Development tools (for both Minetest and mods)

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LMD
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treytomes
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Re: Development tools (for both Minetest and mods)

by treytomes » Tue Feb 12, 2019 16:15

It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.

https://sparklinlabs.itch.io/craftstudio

Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.
 

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Re: Development tools (for both Minetest and mods)

by Nathan.S » Wed Feb 13, 2019 02:30

treytomes wrote:It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.

https://sparklinlabs.itch.io/craftstudio

Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.


The OBJs should work without any problems, but you won't be able to get any animations with those as OBJ doesn't support animation. You'd have to write something to combine the mesh and animation data into some format that supports animation, such as .b3d or .x
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Re: Development tools (for both Minetest and mods)

by Linuxdirk » Wed Feb 13, 2019 06:13

treytomes wrote:https://sparklinlabs.itch.io/craftstudio

Looked good up to the point where it forces you to register an account to use it.
 

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