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Posted: Sat Apr 27, 2013 15:04
by kaeza
Textures needed for crosshairs for firearms mod.

Basically, just make them similar in style to existing ones, but bigger.
I'd prefer 128x for rocket/grenade launchers, 96x for shotguns, and 48x for rifles/pistols, but feel free to use other size if you need. If you can provide it as an SVG (to be rendered at different resolutions) it would be greatly appreciated, but is not required to do so.

Please note that crosshair textures are needed, not the guns themselves (though I'd also appreciate some more pixelated textures for the guns).

Thanks in advance.

Edit: Additionally, if possible, the texture should be visible under any circumstance, so it should contain contrasting colors (like black+white). I'm asking too much :/

Posted: Fri May 17, 2013 02:26
by dannydanger
name: elf
size:?? maybe 16 by 16
drawtype:like a carton but not quite
description: has his hand in the air and if ten blocks away from you he goes fast to his spawn but if you jump on it it pulls out a gold sword then the sword turn to mith sword and kills you in slow mooo

Posted: Wed Jun 19, 2013 12:08
by Evergreen
I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.

Posted: Wed Jun 19, 2013 20:58
by Mossmanikin
Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
I gave it a try and here's the result (WTFPL):

Image

Image

Image

Posted: Wed Jun 19, 2013 21:48
by Evergreen
Mossmanikin wrote:
Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
I gave it a try and here's the result (WTFPL):

Image

Image

Image
Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!

Posted: Wed Jun 19, 2013 22:48
by Mossmanikin
Evergreen wrote:Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!
You're welcome! :)

Posted: Thu Jun 20, 2013 16:58
by Evergreen
Now I need a nodebox, not a texture. I want a dumpster like the below image.
Image

Posted: Thu Jun 20, 2013 23:21
by Mossmanikin
Evergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.
Experimenting with nodeboxes is fun :D
So I did a rough version.

Image

Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?

Anyway, in case you want to take a closer look, heres the code:

Code: Select all

        fixed = {
                {-0.4375,  -0.4375,  -0.9375, -0.375 ,  0.625 ,  0.4375},
                { 1.375 ,  -0.4375,  -0.9375,  1.4375,  0.625 ,  0.4375},
                {-0.4375,  -0.4375,  -0.9375,  1.4375,  0.625 , -0.875 },
                {-0.4375,  -0.4375,   0.375 ,  1.4375,  0.625 ,  0.4375},
                {-0.375 ,  -0.5   ,  -0.875 ,  1.375 , -0.4375,  0.375 },
                
                {-0.5   ,  0.625  ,  -1.0   , -0.375 ,  0.75  ,  0.5   },
                { 1.375 ,  0.625  ,  -1.0   ,  1.5   ,  0.75  ,  0.5   },
                {-0.5   ,  0.625  ,  -1.0   ,  1.5   ,  0.75  , -0.875 },
                {-0.5   ,  0.625  ,   0.375 ,  1.5   ,  0.75  ,  0.5   },
}
and for the selectionbox:

Code: Select all

        fixed =    {-0.4375,  -0.5   ,  -0.9375,  1.4375,  0.75  ,  0.4375}

Posted: Fri Jun 21, 2013 01:31
by Evergreen
Mossmanikin wrote:
Evergreen wrote:Now I need a nodebox, not a texture. I want a dumpster like the below image.
Experimenting with nodeboxes is fun :D
So I did a rough version.

Image

Not sure what size you had in mind. Should one be able to jump in to it? Or should it be closed? How much detail do you want?

Anyway, in case you want to take a closer look, heres the code:

Code: Select all

        fixed = {
                {-0.4375,  -0.4375,  -0.9375, -0.375 ,  0.625 ,  0.4375},
                { 1.375 ,  -0.4375,  -0.9375,  1.4375,  0.625 ,  0.4375},
                {-0.4375,  -0.4375,  -0.9375,  1.4375,  0.625 , -0.875 },
                {-0.4375,  -0.4375,   0.375 ,  1.4375,  0.625 ,  0.4375},
                {-0.375 ,  -0.5   ,  -0.875 ,  1.375 , -0.4375,  0.375 },
                
                {-0.5   ,  0.625  ,  -1.0   , -0.375 ,  0.75  ,  0.5   },
                { 1.375 ,  0.625  ,  -1.0   ,  1.5   ,  0.75  ,  0.5   },
                {-0.5   ,  0.625  ,  -1.0   ,  1.5   ,  0.75  , -0.875 },
                {-0.5   ,  0.625  ,   0.375 ,  1.5   ,  0.75  ,  0.5   },
}
and for the selectionbox:

Code: Select all

        fixed =    {-0.4375,  -0.5   ,  -0.9375,  1.4375,  0.75  ,  0.4375}
I want it to be closed, just like in the picture. Thanks though! You are the best. :D

Posted: Fri Jun 21, 2013 03:48
by Mossmanikin
Evergreen wrote:I want it to be closed, just like in the picture. Thanks though! You are the best. :D
Allright then, I'll make a couple of slightly different ones. :)

Posted: Sun Aug 04, 2013 19:12
by ndjdjksisksk
um i was wondering if someone would like to make a laser tag mod for servers

Posted: Thu Sep 05, 2013 20:52
by Hamguy
kddekadenz wrote:
Death Dealer wrote:Great idea with this thread:D

Name: Mars
Size: Any, 64x64 is best.
Drawtype: not sure.
Description: Its Mars come on^^
A mars-terrain texture?
A mars-planet?
Image

https://dl.dropboxusercontent.com/u/109 ... urface.zip

Posted: Thu Sep 05, 2013 21:13
by Hamguy
Evergreen wrote:
Mossmanikin wrote:
Evergreen wrote:I need a texture for my WIP trash can mod.
Name: trash_can_wooden
Size: this requires more than one texture. Here is the github for the WIP mod
Drawtype: nodebox, see link above.
Description: Try and make a texture that fits the default theme. Once again, this may take some experimenting, so download it from github to test.
I gave it a try and here's the result (WTFPL):

https://dl.dropboxusercontent.com/s/lc2 ... sh_can.png

https://dl.dropboxusercontent.com/s/qmh ... wooden.png

https://dl.dropboxusercontent.com/s/1wn ... en_top.png
Thanks! I'm gonna edit out the metal bars, and I'm going to use it. Thanks very much!
i think it would be best to make it diamond shaped so the world isn't so flat and boring.
Image

Image
Remove the red marked Area's

Posted: Sat Sep 07, 2013 14:22
by Evergreen
I need better than default sword textures. Ones that are less blocky looking, and more realistic, also needs to be 16x16. (possibly 32x32)

Posted: Sat Sep 14, 2013 20:16
by Evergreen
I have a nodebox request. I want a small rock/pebble nodebox, with a semi realistic shape. If possible make multiple versions of pebbles for randomness.

Posted: Sun Sep 22, 2013 20:26
by fairiestoy
Hello,

im looking for a front texture for a new kind of vendor machine. It is a mese receptor and i am not that good with textures,
therefore im asking here.

The current texture looks like this:

Image

Would be nice if anybody finds the time to make this.
Thanks in advance

Posted: Sun Oct 20, 2013 19:54
by derpswa99
Name: meteor_meteor_shield_top.png and meteor_meteor_shield_side.png
Size: 16x16
Drawtype: Metallic
Description: The only thing keeping me from updating is bad textures
License: CC-BY-SA

Posted: Thu Oct 24, 2013 00:00
by Casimir
I remember a better graphic of the 2D rat. Someone still has this, or another one?

Posted: Thu Oct 24, 2013 00:04
by Inocudom
Casimir wrote:I remember a better graphic of the 2D rat. Someone still has this, or another one?
I believe that the texture pack of 0.3.1 stable has a better rat texture. Look for the old Minetest version in the downloads tab in the main site of Minetest.

Posted: Thu Oct 24, 2013 09:14
by Topywo
Casimir wrote:I remember a better graphic of the 2D rat. Someone still has this, or another one?
There's a 2D rat in the animals modpack:
viewtopic.php?id=629

Follow the Github link:
https://github.com/sapier/animals_modpack

Then under animal_rat and textures.

Posted: Thu Oct 24, 2013 10:13
by Casimir
Found it. It was part of Cisouns texturepack.
viewtopic.php?id=16

Posted: Tue Oct 29, 2013 21:05
by Casimir
Because one of my goals with nodetest is to make it good looking by default I'll just list some textures that are still very ugly. That is not so much a request, it's more intended to draw your attention to things that could be better.
Most of them are the same as in minetest_game, so it's actually about improving minetest_game.

Code: Select all

bucket*
crack_anylength.png
default_apple.png
copper ingot and tools (just the colours)
default_dry_shrub.png
default_fence.png
default_grass*
default_ice.png
default_junglegrass.png
default_nc*
default_papyrus*
default_sapling.png
default_snow*
I might start a thread where there will be one competition a week for one single texture each. But I would need a nice reward for this.

Posted: Sun Nov 10, 2013 13:33
by addi
Name:salt
Size:16x16
Drawtype: normal (inventory image for craft item)
Description: i need a salt texture (its a craft item, not a node) wich shuld be diffrent from white dye. maybe a
salt shaker or a salt barrel

Posted: Sun Nov 10, 2013 14:06
by Evergreen
addi wrote:Name:salt
Size:16x16
Drawtype: normal (inventory image for craft item)
Description: i need a salt texture (its a craft item, not a node) wich shuld be diffrent from white dye. maybe a
salt shaker or a salt barrel
Here: Image

Posted: Sun Nov 10, 2013 17:04
by addi
Evergreen wrote:
addi wrote:Name:salt
Size:16x16
Drawtype: normal (inventory image for craft item)
Description: i need a salt texture (its a craft item, not a node) wich shuld be diffrent from white dye. maybe a
salt shaker or a salt barrel
Here: http://i41.tinypic.com/zlcadf.png
lot of thanks