Blender training series

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Nathan.S
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Re: Blender training series

by Nathan.S » Tue Apr 25, 2017 21:35

I hadn't thought of that, maybe just try linking object data from the object to the other. It might work, so long as it didn't link the animation as well.
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Nyarg
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Re: Blender training series

by Nyarg » Sat Apr 29, 2017 20:32

Wow I found something without any scripting !

Alt+d make deep linked object
then in Outliner in new object delete Armature
now split 3d views and press localLayer enabled

and tadaaaam ! Profit )
Image

Now I edit weight of static copy mesh even animation still playing on original mesh and see all edits live )
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
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Nathan.S
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Re: Blender training series

by Nathan.S » Sun Apr 30, 2017 13:03

Beautiful. I tried to accomplish the same, but never got it to work, glad you figured it out.
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Robsoie
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Re: Blender training series

by Robsoie » Fri May 05, 2017 01:21

Hello,

I was toying thanks to the remesh modified in "block" mode, i quickly made a simple mountain from a quick sculpt usage.
Then textured the result for fun:
Image

It made me then wonder, because with time and commitment you can sculpt some interesting landscape that the Minetest mapgen will not generate by itself and thanks to the remesh modifier obtain a cubic conversion of your work.

Now exporting in .x or .b3d would only lead to it being an object and not a diggable mountain, while a mts schematic file would be diggable.

So my question is : it is possible to obtain a mts schematic file out of a Blender model like that ?
 

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Re: Blender training series

by Nathan.S » Fri May 05, 2017 03:22

There isn't any such method that I know of. However there are a few things I haven't ever looked at that might be able to get close, though not using blender.
World painter viewtopic.php?f=14&t=16649
Or this viewtopic.php?f=11&t=13316&p=193087&hilit=R2d2#p193087

I have not used either of these tools, but they might give you something to work with.
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Re: Blender training series

by TumeniNodes » Fri May 05, 2017 04:31

Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

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Re: Blender training series

by Robsoie » Fri May 05, 2017 14:58

Thanks for the links , i will have lots of testing to do :)
 

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Re: Blender training series

by BirgitLachner » Wed Nov 01, 2017 11:02

Hmmm ... I just have a question ... not about Blender, because I saw some of the videos of Nathan and even other german about UV-Editing and bought a book that will be usefull later for more advanced models.
And now I have a first model and a texture that I tried to design in Gimp and now want to create a "node" (is it a node or something else!?) that I can build in Minetest.
I already had a look at mods using Blender files and found the page "https://wiki.minetest.net/Using_Blender" but I do not find good informations how this new node/object/... should be defined in th init.lua file!?

Some text-information with a simple example would be the best, any other help is welcome, too.

Thanks, Birgit

PS: Just one additional question: is it important, that my object is in the standard block area (cube with the length of 1 around 0,0,0)?
 

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Re: Blender training series

by Nathan.S » Fri Nov 03, 2017 03:32

It is a node, unless you plan on having it be an entity, though you typically don't build those.

To use your mesh/model you need to define a node as usual and use the mesh drawtype and then list the name of the mesh, like this.
Code: Select all
   drawtype = 'mesh',
   mesh = 'drinks_press.obj',


I actually created a video just about how to use the meshes in Minetest, and this article contains the code that is used. http://nathansalapat.com/minetest/using-meshes

Hope this helps.
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Re: Blender training series

by BirgitLachner » Fri Nov 03, 2017 07:51

Thanks ... will try it whne I have some time.
Birgit
 

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Re: Blender training series

by Mjollna » Thu May 24, 2018 19:59

Hi !

Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)
 

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Re: Blender training series

by Nathan.S » Fri May 25, 2018 02:20

Mjollna wrote:Hi !

Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)


That's great to hear.
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