I want to make a skin-esque, charactercreator-esque mod, but I'm planning to use a lot of textures. (And a mind numbing amount of such!)
How does the engine handle "concatenated" textures? Like default:dirt_with_grass or "skin_name.png"^"hat.png"
How heavy on resources are "concatenated" textures? Is there a proportion for n textures, it takes m something?
Is there a limit to how many textures you can "concatenate" into one? What about
Code: Select all
"aacc_base_"..player.skin_properties['skin']..".png"^"aacc_shoes_"..player.skin_properties['footwear']..".png"^"aacc_trousers_"..player.skin_properties['legwear']..".png"^"aacc_shirt_"..player.skin_properties['shirt']..".png"^"aacc_coat_"..player.skin_properties['coat']..".png"^"aacc_eyes_"..player.skin_properties['eyes']..".png"^"aacc_hair_"..player.skin_properties['hair']..".png"^"aacc_hat_"..player.skin_properties['hat']..".png"
GutsAndGlory!