[Question] Altering player physic via items
- Emetchi
- Member
- Posts: 11
- Joined: Fri Dec 29, 2017 22:39
- GitHub: FinnRules
- In-game: Emetchi or FinnRules
[Question] Altering player physic via items
In the past two months, I have been having a blast making my own mod (which I hope to finalize and release eventually) using google, some discord friends, and Rubenwardy's book (huge thanks to him for that) as guides. This is my first project related to coding other than a class I'm taking in JS, so I hope you can excuse a little lack of knowledge on my part.
Anyway, my question is, how (if possible) would I go about creating items that can be used to alter player physics using the API? (ie, craftitem that the player can click to set gravity to a certain value)
Any help is appreciated (especially code snippets, because it helps to copy working code and mess around with it)
Anyway, my question is, how (if possible) would I go about creating items that can be used to alter player physics using the API? (ie, craftitem that the player can click to set gravity to a certain value)
Any help is appreciated (especially code snippets, because it helps to copy working code and mess around with it)
Hey, a signature, how quaint.
- GreenXenith
- Member
- Posts: 1356
- Joined: Wed Oct 28, 2015 01:26
- GitHub: GreenXenith
- Location: UTC-8:00
- Contact:
Re: [Question] Altering player physic via items
By the way, this belongs here viewforum.php?f=47 :P
The lua_api is a handy thing ;)
Anywhos, line 3730-3740 says this:
So if you wanted to do something with an item, you would do something like
The lua_api is a handy thing ;)
Anywhos, line 3730-3740 says this:
Code: Select all
* `set_physics_override(override_table)`
* `override_table` is a table with the following fields:
* `speed`: multiplier to default walking speed value (default: `1`)
* `jump`: multiplier to default jump value (default: `1`)
* `gravity`: multiplier to default gravity value (default: `1`)
* `sneak`: whether player can sneak (default: `true`)
* `sneak_glitch`: whether player can use the new move code replications
of the old sneak side-effects: sneak ladders and 2 node sneak jump
(default: `false`)
* `new_move`: use new move/sneak code. When `false` the exact old code
is used for the specific old sneak behaviour (default: `true`)
Code: Select all
minetest.register_craftitem("mymod:jumpything", {
description = "use to jump higher",
inventory_image = "default_stick.png",
on_use = function(user)
user:set_physics_override("gravity",2) --this part is wrong. I dont know how to do it properly - just mess around with it.
end,
})
YouTube | Mods | Patreon | Minetest Discord @greenxenith
You should not be able to read this message.
You should not be able to read this message.
- Pyrollo
- Developer
- Posts: 385
- Joined: Mon Jan 08, 2018 15:14
- GitHub: pyrollo
- In-game: Naj
- Location: Paris
Re: [Question] Altering player physic via items
It's even better to use Player Effects Framework (see this forum post).
Player effects handles concurent effects from different mods. If your mod modifies player physics using the API and another mod does this also in the same time, this may lead to unwanted situations.
Player effects handles concurent effects from different mods. If your mod modifies player physics using the API and another mod does this also in the same time, this may lead to unwanted situations.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
- Emetchi
- Member
- Posts: 11
- Joined: Fri Dec 29, 2017 22:39
- GitHub: FinnRules
- In-game: Emetchi or FinnRules
Re: [Question] Altering player physic via items
Thanks for the tips! Going to work on the mod later today, hopefully everything will work!
edit: still haven't gotten things to work
edit: still haven't gotten things to work
Hey, a signature, how quaint.
- Emetchi
- Member
- Posts: 11
- Joined: Fri Dec 29, 2017 22:39
- GitHub: FinnRules
- In-game: Emetchi or FinnRules
Re: [Question] Altering player physic via items
Anyone have anything else I can try?
Hey, a signature, how quaint.
-
- Member
- Posts: 818
- Joined: Tue Apr 14, 2015 01:59
- GitHub: raymoo
- IRC: Hijiri
- In-game: Raymoo + Clownpiece
Re: [Question] Altering player physic via items
What's blocking you?FinnRules wrote:Anyone have anything else I can try?
Every time a mod API is left undocumented, a koala dies.
- Emetchi
- Member
- Posts: 11
- Joined: Fri Dec 29, 2017 22:39
- GitHub: FinnRules
- In-game: Emetchi or FinnRules
Re: [Question] Altering player physic via items
I tried a bunch of version of the code given, and they all crashed the game. My guess is that it tries to execute the playereffect command but the player username has not been property acquired.Byakuren wrote:What's blocking you?FinnRules wrote:Anyone have anything else I can try?
Hey, a signature, how quaint.
-
- Member
- Posts: 818
- Joined: Tue Apr 14, 2015 01:59
- GitHub: raymoo
- IRC: Hijiri
- In-game: Raymoo + Clownpiece
Re: [Question] Altering player physic via items
What was the error? What was your (full) code?
Every time a mod API is left undocumented, a koala dies.
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: [Question] Altering player physic via items
Maybe
?
Do post the whole error message.
Code: Select all
user:set_physics_override({speed = 2, jump = 2, gravity = 0.5})
Do post the whole error message.
Who is online
Users browsing this forum: No registered users and 8 guests