Development tools (for both Minetest and mods)
- LMD
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Re: Development tools (for both Minetest and mods)
IntelliJ works on Linux btw...
Re: Development tools (for both Minetest and mods)
It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.
https://sparklinlabs.itch.io/craftstudio
Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.
https://sparklinlabs.itch.io/craftstudio
Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.
- Nathan.S
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Re: Development tools (for both Minetest and mods)
The OBJs should work without any problems, but you won't be able to get any animations with those as OBJ doesn't support animation. You'd have to write something to combine the mesh and animation data into some format that supports animation, such as .b3d or .xtreytomes wrote:It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.
https://sparklinlabs.itch.io/craftstudio
Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Check out my website, and brand new Minetest Modding Course
- Linuxdirk
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Re: Development tools (for both Minetest and mods)
Looked good up to the point where it forces you to register an account to use it.treytomes wrote:https://sparklinlabs.itch.io/craftstudio
- sorcerykid
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Re: Development tools (for both Minetest and mods)
Please add RocketLib Toolkit to the dev wiki, as it can be very useful for examining offline copies of the map database.
viewtopic.php?t=23891
Also my Advanced Rangefinder provides a chat command for locating entities and nodes given a search pattern.
viewtopic.php?t=24287
viewtopic.php?t=23891
Also my Advanced Rangefinder provides a chat command for locating entities and nodes given a search pattern.
viewtopic.php?t=24287
Re: Development tools (for both Minetest and mods)
I code in Windows. Use VS Code with LUA and a LUA lint extensions. Pretty intuitive and robust features.
-
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Re: Development tools (for both Minetest and mods)
I’m not sure if this is the right place for this. It’s not so much a development tool, but a lua script to read the lua_api.txt file and output a series of html files. Hopefully making the documentation a little easier to navigate.
This worked with the lua_api.txt for v5.3.0. I just code blocked the mod folder structure so it lined up a little better. I don’t know about other versions. If the markdown tags are the same it should work.
If you don’t feel like running the script, the output folder has v5.3.0 already done. Just open the file index.html in a browser.
Github
Download
This worked with the lua_api.txt for v5.3.0. I just code blocked the mod folder structure so it lined up a little better. I don’t know about other versions. If the markdown tags are the same it should work.
If you don’t feel like running the script, the output folder has v5.3.0 already done. Just open the file index.html in a browser.
Github
Download
- philipbenr
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Re: Development tools (for both Minetest and mods)
The HTML documents is quite nice, as it can be easily styled (add your own markings for each bit that is important to you) and made nicer to read.
All that you need is an easy way to search all the documents and you're golden ;)
All that you need is an easy way to search all the documents and you're golden ;)
-
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Re: Script for lua_api.txt
I managed to put a search bar on the pages, that search only the document set. Added a couple of style classes, mainly to do with the search. Added an option to have some control of the size of the output pages (more, smaller pages).
- Desour
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Re: Development tools (for both Minetest and mods)
There is https://minetest.gitlab.io/minetest/ if you want prettily rendered lua_api.txt.
Added luacheck, busted and nodebox_editor to the wiki.
Added luacheck, busted and nodebox_editor to the wiki.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- Wuzzy
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Re: Development tools (for both Minetest and mods)
ContentDB now has a new tag: "Developer Tools". Authors can tag their game/mod as a developer tool so it can be easily filtered out.
Look here: https://content.minetest.net/packages/? ... oper_tools
Currently, there are 13 developer tools in the ContentDB.
Look here: https://content.minetest.net/packages/? ... oper_tools
Currently, there are 13 developer tools in the ContentDB.
Re: Development tools (for both Minetest and mods)
...its not actually new
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o
- Wuzzy
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Re: Development tools (for both Minetest and mods)
It is relatively new. Rubenwardy added it on June 5, 2022.
https://github.com/minetest/contentdb/issues/375
https://github.com/minetest/contentdb/issues/375
- apercy
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Re: Development tools (for both Minetest and mods)
And I follow using xed for mod development🙃
- apercy
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Re: Development tools (for both Minetest and mods)
The first is very interesting!
Thank you
Re: Development tools (for both Minetest and mods)
I hear good things about ZeroBrane, a foss ide designed specifically for lua. Personally, Emacs + flycheck-lua works plenty good enough for me.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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