Blender training series

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Nathan.S
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Re: Blender training series

by Nathan.S » Post

Two new videos!
http://nathansalapat.com/minetest/b3d4minetest-03 creating thin nodes to use for carpets, signs, artwork, etc.
http://nathansalapat.com/minetest/b3d4minetest-04 creating a table with two nodes, it actually turns into one node when the top is placed on the bottom.

Also, videos are now going to be made public on Mondays as the server I was recording videos on for Thursdays came back online. You'll be able to find the videos as soon as they get uploaded on my website, and I'll continue to share them here.
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Re: Blender training series

by Nathan.S » Post

ha, ya, so I've done a less then wonderful job updating this post, but let me share the new links that I have.

http://nathansalapat.com/minetest/b3d4minetest-05 Animating with constraints, basically how to animate a few things, and copy those animations to other objects.
http://nathansalapat.com/minetest/b3d4minetest-06 Animating with bones, and constraints.
http://nathansalapat.com/minetest/b3d4minetest-07 Creating a simple vehicle, an ATV. Mostly modeling, a bit of UV, some rigging, and basic blender materials.
http://nathansalapat.com/minetest/b3d4minetest-08 How to use multiple materials on a mesh, and then use multiple materials on a node in Minetest.
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Re: Blender training series

by TumeniNodes » Post

Thank you Nathan!

woops, the last vid on multiple materials comes up not found? could you check the link? : )
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Re: Blender training series

by Nathan.S » Post

Maybe try again, I just checked and everything is working now. I may not have actually saved the post on my website when I posted this...
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Re: Blender training series

by TumeniNodes » Post

just keep getting this


Page not found
The requested page "/minetest/b3d4minetest-08" could not be found.
Creative Commons License
This work by Nathan Salapat is licensed under a Creative Commons Attribution 4.0 International License.

LEGAL
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Re: Blender training series

by Nathan.S » Post

So weird, I just tried the link and it works fine. Everything looks to be published, well here is the direct URL to the video. https://youtu.be/8QMyF_77Qwk
that won't give you the extra text that I wrote on my site, but the video is more important anyway.

Hmm, I even logged out of my site and it worked. So shouldn't be a permission thing. Not sure why that would give a 404 error...
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Re: Blender training series

by TumeniNodes » Post

idk, but it is weird because the other 3 links work fine for me.

oh well :P

Thank you for the direct link and thank you for the time you put into these to help people. : )
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Re: Blender training series

by Nathan.S » Post

I'm just in this for all the money that I'm making off of youtube and suckers that don't use an ad-blocker. :D

On a more serious note, I'm glad to do what I can to help other people learn how to create stuff with Blender and Minetest. Others have spent time helping me learn, it's the least I can do to help spread what I know with other people that want to learn, plus I enjoy doing it.
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Re: Blender training series

by TumeniNodes » Post

woops..... ad blocker..., on. : D
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Re: Blender training series

by TheReaperKing » Post

Are you willing to help give advice? I'd love to have a teacher even if it is for basic questions. I'm mostly focused on animation. I made this today, I'm soooo proud of myself!!!
https://www.youtube.com/watch?v=_9un6Q--HVs

One thing that was weird though was when I went to the Properties menu button and then the camera/render stuff it was smushed between the top menu and my workspace. I had to try to lower the workspace so I could see the options but it only gave me a few inches of room to see the render options. Has that ever happened to you and any suggestions? Thank you!!
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Re: Blender training series

by Nathan.S » Post

Not a bad animation at all.

I think you have me email, feel free to shoot me a picture of what you're describing, as I'm not sure what you mean about the camera/render stuff being smushed.
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Re: Blender training series

by ph8jPf9M » Post

How to make blender mob hold a sword or bow like in Minecraft for mobs redo - mob that uses two textures one for body the other for sword. Item that mob is holding should not be a plane and should be easily changed to hold other items like bow in lua so that its texture pack compatible. like model here viewtopic.php?t=4654

Image

this is needed for:
- zombie pigman (golden sword)
- skeleton (bow)
- wither skeleton (sword)
- vex (sword)

how to make mobs have texture overlays on top of the current textures like armour stray skeleton shoud have three textures per mob - bow, stray clothes and skeleton texture
Image
- stray skeleton (bow and stray clothes)
- horse (armour)

how to make a mob with separate textures right now i am using just one texture shroom in the mooshroom texture
- mooshroom (shrooms)

https://github.com/22i/minecraft-voxel-blender-models

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Re: Blender training series

by Nathan.S » Post

@ph8jPf9M That should be easy enough to do, I'll see about recording a video on it next weekend.
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Re: Blender training series

by Nathan.S » Post

Hey ph8jPf9M I've recorded the video and you can find it here, http://nathansalapat.com/minetest/b3d4minetest-09 I hope it helps you out.
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Re: Blender training series

by Melkor » Post

first thing first, many thanks for doing this :)

As some user asked, i need animation tutorials, i'm trying to do a MOB able to do multiple things, I've using Blender for years, but my experience in this area is poor.
My objective is to make a something similar to "Sam" in terms of animations (which is a large animation containing all what the player can do) but i don't know how to do this or if exist a better method.
So i need know things like:
maximum frames possible (all the animations), how much frames per animation, how to use the tool in Blender (the NLA Editor is it?)

Thank for sharing your tutorials!

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Re: Blender training series

by Nathan.S » Post

Melkor, I'm getting over a fever right now, and my voice is a little less than perfect currently, but I'll try to do a video on animating as soon as possible. Some of my other videos do touch on animating a little bit, but I don't think I have anything that is just about animating and how to do it. I'll try and get something put together soon.
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Re: Blender training series

by Melkor » Post

Thanks and get well soon! :)

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Re: Blender training series

by Nathan.S » Post

Great news everybody, three new videos, just recorded them on Sunday.

http://nathansalapat.com/minetest/b3d4minetest-10 Modeling a scorpion type creature.
http://nathansalapat.com/minetest/b3d4minetest-11 Rigging, the previously created scorpion.
http://nathansalapat.com/minetest/b3d4minetest-12 Animating, the previously rigged and created scorpion.
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Re: Blender training series

by Melkor » Post

Hello! sorry for the long delay, oh man this is exactly what i need, plus some extra tips, is great, thanks!
you should post yours tuts in Blendernation.

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Re: Blender training series

by Nathan.S » Post

I never thought about posting the Blender tutorials anywhere other than here, but you're right, I expect that many people could benefit from them, even if they aren't doing anything related to Minetest, or any other voxel games.
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Re: Blender training series

by TumeniNodes » Post

Nathan.S wrote:I never thought about posting the Blender tutorials anywhere other than here, but you're right, I expect that many people could benefit from them, even if they aren't doing anything related to Minetest, or any other voxel games.
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Re: Blender training series

by Nyarg » Post

Hi, Nathan.
Is it possible to froze animation in second 3d view till first 3d view it play.
For example here http://i3.imageban.ru/out/2017/04/24/d3 ... af0e02.jpg
I need paint mesh weight on static mesh in second 3d view and to see mesh transformation in first animated 3d view.
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Re: Blender training series

by Nathan.S » Post

I'll have to look into that Nyarg. I think it might be possible, bit I'll have to mess around in blender to figure it out.
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Re: Blender training series

by Nathan.S » Post

I looked through everything I could think of and it looks like if you play an animation in any window it plays in all, also if you go into edit mode in any window every other window goes into edit mode as well, so I don't think what you are trying to do can be done.
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Re: Blender training series

by Nyarg » Post

Thank you Nathan.
I ask it on #blender IRC too and have only one answer -"you can lock the camera to follow your mesh maybe"
But I'm thinking about another way.
I'll try script it in blender as clone fake mesh, where script will copy any edits in a clone into target mesh.
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