Some people keep reporting OOM errors for my subgame “MineClone 2”.
Here's one of the posted errors:
AFAIK “OOM” means “Out Of Memory” and this might not be my fault. My question is, is there anything that I, as subgame maker, can use to prevent this anyway? Or does the user have to set a certain setting?2017-11-14 21:07:37: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'mcl_dungeons' in callback environment_OnGenerated(): not enough memory
2017-11-14 21:07:37: ERROR[Main]: Current Lua memory usage: 14 MB
Or did I just screw up? What are possible stupid ways to code a mod so horribly bad that it can trigger an OOM error for everyone? :D
But 14 MB Lua memory limit doesn't seem much, I'm surprised.