Development tools (for both Minetest and mods)

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LMD
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Re: Development tools (for both Minetest and mods)

by LMD » Post

IntelliJ works on Linux btw...
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treytomes
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Re: Development tools (for both Minetest and mods)

by treytomes » Post

It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.

https://sparklinlabs.itch.io/craftstudio

Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.

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Re: Development tools (for both Minetest and mods)

by Nathan.S » Post

treytomes wrote:It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest.

https://sparklinlabs.itch.io/craftstudio

Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but animations are exported in a custom json format.
The OBJs should work without any problems, but you won't be able to get any animations with those as OBJ doesn't support animation. You'd have to write something to combine the mesh and animation data into some format that supports animation, such as .b3d or .x
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Re: Development tools (for both Minetest and mods)

by Linuxdirk » Post

Looked good up to the point where it forces you to register an account to use it.

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Re: Development tools (for both Minetest and mods)

by sorcerykid » Post

Please add RocketLib Toolkit to the dev wiki, as it can be very useful for examining offline copies of the map database.

viewtopic.php?t=23891

Also my Advanced Rangefinder provides a chat command for locating entities and nodes given a search pattern.

viewtopic.php?t=24287

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