: 64x32
Drawtype: UV Image (png)
Description:

Basic skin pack for use with my clothing mod to be used in conjunction with one of the various skin switching mods.
The pack should ideally provide a good balance of gender and ethnicity and maybe even some alien or fantasy elements.
They should all be wearing the same simple black shoes with plain white/grey vest & shorts to preserve their modesty.
Not a requirement but welcome, preview images should be kept to the same 16x32 format as the u_skins mod, Krock/SmallJoker's version, that is.
 

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Re: Post your mod texture requests here

by Hybrid Dog » Mon May 11, 2015 15:06

stu wrote:Name: skin pack
Size: 64x32
Drawtype: UV Image (png)
Description:

Basic skin pack for use with my clothing mod to be used in conjunction with one of the various skin switching mods.
The pack should ideally provide a good balance of gender and ethnicity and maybe even some alien or fantasy elements.
They should all be wearing the same simple black shoes with plain white/grey vest & shorts to preserve their modesty.
Not a requirement but welcome, preview images should be kept to the same 16x32 format as the u_skins mod, Krock/SmallJoker's version, that is.

there're a lot skins
http://minetest.fensta.bplaced.net/
maybe it's possible to put the face of Sam on the other skins that the skins don't have different faces

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