Stratum experiment

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Pyrollo
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Stratum experiment

by Pyrollo » Tue Mar 20, 2018 21:15

I got bored quite quickly with ore distribution so I started playing with map generation.

I got some funny screenshot with early stage of development (it more like a proof of concept than any other thing).

Stratums structre so far :
Image

Stratums in mountains view :
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Re: Stratum experiment

by ChimneySwift » Wed Mar 21, 2018 01:27

Huh... that's really cool!
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Re: Stratum experiment

by Gael de Sailly » Sun Mar 25, 2018 22:45

Looks very good, and seems to model geological strata quite well. Have you pushed the source somewhere?
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Re: Stratum experiment

by Pyrollo » Mon Mar 26, 2018 08:12

Gael de Sailly wrote:Looks very good, and seems to model geological strata quite well. Have you pushed the source somewhere?


Not yet, but I plan to do it so.

The result will be quite different. I want to acheive something like stacked mines of minerals. Not sure to keep that geological aspect at the end.
 

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Re: Stratum experiment

by Fixer » Wed Mar 28, 2018 19:19

I would love to see more geology aspect in it.
 

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Re: Stratum experiment

by csirolli » Sun May 13, 2018 12:13

Have you been able to go further with this?
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Re: Stratum experiment

by paramat » Thu May 24, 2018 02:09

Does this use the new 'stratum' ore type i added to the Ores API?
 

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Re: Stratum experiment

by Pyrollo » Thu May 24, 2018 08:34

Sorry I did not had time to post a working code (after that orginal post, I worked a bit on it... the result was a total mess).

No it does not uses the stratum type.

I used a stack of 2D noise maps, and divied the space between each map into 10 stratums. In each stratum, a material. That's the concept.

But there are still many things to improve and optimise.
 

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Re: Stratum experiment

by texmex » Thu May 24, 2018 14:39

How would you make it with stratum, paramat? I still suck at perlin noise. :(
 

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