[PLANNED][CONCEPT] Mech Miners Mod

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Should I keep the texture for the mech, or should I rework it?

Yes (Keep)
2
40%
Neutral (Either Way)
1
20%
No (Rework Texture)
2
40%
 
Total votes: 5

John_Constructor
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[PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

I had an idea earlier this year of making a mod based on the concept of mechs used for mining, the general idea would be that the mech has more mobility than the player at a cost of room required for the mech to fit within a space.

I am open for suggestions as I plan to create it myself, help is also appreciated.

Please note that the concept will be/is HIGHLY experimental by this point.

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Last edited by John_Constructor on Fri Sep 22, 2017 12:54, edited 3 times in total.
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azekill_DIABLO
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by azekill_DIABLO » Post

+1 good idea! it would be like the mecha MC mod!

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

Thank you! I must say, the legs of the current model (On that note: I am unable to export it) are slightly... I'll say it's less of a humanoid leg, when I saw the MC Mecha Mod, I only remember it having the legs being perfectly vertical when idle. This concept/project is currently on hold due to exporting issues...
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azekill_DIABLO
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by azekill_DIABLO » Post

looking foward it!

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

Tried looking into Model Export issues, as said earlier, this mod will be on hold until that's resolved; the issue is still happening for me so it might be a while until the mod's code starts up, textures (Most likely LOTS of them) and the model's detail will be worked on in the mean time.

EDIT: I managed to get the exporter into my system, I will continue working on this concept and hope that I manage to get this mod concept developed for usage within the next month.

EDIT: In the game, the model is rotated 90 degrees to the right and is approximately the size of a Minetest Meter, I will still be looking into this and will eventually post a screenshot when I manage to get this working.

EDIT (How many times am I going to need to edit this?!): I fixed the above issues, now I need to get to textures and coding.
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Stix
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by Stix » Post

i need you help! pliz test to see why this wont work.
P.S. if you dont want this in your topic i can edit it out for you!
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version 0.1
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Hey, what can i say? I'm the bad guy.

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

Stix: Please view your Private Messages.

Back on the topic of this mod: I am having some troubles with the texturing of the mech itself, I might need some help/suggestions for this...
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azekill_DIABLO
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by azekill_DIABLO » Post

can we see an image of 'where you are?'

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

This is the Mech's current State Of Structure, I need to refine the Texture (Dirty escavator wheels? Better coloring near moving parts?) if I want to be capable of letting others use this while also giving the users a feeling of confidence, the below image is an image of my failed texture attempt (I am highly unused to using UV's, or even correctly organizing them.).


Image
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Texture_Mech.png
The current Mech's state, might need refinement.
(290.18 KiB) Not downloaded yet
Last edited by John_Constructor on Fri Sep 22, 2017 12:56, edited 1 time in total.
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azekill_DIABLO
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by azekill_DIABLO » Post

already awesome dude! continue like that! why not usind a drill too?

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

Thank you, Azekill_DIABLO.

I have added a poll to decide whether or not the texture should be kept or reworked so that the community can vote.

The reason for using Shovel Wheels is because this is simply meant for mining out 3X3 areas, a standard cone or shaft drill could potentially be built onto a separate mech design for TNT (inserted into the hole dug) mining however...
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by Byakuren » Post

A giant cone drill like in anime would be nice.
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by John_Constructor » Post

I'll consider that for when I manage to get the digging code working, I have yet to write it sometime before release.

I will need to either give the user a very fast/complex tool upon entry of the vehicle (and remove it on exit), or to make the vehicle itself capable of digging the ahead nodes from the entity's front upon pressing a key, this is knowingly going to be extraordinarily complex with the (Failed to mention, it's good I decided to mention before 0.01.) API I am trying to use in order to establish the machine itself.
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paramat
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Re: [PLANNED][CONCEPT] Mech Miners Mod

by paramat » Post

That reminds me of the massive 'Bruiseiron' mining mecha from the 'Galilei Donna' anime:

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Re: [PLANNED][CONCEPT] Mech Miners Mod

by azekill_DIABLO » Post

for this you'll need to call d00med for the model.

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