Blender training series
- Nathan.S
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Re: Blender training series
I hadn't thought of that, maybe just try linking object data from the object to the other. It might work, so long as it didn't link the animation as well.
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Re: Blender training series
Wow I found something without any scripting !
Alt+d make deep linked object
then in Outliner in new object delete Armature
now split 3d views and press localLayer enabled
and tadaaaam ! Profit )
Now I edit weight of static copy mesh even animation still playing on original mesh and see all edits live )
Alt+d make deep linked object
then in Outliner in new object delete Armature
now split 3d views and press localLayer enabled
and tadaaaam ! Profit )
Now I edit weight of static copy mesh even animation still playing on original mesh and see all edits live )
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )
- Nathan.S
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Re: Blender training series
Beautiful. I tried to accomplish the same, but never got it to work, glad you figured it out.
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Re: Blender training series
Hello,
I was toying thanks to the remesh modified in "block" mode, i quickly made a simple mountain from a quick sculpt usage.
Then textured the result for fun:
It made me then wonder, because with time and commitment you can sculpt some interesting landscape that the Minetest mapgen will not generate by itself and thanks to the remesh modifier obtain a cubic conversion of your work.
Now exporting in .x or .b3d would only lead to it being an object and not a diggable mountain, while a mts schematic file would be diggable.
So my question is : it is possible to obtain a mts schematic file out of a Blender model like that ?
I was toying thanks to the remesh modified in "block" mode, i quickly made a simple mountain from a quick sculpt usage.
Then textured the result for fun:
It made me then wonder, because with time and commitment you can sculpt some interesting landscape that the Minetest mapgen will not generate by itself and thanks to the remesh modifier obtain a cubic conversion of your work.
Now exporting in .x or .b3d would only lead to it being an object and not a diggable mountain, while a mts schematic file would be diggable.
So my question is : it is possible to obtain a mts schematic file out of a Blender model like that ?
- Nathan.S
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Re: Blender training series
There isn't any such method that I know of. However there are a few things I haven't ever looked at that might be able to get close, though not using blender.
World painter viewtopic.php?f=14&t=16649
Or this viewtopic.php?f=11&t=13316&p=193087&hilit=R2d2#p193087
I have not used either of these tools, but they might give you something to work with.
World painter viewtopic.php?f=14&t=16649
Or this viewtopic.php?f=11&t=13316&p=193087&hilit=R2d2#p193087
I have not used either of these tools, but they might give you something to work with.
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- TumeniNodes
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Re: Blender training series
Robsoi, have you seen? viewtopic.php?f=9&t=12011&hilit=saveschem
A Wonderful World
Re: Blender training series
Thanks for the links , i will have lots of testing to do :)
- BirgitLachner
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Re: Blender training series
Hmmm ... I just have a question ... not about Blender, because I saw some of the videos of Nathan and even other german about UV-Editing and bought a book that will be usefull later for more advanced models.
And now I have a first model and a texture that I tried to design in Gimp and now want to create a "node" (is it a node or something else!?) that I can build in Minetest.
I already had a look at mods using Blender files and found the page "https://wiki.minetest.net/Using_Blender" but I do not find good informations how this new node/object/... should be defined in th init.lua file!?
Some text-information with a simple example would be the best, any other help is welcome, too.
Thanks, Birgit
PS: Just one additional question: is it important, that my object is in the standard block area (cube with the length of 1 around 0,0,0)?
And now I have a first model and a texture that I tried to design in Gimp and now want to create a "node" (is it a node or something else!?) that I can build in Minetest.
I already had a look at mods using Blender files and found the page "https://wiki.minetest.net/Using_Blender" but I do not find good informations how this new node/object/... should be defined in th init.lua file!?
Some text-information with a simple example would be the best, any other help is welcome, too.
Thanks, Birgit
PS: Just one additional question: is it important, that my object is in the standard block area (cube with the length of 1 around 0,0,0)?
- Nathan.S
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Re: Blender training series
It is a node, unless you plan on having it be an entity, though you typically don't build those.
To use your mesh/model you need to define a node as usual and use the mesh drawtype and then list the name of the mesh, like this.
I actually created a video just about how to use the meshes in Minetest, and this article contains the code that is used. http://nathansalapat.com/minetest/using-meshes
Hope this helps.
To use your mesh/model you need to define a node as usual and use the mesh drawtype and then list the name of the mesh, like this.
Code: Select all
drawtype = 'mesh',
mesh = 'drinks_press.obj',
Hope this helps.
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- BirgitLachner
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Re: Blender training series
Thanks ... will try it whne I have some time.
Birgit
Birgit
Re: Blender training series
Hi !
Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)
Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)
- Nathan.S
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Re: Blender training series
That's great to hear.Mjollna wrote:Hi !
Thank you very much for these videos, they've helped me to better figure out how to create animated models and import them into Minetest :)
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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